3rd person aim improvements
This commit is contained in:
@@ -6,9 +6,7 @@
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:AssaultWeapon>
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<FireCooldown>0.5</FireCooldown>
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</c:AssaultWeapon>
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<c:AssaultWeapon/>
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<c:Team>
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<Team>
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<Blue/>
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@@ -31,7 +29,6 @@
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<CurrentWeapon></CurrentWeapon>
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</c:Player>
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<c:Transform>
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<Position X="-0.300000012" Y="0.0270000007" Z="1.88267219"/>
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<Orientation X="0" Y="-0" Z="0"/>
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</c:Transform>
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</Components>
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@@ -577,8 +574,8 @@
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<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.168977827" Y="1.03285813" Z="-0.227028549"/>
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<Orientation X="-0.00427743886" Y="-0.0853471458" Z="0.137290105"/>
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<Position X="0.157288238" Y="1.03921711" Z="-0.218787134"/>
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<Orientation X="-0.0177738089" Y="-0.041398" Z="0.136274382"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -598,8 +595,8 @@
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.168977827" Y="1.03285813" Z="-0.227028549"/>
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<Orientation X="-0.00427743886" Y="-0.0853471458" Z="0.137290105"/>
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<Position X="0.157288238" Y="1.03921711" Z="-0.218787134"/>
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<Orientation X="-0.0177738089" Y="-0.041398" Z="0.136274382"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -644,7 +641,7 @@
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<Entity name="BlendTreeAssault">
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<Components>
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<c:BlendOverride>
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<Master>ReloadSwitchBlend</Master>
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<Master>UpperBody</Master>
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<Slave>FinalMovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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@@ -706,8 +703,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.93215091236880454</Time>
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<Speed>1</Speed>
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<Time>0.51527953402882787</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -718,8 +714,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchStrafeRightF</AnimationName>
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<Time>0.85947237431958712</Time>
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<Speed>1</Speed>
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<Time>0.44260099597961045</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -732,8 +727,7 @@
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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<Time>0.63784635949699009</Time>
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<Speed>1</Speed>
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<Time>0.22097498115701342</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -747,7 +741,6 @@
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<c:Animation>
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<AnimationName>CrouchF</AnimationName>
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<Time>0.99862473341677438</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -789,8 +782,7 @@
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.14300098890676338</Time>
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<Speed>1</Speed>
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<Time>0.72612961056678671</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -801,8 +793,7 @@
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.41501449293066628</Time>
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<Speed>1</Speed>
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<Time>0.99814311459068961</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -825,8 +816,7 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.32459360994030106</Time>
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<Speed>1</Speed>
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<Time>0.90772223160032439</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -837,8 +827,7 @@
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.34810913982041569</Time>
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<Speed>1</Speed>
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<Time>0.93123776148043902</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -853,8 +842,7 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Time>1.2585556863362655</Time>
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<Speed>1</Speed>
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<Time>1.8250147962012448</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -881,7 +869,6 @@
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<c:Animation>
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<AnimationName>JumpF</AnimationName>
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<Time>0.5</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -976,105 +963,58 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="ReloadSwitchBlend">
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<Entity name="UpperBody">
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<Components>
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<c:Blend>
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<Pose1>ReloadSwitch</Pose1>
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<Pose2>WeaponActionBlend</Pose2>
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<Weight>1</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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<Pose1>Idle</Pose1>
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<Pose2>FireReload</Pose2>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ReloadSwitch">
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Time>0.00030848838797092881</Time>
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<Speed>1</Speed>
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<AnimationName>IdleAssaultRifleU</AnimationName>
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<Time>1.6221993020366767</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponActionBlend">
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<Entity name="FireReload">
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<Components>
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<c:Blend>
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<Pose1>IdleBlend</Pose1>
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<Pose2>ShootBlend</Pose2>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="IdleBlend">
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<Entity name="Reload">
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<Components>
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<c:Blend>
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<Pose1>IdlePrimary</Pose1>
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<Pose2>IdleSecondary</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Time>1</Time>
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<Speed>0.5</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="IdlePrimary">
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<Components>
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<c:Animation>
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<AnimationName>IdleAssaultRifleU</AnimationName>
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<Time>0.56722367394927176</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="IdleSecondary">
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<Components>
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<c:Animation>
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<AnimationName>IdleSecWepU</AnimationName>
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<Time>0.57074871423905904</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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<Children/>
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</Entity>
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<Entity name="ShootBlend">
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<Entity name="Fire">
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<Components>
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<c:Blend>
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<Pose1>ShootPrimary</Pose1>
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<Pose2>ShootSecondary</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Time>0.20000000298023224</Time>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootPrimary">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Time>0.12914212153428517</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ShootSecondary">
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<Components>
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<c:Animation>
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<AnimationName>ShootSecWepFastU</AnimationName>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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