Merge pull request #40 from teamfisk/Networking

Networking
This commit is contained in:
2016-01-21 10:03:44 +01:00
15 changed files with 543 additions and 297 deletions
+28 -10
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@@ -3,9 +3,12 @@
#include <string>
#include <ctime>
#include <limits>
#include <queue>
#include <glm/common.hpp>
#include <boost/asio.hpp>
#include <boost/shared_array.hpp>
#include "Network/Network.h"
#include "Network/MessageType.h"
@@ -15,6 +18,8 @@
#include "Core/EventBroker.h"
#include "Core/ConfigFile.h"
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "Network/EInterpolate.h"
class Client : public Network
{
@@ -32,8 +37,6 @@ private:
// Sending message to server logic
int bytesRead = -1;
char readBuf[INPUTSIZE] = { 0 };
int snapshotInterval = 33;
std::clock_t previousSnapshotMessage = std::clock();
// Packet loss logic
unsigned int m_PacketID = 0;
@@ -44,40 +47,55 @@ private:
World* m_World;
std::string m_PlayerName;
int m_PlayerID = -1;
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
bool m_IsConnected = false;
// Server Client Lookup map
// Assumes that root node for client and server is EntityID 0.
// Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!!
std::unordered_map<EntityID, EntityID> m_ServerIDToClientID;
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
// Network logic
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
SnapshotDefinitions m_NextSnapshot;
double m_DurationOfPingTime;
std::clock_t m_StartPingTime;
// Use to check if we should send disconnect message
// if game is turned of by closing window.
bool m_WasStarted = false;
std::vector<Events::InputCommand> m_InputCommandBuffer;
// Private member functions
void readFromServer();
void sendSnapshotToServer();
int receive(char* data, size_t length);
void send(Packet& packet);
void connect();
void disconnect();
void ping();
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void parseMessageType(Packet& packet);
void parseEventMessage(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
void parseConnect(Packet& packet);
void parsePlayerConnected(Packet& packet);
void parsePing();
void parseServerPing();
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet);
void identifyPacketLoss();
bool isConnected();
bool hasServerTimedOut();
EntityID createPlayer();
void sendInputCommands();
void becomePlayer();
// Mapping Logic
// Returns if local EntityID exist in map
bool clientServerMapsHasEntity(EntityID clientEntityID);
// Returns if server EntityID exist in map
bool serverClientMapsHasEntity(EntityID serverEntityID);
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
// Events
EventBroker* m_EventBroker;
EventRelay<Client, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand &e);
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage;
bool OnPlayerDamage(const Events::PlayerDamage& e);
};
#endif
+20
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@@ -0,0 +1,20 @@
#ifndef Events_Interpolate_h__
#define Events_Interpolate_h__
#include <boost/shared_array.hpp>
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
struct Interpolate : Event
{
EntityID Entity;
boost::shared_array<char> DataArray;
};
}
#endif
+4 -1
View File
@@ -11,7 +11,10 @@ enum class MessageType
ServerPing,
Message,
Snapshot,
Event,
OnInputCommand,
OnPlayerDamage,
PlayerConnected,
BecomePlayer
};
#endif
+1
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@@ -7,6 +7,7 @@
#define MAXCONNECTIONS 8
#define INPUTSIZE 4097
#define TIMEOUTMS 15000
class Network
{
+2 -1
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@@ -14,6 +14,7 @@ public:
Packet(MessageType type, unsigned int& packetID);
// Used to create packet from already existing data buffer.
Packet(char* data, const int sizeOfPacket);
Packet(MessageType type);
~Packet();
void Init(MessageType type, unsigned int& packetID);
@@ -49,7 +50,7 @@ public:
// Pops the first element as if it was a string.
