3rd person aim improvements
This commit is contained in:
@@ -54,7 +54,10 @@
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</Entity>
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<Entity name="DirectionalLight">
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<Components>
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<c:SceneLight/>
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<c:SceneLight>
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<Gamma>0.49999982118606567</Gamma>
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<Exposure>2.5599997043609619</Exposure>
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</c:SceneLight>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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@@ -100,7 +103,7 @@
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="0.800000012" Y="0" Z="0"/>
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<Position X="-0.600000024" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -113,7 +116,7 @@
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.600000024" Y="0" Z="0"/>
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<Position X="0.800000012" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -138,8 +141,7 @@
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactiveShieldF</AnimationName>
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<Time>0.59618870016819869</Time>
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<Speed>1</Speed>
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<Time>0.44649605185380015</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -155,8 +157,8 @@
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<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.0414136648" Y="-0.180808499" Z="-0.214225993"/>
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<Orientation X="-0.935450673" Y="0.813922167" Z="0.66092211"/>
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<Position X="0.00681143999" Y="-0.204994932" Z="-0.209244296"/>
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<Orientation X="-0.581807375" Y="0.562133908" Z="-0.0719003305"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -6,9 +6,7 @@
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:AssaultWeapon>
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<FireCooldown>0.5</FireCooldown>
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</c:AssaultWeapon>
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<c:AssaultWeapon/>
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<c:Team>
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<Team>
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<Blue/>
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@@ -31,7 +29,6 @@
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<CurrentWeapon></CurrentWeapon>
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</c:Player>
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<c:Transform>
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<Position X="-0.300000012" Y="0.0270000007" Z="1.88267219"/>
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<Orientation X="0" Y="-0" Z="0"/>
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</c:Transform>
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</Components>
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@@ -577,8 +574,8 @@
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<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.168977827" Y="1.03285813" Z="-0.227028549"/>
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<Orientation X="-0.00427743886" Y="-0.0853471458" Z="0.137290105"/>
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<Position X="0.157288238" Y="1.03921711" Z="-0.218787134"/>
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<Orientation X="-0.0177738089" Y="-0.041398" Z="0.136274382"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -598,8 +595,8 @@
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.168977827" Y="1.03285813" Z="-0.227028549"/>
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<Orientation X="-0.00427743886" Y="-0.0853471458" Z="0.137290105"/>
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<Position X="0.157288238" Y="1.03921711" Z="-0.218787134"/>
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<Orientation X="-0.0177738089" Y="-0.041398" Z="0.136274382"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -644,7 +641,7 @@
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<Entity name="BlendTreeAssault">
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<Components>
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<c:BlendOverride>
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<Master>ReloadSwitchBlend</Master>
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<Master>UpperBody</Master>
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<Slave>FinalMovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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@@ -706,8 +703,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.93215091236880454</Time>
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<Speed>1</Speed>
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<Time>0.51527953402882787</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -718,8 +714,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.85947237431958712</Time>
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<Speed>1</Speed>
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<Time>0.44260099597961045</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -732,8 +727,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.63784635949699009</Time>
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<Speed>1</Speed>
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<Time>0.22097498115701342</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -747,7 +741,6 @@
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<c:Animation>
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<AnimationName>CrouchF</AnimationName>
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<Time>0.99862473341677438</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -789,8 +782,7 @@
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.14300098890676338</Time>
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<Speed>1</Speed>
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<Time>0.72612961056678671</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -801,8 +793,7 @@
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.41501449293066628</Time>
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<Speed>1</Speed>
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<Time>0.99814311459068961</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -825,8 +816,7 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.32459360994030106</Time>
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<Speed>1</Speed>
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<Time>0.90772223160032439</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -837,8 +827,7 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.34810913982041569</Time>
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<Speed>1</Speed>
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<Time>0.93123776148043902</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -853,8 +842,7 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Time>1.2585556863362655</Time>
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<Speed>1</Speed>
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<Time>1.8250147962012448</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -881,7 +869,6 @@
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<c:Animation>
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<AnimationName>JumpF</AnimationName>
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<Time>0.5</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -976,105 +963,58 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="ReloadSwitchBlend">
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<Entity name="UpperBody">
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<Components>
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<c:Blend>
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<Pose1>ReloadSwitch</Pose1>
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<Pose2>WeaponActionBlend</Pose2>
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<Weight>1</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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<Pose1>Idle</Pose1>
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<Pose2>FireReload</Pose2>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ReloadSwitch">
