added extra check in HealthSystem

This commit is contained in:
Jocke
2016-02-19 16:37:26 +01:00
parent 2263fd2ad6
commit 68f2d5327d
+1 -1
View File
@@ -24,7 +24,7 @@ void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHea
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e) bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
{ {
if (!IsServer && m_NetworkEnabled) { if (!IsServer && m_NetworkEnabled || !e.Victim.Valid()) {
return false; return false;
} }