Fixed multiply connections
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@@ -164,9 +164,7 @@ void Server::reliableBroadcast(Packet& packet)
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void Server::unreliableBroadcast(Packet& packet)
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{
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for (auto& kv : m_ConnectedPlayers) {
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m_Unreliable.Send(packet, kv.second);
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}
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m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
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}
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// Send snapshot fields
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