Removed some debug spam.
This commit is contained in:
@@ -234,11 +234,11 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
if (e.Command == "ConnectToServer") { // Connect for now
|
||||
connect();
|
||||
LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
return true;
|
||||
} else {
|
||||
m_InputCommandBuffer.push_back(e);
|
||||
LOG_INFO("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user