removed event that's not being used
This commit is contained in:
@@ -31,8 +31,6 @@
|
|||||||
#include "Core/EPlayerDeath.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
#include "Core/EPlayerHealthPickup.h"
|
#include "Core/EPlayerHealthPickup.h"
|
||||||
#include "Core/EComponentAttached.h"
|
#include "Core/EComponentAttached.h"
|
||||||
#include "Core/EComponentDeleted.h"
|
|
||||||
#include "Core/EEntityDeleted.h"
|
|
||||||
#include "Collision/ETrigger.h"
|
#include "Collision/ETrigger.h"
|
||||||
#include "Core/EPause.h"
|
#include "Core/EPause.h"
|
||||||
#include "Game/Events/EDoubleJump.h"
|
#include "Game/Events/EDoubleJump.h"
|
||||||
@@ -107,7 +105,6 @@ private:
|
|||||||
bool m_EditorEnabled = false;
|
bool m_EditorEnabled = false;
|
||||||
const double m_PlayerFootstepInterval = 1.0;
|
const double m_PlayerFootstepInterval = 1.0;
|
||||||
double m_TimeSinceLastFootstep = 0;
|
double m_TimeSinceLastFootstep = 0;
|
||||||
// TEMP
|
|
||||||
EntityID m_LocalPlayer = EntityID_Invalid;
|
EntityID m_LocalPlayer = EntityID_Invalid;
|
||||||
bool m_LeftFoot = false;
|
bool m_LeftFoot = false;
|
||||||
std::default_random_engine generator;
|
std::default_random_engine generator;
|
||||||
@@ -145,8 +142,6 @@ private:
|
|||||||
bool OnPlayerHealthPickup(const Events::PlayerHealthPickup &e);
|
bool OnPlayerHealthPickup(const Events::PlayerHealthPickup &e);
|
||||||
EventRelay<SoundSystem, Events::ComponentAttached> m_EComponentAttached;
|
EventRelay<SoundSystem, Events::ComponentAttached> m_EComponentAttached;
|
||||||
bool OnComponentAttached(const Events::ComponentAttached &e);
|
bool OnComponentAttached(const Events::ComponentAttached &e);
|
||||||
EventRelay<SoundSystem, Events::ComponentDeleted> m_EComponentDeleted;
|
|
||||||
bool OnComponentDeleted(const Events::ComponentDeleted &e);
|
|
||||||
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool OnTriggerTouch(const Events::TriggerTouch &e);
|
bool OnTriggerTouch(const Events::TriggerTouch &e);
|
||||||
EventRelay<SoundSystem, Events::Pause> m_EPause;
|
EventRelay<SoundSystem, Events::Pause> m_EPause;
|
||||||
|
|||||||
@@ -177,7 +177,6 @@ void SoundSystem::playQueue(QueuedBuffers qb)
|
|||||||
alSourcePlay(qb.first);
|
alSourcePlay(qb.first);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void SoundSystem::stopSound(Source* source)
|
void SoundSystem::stopSound(Source* source)
|
||||||
{
|
{
|
||||||
alSourceStop(source->ALsource);
|
alSourceStop(source->ALsource);
|
||||||
@@ -402,7 +401,7 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
|
|||||||
source->Type = SoundType::SFX;
|
source->Type = SoundType::SFX;
|
||||||
m_Sources[child] = source;
|
m_Sources[child] = source;
|
||||||
|
|
||||||
// breathe
|
// Breathe
|
||||||
std::vector<ALuint> buffers;
|
std::vector<ALuint> buffers;
|
||||||
buffers.push_back(source->SoundResource->Buffer());
|
buffers.push_back(source->SoundResource->Buffer());
|
||||||
int ammountOfbreaths = (static_cast<int>(e.Damage) / 10) + 2; // TEMP: Idk something stupid like this shit
|
int ammountOfbreaths = (static_cast<int>(e.Damage) / 10) + 2; // TEMP: Idk something stupid like this shit
|
||||||
@@ -452,14 +451,6 @@ bool SoundSystem::OnComponentAttached(const Events::ComponentAttached & e)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SoundSystem::OnComponentDeleted(const Events::ComponentDeleted & e)
|
|
||||||
{
|
|
||||||
if (e.ComponentType == "SoundEmitter") {
|
|
||||||
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SoundSystem::OnTriggerTouch(const Events::TriggerTouch & e)
|
bool SoundSystem::OnTriggerTouch(const Events::TriggerTouch & e)
|
||||||
{
|
{
|
||||||
if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
|
if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
|
||||||
|
|||||||
Reference in New Issue
Block a user