std::string ReadString();
char* ReadData(int SizeOfData);
void ChangePacketID(unsigned int& packetID);
int Size() { return m_Offset; };
char* Data() { return m_Data; };
unsigned int DataReadSize() { return m_ReturnDataOffset; }
@@ -6,6 +6,8 @@ struct PlayerDefinition {
int EntityID = -1;
std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID;
std::clock_t StopTime;
};
#endif
+14 -13
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@@ -11,7 +11,9 @@
#include "Network/PlayerDefinition.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Network/Network.h"
#include "../Network/Network.h"
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
class Server : public Network
{
@@ -25,9 +27,10 @@ private:
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
// Sending messages to client logic
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
std::vector<PlayerDefinition> m_ConnectedUsers;
char readBuffer[INPUTSIZE] = { 0 };
int bytesRead = 0;
// time for previouse message
@@ -41,40 +44,38 @@ private:
//Timers
std::clock_t m_StartPingTime;
std::clock_t m_StopTimes[8];
// Game logic
World* m_World;
EventBroker* m_EventBroker;
// vec.size() = ammount of players to create, stores playerID's
std::vector<unsigned int> m_PlayersToCreate;
// Packet loss logic
unsigned int m_PacketID;
unsigned int m_PreviousPacketID;
unsigned int m_SendPacketID;
unsigned int m_PacketID = 0;
unsigned int m_PreviousPacketID = 0;
// Private member functions
int receive(char* data, size_t length);
void readFromClients();
void send(Packet& packet, int playerID);
void send(Packet& packet);
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void broadcast(std::string message);
void broadcast(Packet& packet);
void sendSnapshot();
void sendPing();
void checkForTimeOuts();
void disconnect(int i);
void parseMessageType(Packet& packet);
void parseEvent(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet);
void parseConnect(Packet& packet);
void parseDisconnect();
void parseClientPing();
void parseServerPing();
void parseSnapshot(Packet& packet);
void identifyPacketLoss();
EntityID createPlayer();
void createPlayer();
int GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
};
#endif
+1 -1
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@@ -19,7 +19,7 @@
#include "Rendering/RenderSystem.h"
#include "Core/EntityFileParser.h"
#include "Core/Octree.h"
#include "Systems/InterpolationSystem.h"
// Network
#include <boost/thread.hpp>
#include "Network/Network.h"
@@ -0,0 +1,53 @@
#ifndef Systems_InterpolationSystem_h__
#define Systems_InterpolationSystem_h__
#include <queue>
#include <unordered_map>
#include <boost/shared_array.hpp>
#include <glm/common.hpp>
#include <glm/gtc/quaternion.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "Network/EInterpolate.h"
#define SNAPSHOTINTERVAL 0.05f
class InterpolationSystem : public PureSystem
{
struct Transform
{
glm::vec3 Position;
glm::vec3 Scale;
glm::quat Orientation;
double interpolationTime;
};
public:
InterpolationSystem(EventBroker* eventBroker)
: System(eventBroker)
, PureSystem("Transform")
{
EVENT_SUBSCRIBE_MEMBER(m_EInterpolate, &InterpolationSystem::OnInterpolate);
}
~InterpolationSystem() { }
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
private:
std::unordered_map<EntityID, Transform> m_NextTransform;
std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
template <typename T>
T vectorInterpolation(T prev, T next, double currentTime)
{
T difference = next - prev;
T vector = (difference / SNAPSHOTINTERVAL) * static_cast<float>(currentTime);
return vector;
}
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
};
#endif
+155 -130
View File
@@ -5,28 +5,27 @@ using namespace boost::asio::ip;
Client::Client(ConfigFile* config) : m_Socket(m_IOService)
{
// Asumes root node is EntityID 0
insertIntoServerClientMaps(0, 0);
// Default is local host
std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1");
int port = config->Get<int>("Networking.Port", 13);
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
// Set up network stream
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = "";
}
Client::~Client()
{
}
{ }
void Client::Start(World* world, EventBroker* eventBroker)
{
m_WasStarted = true;
m_EventBroker = eventBroker;
m_World = world;
// Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EPlayeDamage, &Client::OnPlayerDamage);
m_Socket.connect(m_ReceiverEndpoint);
LOG_INFO("I am client. BIP BOP");
@@ -34,7 +33,11 @@ void Client::Start(World* world, EventBroker* eventBroker)
void Client::Update()
{
m_EventBroker->Process<Client>();
readFromServer();
if (m_IsConnected) {
hasServerTimedOut();
}
}
void Client::readFromServer()
@@ -46,58 +49,7 @@ void Client::readFromServer()
parseMessageType(packet);
}
}
std::clock_t currentTime = std::clock();
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
if (isConnected()) {
//sendSnapshotToServer();
}
previousSnapshotMessage = currentTime;
}
}
void Client::sendSnapshotToServer()
{
// Reset previous key state in snapshot.
m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = "";
auto player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
// See if any movement keys are down
// We dont care if it's overwritten by later
// if statement. Watcha gonna do, right!
