Fixed multiply connections
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@@ -60,7 +60,9 @@ public:
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void UpdateSize();
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char* ReadData(int SizeOfData);
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void ChangePacketID(unsigned int& packetID);
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void ChangeSequenceNumber(int sequenceNumber, int sequenceLength, int groupNumber);
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void ChangeGroupIndex(int groupIndex);
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void ChangeGroupSize(int groupSize);
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void ChangeGroup(int group);
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size_t Size() { return m_Offset; };
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char* Data() { return m_Data; };
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MessageType GetMessageType();
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@@ -14,6 +14,7 @@ public:
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void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
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void Receive(Packet & packet, PlayerDefinition & playerDefinition);
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void Send(Packet & packet, PlayerDefinition & playerDefinition);
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void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
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void Send(Packet & packet);
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void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
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void Broadcast(Packet & packet, int port);
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@@ -146,11 +146,19 @@ void Packet::ChangePacketID(unsigned int & packetID)
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memcpy(m_Data + packetIDOffset, &packetID, sizeof(int));
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}
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void Packet::ChangeSequenceNumber(int groupIndex, int groupSize, int groupNumber)
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void Packet::ChangeGroupIndex(int groupIndex)
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{
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memcpy(m_Data + groupIndexOffset, &groupIndex, sizeof(int));
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}
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void Packet::ChangeGroupSize(int groupSize)
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{
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memcpy(m_Data + groupSizeOffset, &groupSize, sizeof(int));
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memcpy(m_Data + groupOffset, &groupNumber, sizeof(int));
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}
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void Packet::ChangeGroup(int group)
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{
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memcpy(m_Data + groupOffset, &group, sizeof(int));
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}
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MessageType Packet::GetMessageType()
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@@ -164,9 +164,7 @@ void Server::reliableBroadcast(Packet& packet)
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void Server::unreliableBroadcast(Packet& packet)
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{
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for (auto& kv : m_ConnectedPlayers) {
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m_Unreliable.Send(packet, kv.second);
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}
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m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
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}
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// Send snapshot fields
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@@ -1,4 +1,5 @@
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#include "Network/UDPClient.h"
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#include "boost/asio/basic_datagram_socket.hpp"
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using namespace boost::asio::ip;
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@@ -15,9 +16,9 @@ bool UDPClient::Connect(std::string playerName, std::string address, int port)
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}
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
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m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
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m_Socket->open(boost::asio::ip::udp::v4());
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boost::asio::socket_base::receive_buffer_size option(819200);
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m_Socket->set_option(option);
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m_Socket->open(boost::asio::ip::udp::v4());
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return true;
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}
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@@ -23,14 +23,16 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
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// Remove header from packet.
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packet.ReadData(packet.HeaderSize());
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int totalBytesSent = 0;
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int sequenceNumber = 1;
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int totalMessages = std::ceil((float)packet.Size() / MAXPACKETSIZE);
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int groupIndex = 1;
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int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
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int packetDataSent = 0;
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int packetDataSize = packet.Size() - packet.HeaderSize();
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while (packetDataSize > packetDataSent) {
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Packet splitPacket(packet.GetMessageType(), playerDefinition.PacketID);
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splitPacket.ChangeSequenceNumber(sequenceNumber, totalMessages, playerDefinition.PacketGroup);
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splitPacket.ChangeGroupIndex(groupIndex);
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splitPacket.ChangeGroupSize(groupSize);
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splitPacket.ChangeGroup(playerDefinition.PacketGroup);
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int amountToSend = packetDataSize - packetDataSent;
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if (amountToSend > MAXPACKETSIZE) {
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amountToSend = MAXPACKETSIZE;
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@@ -47,7 +49,7 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
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packetDataSent += bytesSent - splitPacket.HeaderSize();
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totalBytesSent += bytesSent;
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//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
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++sequenceNumber;
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++groupIndex;
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}
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playerDefinition.PacketGroup++;
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} catch (const boost::system::system_error& e) {
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@@ -56,6 +58,60 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
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playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
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}
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}
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void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo)
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{
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// Work in progress
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packet.UpdateSize();
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//Debug
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int debugTheSixeOfpacket = packet.Size();
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//Debug end
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// Remove header from packet.
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packet.ReadData(packet.HeaderSize());
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int totalBytesSent = 0;
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int groupIndex = 1;
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int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
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int packetDataSent = 0;
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int packetDataSize = packet.Size() - packet.HeaderSize();
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while (packetDataSize > packetDataSent) {
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Packet splitPacket(packet.GetMessageType());
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splitPacket.ChangeGroupIndex(groupIndex);
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splitPacket.ChangeGroupSize(groupSize);
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int amountToSend = packetDataSize - packetDataSent;
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if (amountToSend > MAXPACKETSIZE) {
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amountToSend = MAXPACKETSIZE;
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}
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splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
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splitPacket.UpdateSize();
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// Remove header size from bytes sent soo that we only
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// count data in the packet
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int bytesSent = 0;
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for (auto& kv : playersTosendTo) {
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try {
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splitPacket.ChangeGroup(kv.second.PacketGroup);
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bytesSent = m_Socket->send_to(
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boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
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kv.second.Endpoint,
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0);
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} catch (const boost::system::system_error& e) {
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LOG_INFO(e.what());
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// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
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kv.second.Endpoint = boost::asio::ip::udp::endpoint();
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}
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}
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packetDataSent += splitPacket.Size() - splitPacket.HeaderSize();
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totalBytesSent += splitPacket.Size();
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//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
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++groupIndex;
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}
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for (auto& kv : playersTosendTo) {
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kv.second.PacketGroup++;
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}
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}
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// Send back to endpoint of received packet
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void UDPServer::Send(Packet & packet)
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{
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