We are now using udp again
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@@ -52,7 +52,7 @@ public:
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void Connect(std::string address, int port);
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void Update() override;
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private:
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//UDPClient m_Unreliable;
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UDPClient m_Unreliable;
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TCPClient m_Reliable;
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std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
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void parseSpawnEvents();
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