We are now using udp again

This commit is contained in:
Jocke
2016-03-07 16:06:10 +01:00
parent 078d6eb712
commit 68a88ed756
4 changed files with 60 additions and 58 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ public:
void Connect(std::string address, int port);
void Update() override;
private:
//UDPClient m_Unreliable;
UDPClient m_Unreliable;
TCPClient m_Reliable;
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
void parseSpawnEvents();
+1 -1
View File
@@ -36,7 +36,7 @@ public:
private:
// Network channels
TCPServer m_Reliable;
//UDPServer m_Unreliable;
UDPServer m_Unreliable;
UDPServer m_ServerlistRequest;
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;