Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts: # include/Engine/Network/Client.h # src/Game/Game.cpp
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@@ -10,6 +10,7 @@
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#include "Network/MessageType.h"
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#include "Network/NetworkDefines.h"
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#include "Network/WinLeakCheck.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyDown.h"
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@@ -30,6 +31,7 @@ private:
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int Receive(char* data, size_t length);
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int CreateMessage(MessageType type, std::string message, char* data);
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void Connect();
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void Disconnect();
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void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
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void ParseMessageType(char* data, size_t length);
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@@ -1,12 +1,58 @@
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#ifndef Server_h__
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#define Server_h__
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#include <string>
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#include <ctime>
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#include <boost\asio.hpp>
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#include <boost/thread.hpp>
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#include <boost/bind.hpp>
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#include <glm/common.hpp>
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#include "NetworkDefines.h"
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#include "MessageType.h"
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class Server
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{
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Server();
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~Server();
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public:
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Server();
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~Server();
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void Start();
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private:
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// udp stuff
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::socket m_Socket;
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boost::asio::ip::udp::endpoint m_Connections[MAXCONNECTIONS];
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//Timers
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std::clock_t m_StartPingTime;
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std::clock_t m_StopTimes[8];
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// Game logic
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std::string m_PlayerNames[MAXCONNECTIONS];
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char m_GameBoard[BOARDSIZE][BOARDSIZE];
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glm::vec2 m_PlayerPositions[8];
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// Threaded
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void DisplayLoop();
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void ReadFromClients();
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void InputLoop();
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int Receive(char* data, size_t length);
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int CreateMessage(MessageType type, std::string message, char * data);
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void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
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void Broadcast(std::string message);
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void Broadcast(char* data, size_t length);
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void SendSnapshot();
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void SendPing();
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void CheckForTimeOuts();
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int CreateHeader(MessageType type, char* data);
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void Disconnect(int i);
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void ParseMessageType(char* data, size_t length);
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void ParseEvent(char* data, size_t length);
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void ParseConnect(char* data, size_t length);
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void ParseDisconnect();
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void ParseClientPing();
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void ParseServerPing();
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void ParseSnapshot(char* data, size_t length);
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};
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#endif
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@@ -0,0 +1,17 @@
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#if defined (_WIN64) | defined(_WIN32)
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#ifndef WinLeakeCheck_h__
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#define WinLeakeCheck_h__
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//For memory leak checking
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#define _CRTDBG_MAP_ALLOC
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#include <stdlib.h>
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#include <crtdbg.h>
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#ifdef _DEBUG
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#ifndef DBG_NEW
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#define DBG_NEW new ( _NORMAL_BLOCK , __FILE__ , __LINE__ )
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#define new DBG_NEW
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#endif
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#endif // _DEBUG
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#endif
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#endif
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