if (player["Forward"]) {
m_NextSnapshot.InputForward = "+Forward";
}
if (player["Left"]) {
m_NextSnapshot.InputRight = "-Right";
}
if (player["Back"]) {
m_NextSnapshot.InputForward = "-Forward";
}
if (player["Right"]) {
m_NextSnapshot.InputRight = "+Right";
}
if (m_NextSnapshot.InputForward != "") {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(m_NextSnapshot.InputForward);
send(packet);
} else {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString("0Forward");
send(packet);
}
if (m_NextSnapshot.InputRight != "") {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(m_NextSnapshot.InputRight);
send(packet);
} else {
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString("0Right");
send(packet);
}
sendInputCommands();
}
void Client::parseMessageType(Packet& packet)
@@ -108,9 +60,7 @@ void Client::parseMessageType(Packet& packet)
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
if (m_PacketID <= m_PreviousPacketID)
return;
//IdentifyPacketLoss();
identifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
@@ -129,9 +79,8 @@ void Client::parseMessageType(Packet& packet)
break;
case MessageType::Disconnect:
break;
case MessageType::Event:
parseEventMessage(packet);
break;
case MessageType::PlayerConnected:
parsePlayerConnected(packet);
default:
break;
}
@@ -139,34 +88,52 @@ void Client::parseMessageType(Packet& packet)
void Client::parseConnect(Packet& packet)
{
m_PlayerID = packet.ReadPrimitive<int>();
LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
// Map ServerEntityID and your PlayerID
LOG_INFO("I be connected PogChamp");
}
void Client::parsePlayerConnected(Packet & packet)
{
// Map ServerEntityID and other player's PlayerID
LOG_INFO("A Player connected");
}
void Client::parsePing()
{
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
}
void Client::parseServerPing()
{
// Might miss connect message so set it here instead.
m_IsConnected = true;
// Time since last ping was received
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
m_StartPingTime = std::clock();
Packet packet(MessageType::ServerPing, m_SendPacketID);
packet.WriteString("Ping recieved");
send(packet);
}
void Client::parseEventMessage(Packet& packet)
// Fields with strings will not work right now
void Client::InterpolateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
{
int Id = -1;
std::string command = packet.ReadString();
if (command.find("+Player") != std::string::npos) {
Id = packet.ReadPrimitive<int>();
// Sett Player name
m_PlayerDefinitions[Id].Name = command.erase(0, 7);
} else {
LOG_INFO("%i: Event message: %s", m_PacketID, command.c_str());
int sizeOfFields = 0;
for (auto field : componentInfo.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field);
sizeOfFields += fieldInfo.Stride;
}
// Is the size correct?
boost::shared_array<char> eventData(new char[componentInfo.Stride]);
memcpy(eventData.get(), packet.ReadData(componentInfo.Stride), componentInfo.Stride);
//Send event to interpolat system
Events::Interpolate e;
e.Entity = entityID;
e.DataArray = eventData;
m_EventBroker->Publish(e);
}
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
@@ -182,17 +149,27 @@ void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, co
}
}
// Field parse
void Client::parseSnapshot(Packet& packet)
{
std::string componentType = packet.ReadString();
while (packet.DataReadSize() < packet.Size()) {
EntityID entityID = packet.ReadPrimitive<EntityID>();
// Components EntityID
EntityID receivedEntityID = packet.ReadPrimitive<EntityID>();
// Parents EntityID
EntityID receivedParentEntityID = packet.ReadPrimitive<EntityID>();
ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo();
if (m_World->ValidEntity(entityID)) {
// Check if the received EntityID is mapped to one of our local EntityIDs
if (serverClientMapsHasEntity(receivedEntityID)) {
// Get the local EntityID
EntityID entityID = m_ServerIDToClientID.at(receivedEntityID);
// Check if the component exists
if (m_World->HasComponent(entityID, componentType)) {
// If the entity and the component exists update it
updateFields(packet, componentInfo, entityID, componentType);
if (componentType == "Transform") {
InterpolateFields(packet, componentInfo, entityID, componentType);
} else {
updateFields(packet, componentInfo, entityID, componentType);
}
// if entity exists but not the component
} else {
// Create component
@@ -202,11 +179,12 @@ void Client::parseSnapshot(Packet& packet)
}
// If the entity dosent exist nor the component
} else {
//Create Entity
// Create Entity
// If entity dosen't exist
EntityID newEntityID = m_World->CreateEntity();
insertIntoServerClientMaps(receivedEntityID, newEntityID);
// Check if EntityIDs are out of sync
if (newEntityID != entityID) {
if (newEntityID != receivedEntityID) {
LOG_INFO("Client::parseSnapshot(Packet& packet): Newly created EntityID is not the \
same as the one sent by server (EntityIDs are out of sync)");
}
@@ -215,6 +193,21 @@ void Client::parseSnapshot(Packet& packet)
// Copy data to newly created component
updateFields(packet, componentInfo, newEntityID, componentType);
}
// Parent Logic
// Don't need to check if receivedEntityID is mapped. (It should have been set)
if (receivedParentEntityID != std::numeric_limits<EntityID>::max()) {
if (serverClientMapsHasEntity(receivedParentEntityID)) {
m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), m_ServerIDToClientID.at(receivedParentEntityID));
// If Parent dosen't exist create one and map receivedParentEntityID to it.
