WIP trying to get Eventsystem to work in client.

This commit is contained in:
stiffly
2015-12-08 16:13:53 +01:00
parent 8f55e90d2d
commit e92119c99e
4 changed files with 35 additions and 11 deletions
+8 -1
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@@ -10,6 +10,8 @@
#include "Network/MessageType.h"
#include "Network/NetworkDefines.h"
#include "Core/EventBroker.h"
#include "Core/EKeyDown.h"
class Client
@@ -17,7 +19,7 @@ class Client
public:
Client();
~Client();
void Start();
void Start(EventBroker* eventBroker);
void Close();
private:
@@ -54,6 +56,11 @@ private:
bool m_ShouldDrawGameBoard = true;
std::string m_PlayerName;
bool m_ThreadIsRunning = true;
// Events
EventBroker* m_EventBroker;
EventRelay<Client, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &e);
};
#endif
+2
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@@ -37,6 +37,8 @@ private:
// Network methods
void NetworkFunction();
// Network events
EventRelay<Client, Events::KeyDown> m_EKeyDown;
};
+16 -3
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@@ -5,9 +5,12 @@ using namespace boost::asio::ip;
Client::Client() : m_Socket(m_IOService)
{
//m_EventBroker = eventBroker;
// Set up network stream
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
//Start(); // All logic happens here
//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Client::OnKeyDown);
}
Client::~Client()
@@ -15,8 +18,12 @@ Client::~Client()
}
void Client::Start()
void Client::Start(EventBroker* eventBroker)
{
// Subscribe to events
m_EventBroker = eventBroker;
m_EKeyDown = decltype(m_EKeyDown)(std::bind(&Client::OnKeyDown, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_EKeyDown);
std::cout << "Please enter you name: ";
std::cin >> m_PlayerName;
while (m_PlayerName.size() > 7) {
@@ -91,7 +98,7 @@ void Client::DisplayLoop()
}
}
if (m_ShouldDrawGameBoard)
DrawBoard();
//DrawBoard();
boost::this_thread::sleep(boost::posix_time::millisec(100));
}
}
@@ -331,4 +338,10 @@ void Client::SendInput()
memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage;
}
bool Client::OnKeyDown(const Events::KeyDown& event)
{
std::cout << event.KeyCode;
return true;
}
+9 -7
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@@ -39,7 +39,8 @@ Game::Game(int argc, char* argv[])
m_World = new HardcodedTestWorld();
// TEMP: Invoke network
boost::thread workerThread(&Game::NetworkFunction, this);
boost::thread workerThread(&Game::NetworkFunction, this);
m_LastTime = glfwGetTime();
}
@@ -56,6 +57,7 @@ void Game::Tick()
double currentTime = glfwGetTime();
double dt = currentTime - m_LastTime;
m_LastTime = currentTime;
m_EventBroker->Process<Client>();
m_EventBroker->Swap();
m_InputManager->Update(dt);
@@ -74,10 +76,10 @@ void Game::Tick()
void Game::NetworkFunction()
{
std::string inputMessage;
std::cout << "Start client or server? (c/s)" << std::endl;
std::cin >> inputMessage;
if (inputMessage == "c" || inputMessage == "C") {
m_Client.Start();
}
std::string inputMessage;
std::cout << "Start client or server? (c/s)" << std::endl;
std::cin >> inputMessage;
if (inputMessage == "c" || inputMessage == "C") {
m_Client.Start(m_EventBroker);
}
}