Merge branch 'Rendering' into TextRendering
# Conflicts: # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/RenderQueueFactory.h # include/Engine/Rendering/Renderer.h # include/Engine/Rendering/ShaderProgram.h # include/Game/Game.h # resources/Schema/Components.xsd # resources/Schema/Entities/Test.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderQueueFactory.cpp # src/Engine/Rendering/Renderer.cpp # src/Game/Game.cpp
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@@ -17,7 +17,7 @@ public:
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TextRenderer();
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void Initialize();
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void Update();
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void Draw(RenderQueue &rq, glm::mat4 projection, glm::mat4 view);
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void Draw(RenderScene& scene);
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private:
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Font* font;
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@@ -26,7 +26,7 @@ private:
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void RenderText(std::string text, Font* font, GLfloat scale, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
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ShaderProgram m_TextProgram;
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ShaderProgram* m_TextProgram;
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std::string text = "";
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