Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests

This commit is contained in:
verysecrethero
2016-01-27 18:00:31 +01:00
parent 5cdf6db340
commit 7497ff39d2
4 changed files with 77 additions and 4 deletions
+5
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@@ -43,6 +43,11 @@ struct ComponentWrapper
// Specialization for string literals
template <std::size_t N>
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
void Copy(ComponentWrapper& destination)
{
memcpy(destination.Data, this->Data, Info.Stride);
}
struct SubscriptProxy
{
+2 -1
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@@ -2,7 +2,7 @@
#define EPlayerDeath_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
@@ -12,6 +12,7 @@ struct PlayerDeath : Event
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
EntityID KilledBy;
EntityID PlayerID;
EntityWrapper Player;
std::string KilledByWhat;
};
+2 -2
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@@ -22,9 +22,9 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
if (health <= 0.0) {
Events::PlayerDeath ePlayerDeath;
ePlayerDeath.PlayerID = e.Player.ID;
ePlayerDeath.Player = e.Player;
m_EventBroker->Publish(ePlayerDeath);
m_World->DeleteEntity(e.Player.ID);
//m_World->DeleteEntity(e.Player.ID);
}
return true;
+68 -1
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@@ -112,5 +112,72 @@ bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
// playerName["Text"]["Content"] = e.PlayerName;
//}
//m_World->DeleteEntity(e.Player.ID);
//koppla till en kamera modell för att explodera den
auto cameras = m_World->GetComponents("Camera");
for (auto& someCamera : *cameras) {
EntityWrapper entity = EntityWrapper(m_World, someCamera.EntityID);
auto cameraID = entity.ID;
auto modelID = entity.FirstChildByName("HUD");
auto weapID = entity.FirstChildByName("Weapon").ID;
// auto modelID = m_World->GetComponent(e.PlayerID, "Camera");
ComponentWrapper& explosionEffect = m_World->AttachComponent(weapID, "ExplosionEffect");
ComponentWrapper& lifeTime = m_World->AttachComponent(weapID, "Lifetime");
(glm::vec3)explosionEffect["ExplosionOrigin"] = glm::vec3(0, 0, 0);
//explosionEffect["ExplosionOrigin"] = e.Player["Transform"]["Position"];
(double)explosionEffect["TimeSinceDeath"] = 0.0;
(double)explosionEffect["ExplosionDuration"] = 2.0;
explosionEffect["EndColor"] = glm::vec4(0, 0, 0, 1);
(bool)explosionEffect["Randomness"] = false;
(double)explosionEffect["RandomnessScalar"] = 1.0;
(glm::vec2)explosionEffect["Velocity"] = glm::vec2(1, 1);
(bool)explosionEffect["ColorByDistance"] = false;
(bool)explosionEffect["ExponentialAccelaration"] = false;
lifeTime["Lifetime"] = 2.0;
}
auto t = e.Player.FirstChildByName("PlayerModel");
auto playerEntityModel = t["Model"];
auto playerEntityAnimation = t["Animation"];
auto playerEntityTransform = t["Transform"];
//auto playerEntityModel = e.Player["PlayerModel"];
// ComponentWrapper& playerEntityModel = e.Player.FirstChildByName("PlayerModel");
auto newEntity = m_World->CreateEntity();
ComponentWrapper& newEntityModel = m_World->AttachComponent(newEntity, "Model");
ComponentWrapper& newAnimationModel = m_World->AttachComponent(newEntity, "Animation");
ComponentWrapper& newTransformModel = m_World->AttachComponent(newEntity, "Transform");
//ComponentWrapper& playerEntityModel = m_World->GetComponent(e.PlayerID, "PlayerModel");
playerEntityModel.Copy(newEntityModel);
playerEntityAnimation.Copy(newAnimationModel);
playerEntityTransform.Copy(newTransformModel);
newAnimationModel["Speed"] = (double)0.0;
auto t2 = e.Player["Transform"]["Position"];
newTransformModel["Position"] = (glm::vec3)e.Player["Transform"]["Position"];
newTransformModel["Scale"] = glm::vec3(5, 5, 5);
//auto tr = m_World->GetComponent(newEntityModel.EntityID, "Transform");
//tr["Position"] = glm::vec3(0, 50, 0);
ComponentWrapper& explosionEffect = m_World->AttachComponent(newEntityModel.EntityID, "ExplosionEffect");
ComponentWrapper& lifeTime = m_World->AttachComponent(newEntityModel.EntityID, "Lifetime");
(glm::vec3)explosionEffect["ExplosionOrigin"] = (glm::vec3)e.Player["Transform"]["Position"];
//explosionEffect["ExplosionOrigin"] = e.Player["Transform"]["Position"];
(double)explosionEffect["TimeSinceDeath"] = 0.0;
(double)explosionEffect["ExplosionDuration"] = 8.0;
explosionEffect["EndColor"] = glm::vec4(0, 0, 0, 1);
(bool)explosionEffect["Randomness"] = false;
(double)explosionEffect["RandomnessScalar"] = 1.0;
(glm::vec2)explosionEffect["Velocity"] = glm::vec2(1, 1);
(bool)explosionEffect["ColorByDistance"] = false;
(bool)explosionEffect["ExponentialAccelaration"] = false;
lifeTime["Lifetime"] = 8.0;
return true;
}
}
//on deathanim done -> del entity