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Time>0.00030848838797092881</Time>
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<Speed>1</Speed>
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<AnimationName>IdleAssaultRifleU</AnimationName>
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<Time>1.6221993020366767</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponActionBlend">
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<Entity name="FireReload">
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<Components>
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<c:Blend>
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<Pose1>IdleBlend</Pose1>
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<Pose2>ShootBlend</Pose2>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="IdleBlend">
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<Entity name="Reload">
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<Components>
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<c:Blend>
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<Pose1>IdlePrimary</Pose1>
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<Pose2>IdleSecondary</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Time>1</Time>
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<Speed>0.5</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="IdlePrimary">
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<Components>
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<c:Animation>
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<AnimationName>IdleAssaultRifleU</AnimationName>
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<Time>0.56722367394927176</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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||||
</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="IdleSecondary">
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<Components>
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<c:Animation>
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<AnimationName>IdleSecWepU</AnimationName>
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<Time>0.57074871423905904</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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||||
</c:Animation>
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||||
<c:Transform/>
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||||
</Components>
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||||
<Children/>
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||||
</Entity>
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||||
</Children>
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<Children/>
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||||
</Entity>
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<Entity name="ShootBlend">
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<Entity name="Fire">
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<Components>
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<c:Blend>
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||||
<Pose1>ShootPrimary</Pose1>
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||||
<Pose2>ShootSecondary</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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||||
<c:Animation>
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||||
<AnimationName>ShootFastRifleU</AnimationName>
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||||
<Time>0.20000000298023224</Time>
|
||||
</c:Animation>
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||||
<c:Transform/>
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||||
</Components>
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||||
<Children>
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||||
<Entity name="ShootPrimary">
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||||
<Components>
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||||
<c:Animation>
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||||
<AnimationName>ShootFastRifleU</AnimationName>
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||||
<Time>0.12914212153428517</Time>
|
||||
<Speed>1</Speed>
|
||||
</c:Animation>
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||||
<c:Transform/>
|
||||
</Components>
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||||
<Children/>
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||||
</Entity>
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||||
<Entity name="ShootSecondary">
|
||||
<Components>
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||||
<c:Animation>
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||||
<AnimationName>ShootSecWepFastU</AnimationName>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
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||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
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||||
<Children/>
|
||||
</Entity>
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||||
</Children>
|
||||
</Entity>
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@@ -0,0 +1,273 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="ShootingRange" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
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|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.736272275" Z="-10.0567217"/>
|
||||
</c:Transform>
|
||||
</Components>
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||||
|
||||
<Children>
|
||||
<Entity name="TargetBoard">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-2" Y="0" Z="0"/>
|
||||
<Orientation X="1.5" Y="0" Z="0"/>
|
||||
</c:Transform>
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||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.392156869" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="1" Y="0.100000001" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="0.850000024" Y="1.10000002" Z="0.850000024"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.392156869" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="0.800000012" Y="1.10000002" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="0.699999988" Y="1.10000002" Z="0.699999988"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.392156869" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="0.600000024" Y="1.10000002" Z="0.600000024"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.00392156886" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="1.10000002" Z="0.200000003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="TargetBoard">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Orientation X="1.5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.392156869" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="1" Y="0.100000001" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="0.850000024" Y="1.10000002" Z="0.850000024"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.392156869" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="0.800000012" Y="1.10000002" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
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|
||||
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|
||||
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||||
<Entity>
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||||
<Components>
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||||
<c:Model>
|
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<Resource>Models/Core/UnitCylinder.mesh</Resource>
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<Color A="1" B="1" G="0.392156869" R="0"/>
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<Entity>
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||||
<Components>
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<c:Model>
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<Resource>Models/Core/UnitCylinder.mesh</Resource>
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<Color A="1" B="0" G="0.00392156886" R="1"/>
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||||
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||||
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||||
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||||
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||||
</Children>
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||||
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||||
</Children>
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||||
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||||
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||||
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<Entity name="TargetBoard">