} else {
// Create the new parent and add it to map
EntityID newParentEntityID = m_World->CreateEntity();
insertIntoServerClientMaps(receivedParentEntityID, newParentEntityID);
// Set the newly created Entity as parent.
m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), newParentEntityID);
}
}
}
}
@@ -228,9 +221,8 @@ int Client::receive(char* data, size_t length)
0, error);
if (error) {
LOG_ERROR("receive: %s", error.message().c_str());
//LOG_ERROR("receive: %s", error.message().c_str());
}
return bytesReceived;
}
@@ -252,76 +244,73 @@ void Client::connect()
void Client::disconnect()
{
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString("+Disconnect");
m_PreviousPacketID = 0;
m_PacketID = 0;
Packet packet(MessageType::Disconnect, m_SendPacketID);
send(packet);
}
void Client::ping()
{
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString("Ping");
m_StartPingTime = std::clock();
send(packet);
}
void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize)
{
data += stepSize;
length -= stepSize;
//Packet packet(MessageType::Connect, m_SendPacketID);
//packet.WriteString("Ping");
//m_StartPingTime = std::clock();
//send(packet);
}
bool Client::OnInputCommand(const Events::InputCommand & e)
{
if (isConnected()) {
ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
if (e.Command == "Forward") {
if (e.Value > 0) {
(bool&)player["Forward"] = true;
(bool&)player["Back"] = false;
} else if (e.Value < 0) {
(bool&)player["Back"] = true;
(bool&)player["Forward"] = false;
} else {
(bool&)player["Forward"] = false;
(bool&)player["Back"] = false;
}
}
if (e.Command == "Right") {
if (e.Value > 0) {
(bool&)player["Right"] = true;
(bool&)player["Left"] = false;
} else if (e.Value < 0) {
(bool&)player["Left"] = true;
(bool&)player["Right"] = false;
} else {
(bool&)player["Left"] = false;
(bool&)player["Right"] = false;
}
}
}
if (e.Command == "ConnectToServer") { // Connect for now
connect();
if (e.Value > 0) {
connect();
}
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
} else if (e.Command == "DisconnectFromServer") {
if (e.Value > 0) {
disconnect();
}
return true;
} else if (e.Command == "SwitchToPlayer") {
if (e.Value > 0) {
becomePlayer();
}
} else {
m_InputCommandBuffer.push_back(e);
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
}
return false;
}
bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
{
Packet packet(MessageType::OnInputCommand, m_SendPacketID);
packet.WritePrimitive(e.DamageAmount);
packet.WritePrimitive(e.PlayerDamagedID);
packet.WriteString(e.TypeOfDamage);
send(packet);
return false;
}
void Client::identifyPacketLoss()
{
// if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID;
if (difference != 1) {
LOG_INFO("%i Packet(s) were lost...", difference);
LOG_INFO("%i Packet(s) were lost...", difference - 1);
}
}
bool Client::isConnected()
bool Client::hasServerTimedOut()
{
if (m_PlayerID != -1) {
if (m_PlayerDefinitions[m_PlayerID].EntityID != -1) {
return true;
}
// Time in ms
float timeSincePing = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
if (timeSincePing > TIMEOUTMS) {
// Clear everything and go to menu.
