Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking

# Conflicts:
#	include/Engine/Network/Client.h
#	src/Game/Game.cpp
This commit is contained in:
stiffly
2015-12-08 16:15:50 +01:00
7 changed files with 485 additions and 20 deletions
+4 -1
View File
@@ -9,10 +9,13 @@
#include "GUI/Frame.h"
#include "Core/World.h"
#include "Rendering/RenderQueueFactory.h"
// Network
#include <boost/thread.hpp>
#include "Network/Server.h"
#include "Network/Client.h"
class Game
{
public:
@@ -33,8 +36,8 @@ private:
RenderQueueFactory* m_RenderQueueFactory;
// Network variables
boost::thread m_NetworkThread;
Server m_Server;
Client m_Client;
// Network methods
void NetworkFunction();
// Network events