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<Position X="2" Y="0" Z="0"/>
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</Entity>
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</Children>
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</Entity>
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||||
</Children>
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||||
</Entity>
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</Children>
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||||
</Entity>
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||||
</Children>
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||||
</Entity>
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@@ -0,0 +1,528 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="PlayerModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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||||
|
||||
<Components>
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||||
<c:BlendAdditive>
|
||||
<Adder>BlendTreeAim</Adder>
|
||||
<Receiver>BlendTreeAssault</Receiver>
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||||
</c:BlendAdditive>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
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||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.25" R="0"/>
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||||
</c:Model>
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||||
<c:Transform/>
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||||
</Components>
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||||
<Children>
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||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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||||
</c:Spawner>
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<c:Transform>
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<Position X="0.158476353" Y="1.07276821" Z="-0.235679001"/>
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<Orientation X="0.150311232" Y="-0.0436343439" Z="0.10047026"/>
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<Children/>
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</Entity>
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||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
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||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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||||
</c:Spawner>
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||||
<c:Transform>
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||||
<Position X="0.158476353" Y="1.07276821" Z="-0.235679001"/>
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<Orientation X="0.150311232" Y="-0.0436343439" Z="0.10047026"/>
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||||
</c:Transform>
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</Components>
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<Children/>
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</Entity>
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||||
<Entity name="BlendTreeAim">
|
||||
<Components>
|
||||
<c:Blend>
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||||
<Pose1>AimPrimary</Pose1>
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||||
<Pose2>AimSecondary</Pose2>
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||||
<Weight>0</Weight>
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||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
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||||
<c:Transform/>
|
||||
</Components>
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||||
<Children>
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||||
<Entity name="AimSecondary">
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||||
<Components>
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||||
<c:Animation>
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||||
<AnimationName>AimSecWepA</AnimationName>
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||||
<Time>0.57222229242324829</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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||||
<Entity name="AimPrimary">
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||||
<Components>
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||||
<c:Animation>
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||||
<AnimationName>AimRifleA</AnimationName>
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||||
<Time>0.57222229242324829</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BlendTreeAssault">
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||||
<Components>
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||||
<c:BlendOverride>
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||||
<Master>ReloadSwitchBlend</Master>
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||||
<Slave>FinalMovementBlend</Slave>
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||||
</c:BlendOverride>
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||||
<c:Transform/>
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</Components>
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||||
<Children>
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||||
<Entity name="FinalMovementBlend">
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||||
<Components>
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||||
<c:Blend>
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||||
<Pose1>StandCrouchBlend</Pose1>
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||||
<Pose2>JumpDashBlend</Pose2>
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<Weight>2.5146881298480398e-63</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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||||
</c:Blend>
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<c:Transform/>
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||||
</Components>
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||||
<Children>
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||||
<Entity name="StandCrouchBlend">
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||||
<Components>
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||||
<c:Blend>
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||||
<Pose1>StandMovement</Pose1>
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||||
<Pose2>CrouchMovement</Pose2>
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||||
<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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||||
</c:Blend>
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||||
<c:Transform/>
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||||
</Components>
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||||
<Children>
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||||
<Entity name="CrouchMovement">
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||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>MovementBlend</Pose1>
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||||
<Pose2>Idle</Pose2>
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||||
<Weight>1</Weight>
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||||
</c:Blend>
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||||
<c:Transform/>
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||||
</Components>
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<Children>
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<Entity name="MovementBlend">
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<Components>
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||||
<c:Blend>
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||||
<Pose1>Walk</Pose1>
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||||
<Pose2>StrafeLRBlend</Pose2>
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||||
<Weight>0</Weight>
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||||
</c:Blend>
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<c:Transform/>
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||||
</Components>
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||||
<Children>
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<Entity name="StrafeLRBlend">
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||||
<Components>
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||||
<c:Blend>
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||||
<Pose1>Left</Pose1>
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||||
<Pose2>Right</Pose2>
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<Weight>0.033793529385008014</Weight>
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</c:Blend>