LOG_INFO("Server has timed out, returning to menu, Beep Boop.");
m_IsConnected = false;
return true;
}
return false;
}
@@ -335,3 +324,39 @@ EntityID Client::createPlayer()
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
return entityID;
}
void Client::sendInputCommands()
{
if (m_InputCommandBuffer.size() > 0) {
Packet packet(MessageType::OnInputCommand, m_SendPacketID);
for (int i = 0; i < m_InputCommandBuffer.size(); i++) {
packet.WriteString(m_InputCommandBuffer[i].Command);
packet.WritePrimitive(m_InputCommandBuffer[i].Value);
}
send(packet);
m_InputCommandBuffer.clear();
}
}
void Client::becomePlayer()
{
Packet packet = Packet(MessageType::BecomePlayer, m_SendPacketID);
send(packet);
}
bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
{
return m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end();
}
bool Client::serverClientMapsHasEntity(EntityID serverEntityID)
{
return m_ServerIDToClientID.find(serverEntityID) != m_ServerIDToClientID.end();
}
void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID)
{
m_ServerIDToClientID.insert(std::make_pair(serverEntityID, clientEntityID));
m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID));
}
+21 -8
View File
@@ -17,20 +17,26 @@ Packet::Packet(char* data, const int sizeOfPacket)
m_Offset = sizeOfPacket;
}
Packet::Packet(MessageType type)
{
m_Data = new char[m_MaxPacketSize];
unsigned int dummy = 0;
Init(type, dummy);
}
Packet::~Packet()
{
delete[] m_Data;
}
void Packet::Init(MessageType type, unsigned int & packetID)
{
{
m_ReturnDataOffset = 0;
m_Offset = 0;
// Create message header
// Add message type
int messageType = static_cast<int>(type);
Packet::WritePrimitive<int>(messageType);
packetID = packetID % 1000; // Packet id modulos
Packet::WritePrimitive<int>(packetID);
packetID++;
}
@@ -40,7 +46,7 @@ void Packet::WriteString(const std::string& str)
// Message, add one extra byte for null terminator
int sizeOfString = str.size() + 1;
if (m_Offset + sizeOfString > m_MaxPacketSize) {
LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
//LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
resizeData();
}
memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
@@ -50,7 +56,7 @@ void Packet::WriteString(const std::string& str)
void Packet::WriteData(char * data, int sizeOfData)
{
if (m_Offset + sizeOfData > m_MaxPacketSize) {
LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2);
//LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2);
resizeData();
}
memcpy(m_Data + m_Offset, data, sizeOfData);
@@ -61,7 +67,7 @@ std::string Packet::ReadString()
{
std::string returnValue(m_Data + m_ReturnDataOffset);
if (m_Offset < m_ReturnDataOffset + returnValue.size()) {
LOG_WARNING("packet ReadString(): Oh no! You are trying to remove things outside my memory kingdom");
//LOG_WARNING("packet ReadString(): Oh no! You are trying to remove things outside my memory kingdom");
return "PopFrontString Failed";
}
// +1 for null terminator.
@@ -72,7 +78,7 @@ std::string Packet::ReadString()
char * Packet::ReadData(int SizeOfData)
{
if (m_Offset < m_ReturnDataOffset + SizeOfData) {
LOG_WARNING("packet ReadData(): Oh no! You are trying to remove things outside my memory kingdom");
//LOG_WARNING("packet ReadData(): Oh no! You are trying to remove things outside my memory kingdom");
return nullptr;
}
unsigned int oldReturnDataOffset = m_ReturnDataOffset;
@@ -80,14 +86,21 @@ char * Packet::ReadData(int SizeOfData)
return (m_Data + oldReturnDataOffset);
}
void Packet::ChangePacketID(unsigned int & packetID)
{
packetID = packetID + 1;
// Overwrite old PacketID
memcpy(m_Data + sizeof(int), &packetID, sizeof(int));
}
void Packet::resizeData()
{
{
// Allocate memory to store our data in
char* holdData = new char[m_MaxPacketSize];
// Copy our data to the newly allocated memory
memcpy(holdData, m_Data, m_Offset);
// Increase max packet size
// Increase max packet size
m_MaxPacketSize = m_MaxPacketSize * 2;
// Delete our data
delete m_Data;
+152 -131
View File
@@ -8,13 +8,14 @@ Server::~Server()
}
void Server::Start(World* world, EventBroker* eventBroker)
{
m_World = world;
m_EventBroker = eventBroker;
// Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
m_StopTimes[i] = std::clock();
m_PlayerDefinitions[i].StopTime = std::clock();
}
LOG_INFO("I am Server. BIP BOP\n");
}
@@ -22,8 +23,10 @@ void Server::Start(World* world, EventBroker* eventBroker)
void Server::Update()
{
readFromClients();
m_EventBroker->Process<Server>();
}
void Server::readFromClients()
{
while (m_Socket.available()) {
@@ -50,7 +53,7 @@ void Server::readFromClients()
// Time out logic
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
//checkForTimeOuts();
checkForTimeOuts();
timOutTimer = currentTime;
}
}
@@ -62,7 +65,7 @@ void Server::parseMessageType(Packet& packet)
