Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests
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@@ -22,9 +22,9 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
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if (health <= 0.0) {
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Events::PlayerDeath ePlayerDeath;
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ePlayerDeath.PlayerID = e.Player.ID;
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ePlayerDeath.Player = e.Player;
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m_EventBroker->Publish(ePlayerDeath);
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m_World->DeleteEntity(e.Player.ID);
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//m_World->DeleteEntity(e.Player.ID);
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}
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return true;
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