Normals scaling with model scale bug fixed.

This commit is contained in:
Tleety
2016-01-21 13:52:43 +01:00
parent 983f90504d
commit 70bbc5ed0a
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -102,7 +102,7 @@ void main()
{
vec4 texel = texture2D(texture0, Input.TextureCoordinate);
vec4 position = V * M * vec4(Input.Position, 1.0);
vec4 normal = V * vec4(Input.Normal, 0.0);
vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
vec4 viewVec = normalize(-position);
vec2 tilePos;
@@ -5,7 +5,7 @@ DrawColorCorrectionPass::DrawColorCorrectionPass(IRenderer* renderer)
m_Renderer = renderer;
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
m_Exposure = 3; //TODO: Renderer: Fixa så att denna går att ändra på genom komponent eller setting.
m_Exposure = 2; //TODO: Renderer: Fixa så att denna går att ändra på genom komponent eller setting.
InitializeShaderPrograms();
}