Updated the PlayerID getter in Server.cpp.
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@@ -661,9 +661,9 @@ PlayerID Server::getPlayerIDFromEndpoint()
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PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
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PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
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{
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{
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for (int i = 0; i < m_ConnectedPlayers.size(); ++i) {
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for(auto& kv : m_ConnectedPlayers) {
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if (entityID == m_ConnectedPlayers[i].EntityID) {
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if (entityID == kv.second.EntityID) {
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return i;
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return kv.first;
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}
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}
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}
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}
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return -1;
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return -1;
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