Merge branch 'Rendering' into TextRendering

# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderQueueFactory.h
#	include/Engine/Rendering/Renderer.h
#	include/Engine/Rendering/ShaderProgram.h
#	include/Game/Game.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
This commit is contained in:
viktorljung
2016-01-15 13:23:42 +01:00
184 changed files with 9816 additions and 2121 deletions
+2 -2
View File
@@ -17,7 +17,7 @@ public:
TextRenderer();
void Initialize();
void Update();
void Draw(RenderQueue &rq, glm::mat4 projection, glm::mat4 view);
void Draw(RenderScene& scene);
private:
Font* font;
@@ -26,7 +26,7 @@ private:
void RenderText(std::string text, Font* font, GLfloat scale, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
ShaderProgram m_TextProgram;
ShaderProgram* m_TextProgram;
std::string text = "";