Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts: # include/Engine/Network/Client.h # src/Game/Game.cpp
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@@ -9,10 +9,13 @@
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#include "GUI/Frame.h"
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#include "Core/World.h"
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#include "Rendering/RenderQueueFactory.h"
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// Network
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#include <boost/thread.hpp>
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#include "Network/Server.h"
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#include "Network/Client.h"
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class Game
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{
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public:
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@@ -33,8 +36,8 @@ private:
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RenderQueueFactory* m_RenderQueueFactory;
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// Network variables
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boost::thread m_NetworkThread;
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Server m_Server;
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Client m_Client;
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// Network methods
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void NetworkFunction();
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// Network events
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