Updated the PlayerID getter in Server.cpp.
This commit is contained in:
@@ -661,9 +661,9 @@ PlayerID Server::getPlayerIDFromEndpoint()
|
||||
|
||||
PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
|
||||
{
|
||||
for (int i = 0; i < m_ConnectedPlayers.size(); ++i) {
|
||||
if (entityID == m_ConnectedPlayers[i].EntityID) {
|
||||
return i;
|
||||
for(auto& kv : m_ConnectedPlayers) {
|
||||
if (entityID == kv.second.EntityID) {
|
||||
return kv.first;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
|
||||
Reference in New Issue
Block a user