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
//IdentifyPacketLoss();
//identifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
parseConnect(packet);
@@ -76,13 +79,18 @@ void Server::parseMessageType(Packet& packet)
case MessageType::Message:
break;
case MessageType::Snapshot:
parseSnapshot(packet);
break;
case MessageType::Disconnect:
parseDisconnect();
break;
case MessageType::Event:
parseEvent(packet);
case MessageType::OnInputCommand:
parseOnInputCommand(packet);
break;
case MessageType::OnPlayerDamage:
parseOnPlayerDamage(packet);
break;
case MessageType::BecomePlayer:
createPlayer();
break;
default:
break;
@@ -98,11 +106,11 @@ int Server::receive(char * data, size_t length)
return length;
}
void Server::send(Packet& packet, int playerID)
void Server::send(Packet& packet, int userID)
{
int bytesSent = m_Socket.send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
m_PlayerDefinitions[playerID].Endpoint,
m_ConnectedUsers[userID].Endpoint,
0);
}
@@ -116,27 +124,11 @@ void Server::send(Packet & packet)
0);
}
void Server::moveMessageHead(char *& data, size_t & length, size_t stepSize)
{
data += stepSize;
length -= stepSize;
}
void Server::broadcast(std::string message)
{
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(message);
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
send(packet, i);
}
}
}
void Server::broadcast(Packet& packet)
{
for (int i = 0; i < MAXCONNECTIONS; ++i) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
packet.ChangePacketID(m_ConnectedUsers[i].PacketID);
send(packet, i);
}
}
@@ -148,14 +140,16 @@ void Server::sendSnapshot()
// Should time this
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
for (auto& it : worldComponentPools) {
Packet packet(MessageType::Snapshot, m_SendPacketID);
std::string componentType = it.first;
Packet packet(MessageType::Snapshot);
ComponentPool* componentPool = it.second;
ComponentInfo componentInfo = componentPool->ComponentInfo();
// Component Type
packet.WriteString(componentInfo.Name);
for (auto& componentWrapper : *componentPool) {
// Components EntityID
packet.WritePrimitive(componentWrapper.EntityID);
// Parents EntityID
packet.WritePrimitive(m_World->GetParent(componentWrapper.EntityID));
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(componentField);
if (fieldInfo.Type == "string") {
@@ -173,14 +167,14 @@ void Server::sendSnapshot()
void Server::sendPing()
{
// Prints connected players ping
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
int ping = 1000 * (m_StopTimes[i] - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("Last packetID received %i: Player %i's ping: %i", m_PacketID, i, ping);
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
int ping = 1000 * (m_ConnectedUsers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedUsers[i].PacketID, i, std::abs(ping));
}
}
// Create ping message
Packet packet(MessageType::ServerPing, m_SendPacketID);
Packet packet(MessageType::ServerPing);
packet.WriteString("Ping from server");
// Time message
m_StartPingTime = std::clock();
@@ -190,16 +184,15 @@ void Server::sendPing()
void Server::checkForTimeOuts()
{
int timeOutTimeMs = 5000;
int startPing = 1000 * m_StartPingTime
/ static_cast<double>(CLOCKS_PER_SEC);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
int stopPing = 1000 * m_StopTimes[i]
/ static_cast<double>(CLOCKS_PER_SEC);
if (startPing > stopPing + timeOutTimeMs) {
LOG_INFO("Player %i timed out!", i);
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
int stopPing = 1000 * m_ConnectedUsers[i].StopTime /
static_cast<double>(CLOCKS_PER_SEC);
if (startPing > stopPing + TIMEOUTMS) {
LOG_INFO("User %i timed out!", i);
disconnect(i);
}
}
@@ -208,92 +201,89 @@ void Server::checkForTimeOuts()
void Server::disconnect(int i)
{
broadcast("A player disconnected");
LOG_INFO("Player %i disconnected/timed out", i);
// Remove enteties and stuff
//broadcast("A player disconnected");
LOG_INFO("User %s disconnected/timed out", m_PlayerDefinitions[i].Name.c_str());
// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
m_PlayerDefinitions[i].EntityID = -1;
m_PlayerDefinitions[i].Name = "";
m_PlayerDefinitions[i].PacketID = 0;
m_ConnectedUsers.erase(m_ConnectedUsers.begin() + i);
}
void Server::parseEvent(Packet& packet)
void Server::parseOnInputCommand(Packet& packet)
{
size_t i;
for (i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
int playerID = -1;
// Check which player it was who sent the message
for (int i = 0; i < MAXCONNECTIONS; i++) {
// if the player is connected set playerID to the correct PlayerID
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
&& m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
playerID = i;
break;
}
}
// If no player matches the address return.
