removed event that's not being used
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@@ -31,8 +31,6 @@
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#include "Core/EPlayerDeath.h"
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#include "Core/EPlayerHealthPickup.h"
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#include "Core/EComponentAttached.h"
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#include "Core/EComponentDeleted.h"
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#include "Core/EEntityDeleted.h"
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#include "Collision/ETrigger.h"
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#include "Core/EPause.h"
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#include "Game/Events/EDoubleJump.h"
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@@ -107,7 +105,6 @@ private:
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bool m_EditorEnabled = false;
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const double m_PlayerFootstepInterval = 1.0;
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double m_TimeSinceLastFootstep = 0;
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// TEMP
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EntityID m_LocalPlayer = EntityID_Invalid;
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bool m_LeftFoot = false;
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std::default_random_engine generator;
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@@ -145,8 +142,6 @@ private:
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bool OnPlayerHealthPickup(const Events::PlayerHealthPickup &e);
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EventRelay<SoundSystem, Events::ComponentAttached> m_EComponentAttached;
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bool OnComponentAttached(const Events::ComponentAttached &e);
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EventRelay<SoundSystem, Events::ComponentDeleted> m_EComponentDeleted;
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bool OnComponentDeleted(const Events::ComponentDeleted &e);
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EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool OnTriggerTouch(const Events::TriggerTouch &e);
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EventRelay<SoundSystem, Events::Pause> m_EPause;
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@@ -177,7 +177,6 @@ void SoundSystem::playQueue(QueuedBuffers qb)
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alSourcePlay(qb.first);
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}
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void SoundSystem::stopSound(Source* source)
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{
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alSourceStop(source->ALsource);
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@@ -402,7 +401,7 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
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source->Type = SoundType::SFX;
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m_Sources[child] = source;
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// breathe
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// Breathe
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std::vector<ALuint> buffers;
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buffers.push_back(source->SoundResource->Buffer());
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int ammountOfbreaths = (static_cast<int>(e.Damage) / 10) + 2; // TEMP: Idk something stupid like this shit
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@@ -452,14 +451,6 @@ bool SoundSystem::OnComponentAttached(const Events::ComponentAttached & e)
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return false;
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}
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bool SoundSystem::OnComponentDeleted(const Events::ComponentDeleted & e)
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{
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if (e.ComponentType == "SoundEmitter") {
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}
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return false;
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}
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bool SoundSystem::OnTriggerTouch(const Events::TriggerTouch & e)
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{
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if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
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