added extra check in HealthSystem
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@@ -24,7 +24,7 @@ void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHea
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
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{
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{
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if (!IsServer && m_NetworkEnabled) {
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if (!IsServer && m_NetworkEnabled || !e.Victim.Valid()) {
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return false;
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return false;
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}
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}
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