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<c:Transform/>
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<Children>
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<Entity name="Left">
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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||||
<Time>0.37873000664436773</Time>
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||||
<Play>true</Play>
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<c:Transform/>
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<Children/>
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</Entity>
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||||
<Entity name="Right">
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||||
<Components>
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||||
<c:Animation>
|
||||
<AnimationName>CrouchStrafeRightF</AnimationName>
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||||
<Time>0.30605146859515031</Time>
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||||
<Play>true</Play>
|
||||
</c:Animation>
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<c:Transform/>
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||||
<Children/>
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||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Walk">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>CrouchWalkF</AnimationName>
|
||||
<Time>0.084425453772553283</Time>
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||||
<Play>true</Play>
|
||||
</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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||||
</Children>
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||||
</Entity>
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||||
<Entity name="Idle">
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||||
<Components>
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||||
<c:Animation>
|
||||
<AnimationName>CrouchF</AnimationName>
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||||
<Time>0.99862473341677438</Time>
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||||
</c:Animation>
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<c:Transform/>
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</Components>
|
||||
<Children/>
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||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
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||||
<Entity name="StandMovement">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>MovementBlend</Pose1>
|
||||
<Pose2>Idle</Pose2>
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||||
<Weight>1</Weight>
|
||||
</c:Blend>
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||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>RunWalkBlend</Pose1>
|
||||
<Pose2>StrafeLRBlend</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="RunWalkBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Walk</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>1</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Walk">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>WalkF</AnimationName>
|
||||
<Time>0.58958008318232658</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Time>0.45938030142915665</Time>
|
||||
<Play>true</Play>
|
||||
<Reverse>true</Reverse>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="StrafeLRBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Left</Pose1>
|
||||
<Pose2>Right</Pose2>
|
||||
<Weight>0.033793529385008014</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Left">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>StrafeLeftF</AnimationName>
|
||||
<Time>0.77117270421586426</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Right">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>StrafeRightF</AnimationName>
|
||||
<Time>0.79468823409597888</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
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||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Time>1.8384679867885865</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
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||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="JumpDashBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Jump</Pose1>
|
||||
<Pose2>DashBlend</Pose2>
|
||||
<Weight>1</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Jump">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>JumpF</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="DashBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>DashFBBlend</Pose1>
|
||||
<Pose2>DashLRBlend</Pose2>
|
||||
<Weight>0.014621149736541383</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DashFBBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>DashForward</Pose1>
|
||||
<Pose2>DashBackward</Pose2>
|
||||
<Weight>0.014363533804961248</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DashForward">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>DashForwardF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>2</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="DashBackward">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>DashBackwardF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>2</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="DashLRBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>DashLeft</Pose1>
|
||||
<Pose2>DashRight</Pose2>
|
||||
<Weight>4.3244885367500671e-16</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DashLeft">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>DashLeftF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>2</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="DashRight">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>DashRightF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>2</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ReloadSwitchBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ReloadSwitch</Pose1>
|
||||
<Pose2>WeaponActionBlend</Pose2>
|
||||
<Weight>1</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadSwitch">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchU</AnimationName>
|
||||
<Time>0.00030848838797092881</Time>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponActionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>IdleBlend</Pose1>
|
||||
<Pose2>ShootBlend</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="IdleBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>IdlePrimary</Pose1>
|
||||
<Pose2>IdleSecondary</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="IdlePrimary">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleAssaultRifleU</AnimationName>
|
||||
<Time>1.0138027682248349</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="IdleSecondary">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleSecWepU</AnimationName>
|
||||
<Time>1.0173278085146222</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ShootBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ShootPrimary</Pose1>
|
||||
<Pose2>ShootSecondary</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ShootPrimary">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootFastRifleU</AnimationName>
|
||||
<Time>0.12914212153428517</Time>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ShootSecondary">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootSecWepFastU</AnimationName>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -81,23 +81,22 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
cameraOrientation.x += controller->Rotation().x;
|
||||
// Limit camera pitch so we don't break our necks
|
||||
cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
|
||||
// Set third person model aim pitch
|
||||
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
|
||||
|
||||
//Third-person aim
|
||||
if (playerModel.Valid()) {
|
||||
EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("AimPrimary");
|
||||
if(aimPrimaryEntity.Valid()){
|
||||
if(aimPrimaryEntity.HasComponent("Animation")) {
|
||||
float pitch = cameraOrientation.x + 0.2f;
|
||||
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
|
||||
float pitch = cameraOrientation.x;
|
||||
double time = ((pitch + glm::half_pi<float>()) / glm::pi<float>());
|
||||
(double&)aimPrimaryEntity["Animation"]["Time"] = time;
|
||||
}
|
||||
}
|
||||
EntityWrapper aimSecondaryEntity = playerModel.FirstChildByName("AimSecondary");
|
||||
if (aimSecondaryEntity.Valid()) {
|
||||
if (aimSecondaryEntity.HasComponent("Animation")) {
|
||||
float pitch = cameraOrientation.x + 0.2f;
|
||||
float pitch = cameraOrientation.x;
|
||||
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
|
||||
(double&)aimSecondaryEntity["Animation"]["Time"] = time;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user