Updated the PlayerID getter in Server.cpp.

This commit is contained in:
stiffly
2016-03-03 22:55:12 +01:00
parent 8466a282b7
commit 714665f0a3
+3 -3
View File
@@ -661,9 +661,9 @@ PlayerID Server::getPlayerIDFromEndpoint()
PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
{
for (int i = 0; i < m_ConnectedPlayers.size(); ++i) {
if (entityID == m_ConnectedPlayers[i].EntityID) {
return i;
for(auto& kv : m_ConnectedPlayers) {
if (entityID == kv.second.EntityID) {
return kv.first;
}
}
return -1;