if (i >= 8)
return;
if (playerID != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
e.Command = packet.ReadString();
e.PlayerID = playerID; // Set correct player id
e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e);
//LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
}
}
}
unsigned int entityId = m_PlayerDefinitions[i].EntityID;
std::string eventString = packet.ReadString();
if ("+Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = true;
m_World->GetComponent(entityId, "Player")["Back"] = false;
} else if ("-Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = false;
m_World->GetComponent(entityId, "Player")["Back"] = true;
} else if ("0Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = false;
m_World->GetComponent(entityId, "Player")["Back"] = false;
}
if ("+Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Left"] = false;
m_World->GetComponent(entityId, "Player")["Right"] = true;
} else if ("-Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Right"] = false;
m_World->GetComponent(entityId, "Player")["Left"] = true;
} else if ("0Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Right"] = false;
m_World->GetComponent(entityId, "Player")["Left"] = false;
}
void Server::parseOnPlayerDamage(Packet & packet)
{
Events::PlayerDamage e;
e.DamageAmount = packet.ReadPrimitive<double>();
e.PlayerDamagedID = packet.ReadPrimitive<EntityID>();
e.TypeOfDamage = packet.ReadString();
m_EventBroker->Publish(e);
//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
}
void Server::parseConnect(Packet& packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
return;
}
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address() &&
m_ConnectedUsers[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
// Already connected
return;
}
}
// Create a new player
PlayerDefinition pd;
pd.EntityID = 0; // Overlook this
pd.Endpoint = m_ReceiverEndpoint;
pd.Name = packet.ReadString();
pd.PacketID = 0;
pd.StopTime = std::clock();
m_ConnectedUsers.push_back(pd);
LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
// Create new player
m_PlayerDefinitions[i].EntityID = createPlayer();
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
m_PlayerDefinitions[i].Name = packet.ReadString();
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedUsers[m_ConnectedUsers.size() - 1].PacketID);
send(connnectPacket);
m_StopTimes[i] = std::clock();
LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name.c_str(), m_PlayerDefinitions[i].Endpoint.address().to_string().c_str());
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WritePrimitive<int>(i); // Player ID
send(packet, i);
// Send notification that a player has connected
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
+ m_PlayerDefinitions[i].Endpoint.address().to_string();
broadcast(str);
break;
}
}
// Send notification that a player has connected
Packet notificationPacket(MessageType::PlayerConnected);
broadcast(notificationPacket);
}
void Server::parseDisconnect()
{
LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
disconnect(i);
break;
}
@@ -303,37 +293,26 @@ void Server::parseDisconnect()
void Server::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
int playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (playerID == -1) {
return;
}
// Return ping
Packet packet(MessageType::ClientPing, m_SendPacketID);
Packet packet(MessageType::ClientPing, m_PlayerDefinitions[playerID].PacketID);
packet.WriteString("Ping received");
send(packet); // This dosen't work for multiple users
send(packet);
}
void Server::parseServerPing()
{
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_StopTimes[i] = std::clock();
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_ConnectedUsers[i].StopTime = std::clock();
break;
}
}
}
// NOT USED
void Server::parseSnapshot(Packet& packet)
{
// Does no logic. Returns snapshot if client request one
// The snapshot is not a real snapshot tho...
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
m_Socket.send_to(
boost::asio::buffer("I'm sending a snapshot to you guys!"),
m_PlayerDefinitions[i].Endpoint,
0);
}
}
}
void Server::identifyPacketLoss()
{
// if no packets lost, difference should be equal to 1
@@ -343,14 +322,56 @@ void Server::identifyPacketLoss()
}
}
EntityID Server::createPlayer()
void Server::createPlayer()
{
EntityID entityID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj";
model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
return entityID;
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
// Already connected as player
LOG_WARNING("Already connected!");
return;
}
int userIndex;
for (userIndex = 0; userIndex < m_ConnectedUsers.size(); userIndex++) {
if (m_ConnectedUsers[userIndex].Endpoint.address() == m_ReceiverEndpoint.address() &&
m_ConnectedUsers[userIndex].Endpoint.port() == m_ReceiverEndpoint.port()) {
// Found user
break;
}
}
if (userIndex == m_ConnectedUsers.size()) {
LOG_WARNING("Not a recognized user!");
return;
}
for (int playerIndex = 0; playerIndex < MAXCONNECTIONS; playerIndex++) {
if (m_PlayerDefinitions[playerIndex].Endpoint.address() == boost::asio::ip::address()) {
m_PlayerDefinitions[playerIndex] = m_ConnectedUsers[userIndex];
EntityID entityID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj";
model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
m_PlayerDefinitions[playerIndex].EntityID = entityID;
return;
}
}
LOG_WARNING("Server is full!");
}
int Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == endpoint.address() &&
m_PlayerDefinitions[i].Endpoint.port() == endpoint.port()) {
return i;
}
}
return -1;
}
bool Server::OnInputCommand(const Events::InputCommand & e)
{
//LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
}
+3 -1
View File
@@ -26,7 +26,9 @@ set(SOURCE_FILES
${SOURCE_FILES}
"Game.cpp"
${SOURCE_FILES_Systems}
${SOURCE_FILES_Events}
${SOURCE_FILES_Events}
)
set(LIBRARIES
+1 -1
View File
@@ -79,6 +79,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
// Populate Octree with collidables
@@ -145,7 +146,6 @@ void Game::Tick()
m_SystemPipeline->Update(m_World, dt);
debugTick(dt);
m_Renderer->Update(dt);
m_EventBroker->Process<Client>();
m_SoundSystem->Update(dt);
GLERROR("Game::Tick m_RenderQueueFactory->Update");
m_Renderer->Draw(*m_RenderFrame);
+86
View File
@@ -0,0 +1,86 @@
#include "Systems/InterpolationSystem.h"
//void InterpolationSystem::UpdateComponent(World * world, ComponentWrapper & transform, double dt)
//{
// if (m_InterpolationPoints[transform.EntityID].size() > 0) {
// Transform& sTransform = m_InterpolationPoints[transform.EntityID].front();
// sTransform.interpolationTime += dt;
// if (sTransform.interpolationTime > 0.05) {
// double time = std::fmod(sTransform.interpolationTime, 0.05f);
// m_InterpolationPoints[transform.EntityID].pop();
// if (m_InterpolationPoints[transform.EntityID].size() <= 0) {
// return;
// }
// sTransform = m_InterpolationPoints[transform.EntityID].front();
// sTransform.interpolationTime = time;
// }
// glm::vec3 nextPosition = sTransform.Position;
// glm::vec3 currentPosition = static_cast<glm::vec3>(transform["Position"]);
// transform["Position"] = vectorInterpolation(currentPosition, nextPosition, sTransform.interpolationTime);
// }
//}
void InterpolationSystem::UpdateComponent(World * world, EntityWrapper& entity, ComponentWrapper & transform, double dt)
{
if (m_NextTransform.find(transform.EntityID) != m_NextTransform.end()) { // Exists in map
m_NextTransform[transform.EntityID].interpolationTime += dt;
Transform sTransform = m_NextTransform[transform.EntityID];
double time = sTransform.interpolationTime;
if (time > SNAPSHOTINTERVAL) {
if (m_LastReceivedTransform.find(transform.EntityID) != m_LastReceivedTransform.end()) {
m_NextTransform[transform.EntityID] = m_LastReceivedTransform[transform.EntityID];
m_NextTransform[transform.EntityID].interpolationTime = time - SNAPSHOTINTERVAL;
sTransform = m_NextTransform[transform.EntityID];
m_LastReceivedTransform.erase(transform.EntityID);
} else {
m_NextTransform.erase(transform.EntityID);
}
}
if (transform.Info.Name == "Transform") {
// Position
glm::vec3 nextPosition = sTransform.Position;
glm::vec3 currentPosition = static_cast<glm::vec3>(transform["Position"]);
(glm::vec3&)transform["Position"] += vectorInterpolation<glm::vec3>(currentPosition, nextPosition, sTransform.interpolationTime);
// Orientation
glm::quat nextOrientation = sTransform.Orientation;
glm::quat currentOrientation = glm::quat(static_cast<glm::vec3>(transform["Orientation"]));
(glm::vec3&)transform["Orientation"] = glm::eulerAngles(glm::slerp<float>(currentOrientation, nextOrientation, sTransform.interpolationTime / SNAPSHOTINTERVAL));
// Scale
glm::vec3 nextScale = sTransform.Scale;
glm::vec3 currentScale = static_cast<glm::vec3>(transform["Scale"]);
(glm::vec3&)transform["Scale"] += vectorInterpolation<glm::vec3>(currentScale, nextScale, sTransform.interpolationTime);
}
}
}
bool InterpolationSystem::OnInterpolate(const Events::Interpolate & e)
{
Transform transform;
int offset = 0;
// Read the data
memcpy(&transform.Position, e.DataArray.get() + offset, sizeof(glm::vec3));
offset += sizeof(glm::vec3);
glm::vec3 tempOrientation;
memcpy(&tempOrientation, e.DataArray.get() + offset, sizeof(glm::vec3));
transform.Orientation = glm::quat(tempOrientation);
offset += sizeof(glm::vec3);
memcpy(&transform.Scale, e.DataArray.get() + offset, sizeof(glm::vec3));
transform.interpolationTime = 0.0f;
if (m_NextTransform.find(e.Entity) != m_NextTransform.end()) { // Did exist
m_LastReceivedTransform[e.Entity] = transform;
} else { // Did not
m_NextTransform[e.Entity] = transform;
}
// Check if queue already exists
//if (m_InterpolationPoints.find(e.Entity) != m_InterpolationPoints.end()) { // Did exist, push to queue
// m_InterpolationPoints[e.Entity].push(transform);
//}
//else { // Did not exist, create queue
// std::queue<Transform> transformQueue;
// transformQueue.push(transform);
// m_InterpolationPoints[e.Entity] = transformQueue;
//}
return false;
}