Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests
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@@ -112,5 +112,72 @@ bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
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// playerName["Text"]["Content"] = e.PlayerName;
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//}
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//m_World->DeleteEntity(e.Player.ID);
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//koppla till en kamera modell för att explodera den
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auto cameras = m_World->GetComponents("Camera");
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for (auto& someCamera : *cameras) {
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EntityWrapper entity = EntityWrapper(m_World, someCamera.EntityID);
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auto cameraID = entity.ID;
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auto modelID = entity.FirstChildByName("HUD");
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auto weapID = entity.FirstChildByName("Weapon").ID;
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// auto modelID = m_World->GetComponent(e.PlayerID, "Camera");
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ComponentWrapper& explosionEffect = m_World->AttachComponent(weapID, "ExplosionEffect");
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ComponentWrapper& lifeTime = m_World->AttachComponent(weapID, "Lifetime");
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(glm::vec3)explosionEffect["ExplosionOrigin"] = glm::vec3(0, 0, 0);
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//explosionEffect["ExplosionOrigin"] = e.Player["Transform"]["Position"];
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(double)explosionEffect["TimeSinceDeath"] = 0.0;
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(double)explosionEffect["ExplosionDuration"] = 2.0;
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explosionEffect["EndColor"] = glm::vec4(0, 0, 0, 1);
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(bool)explosionEffect["Randomness"] = false;
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(double)explosionEffect["RandomnessScalar"] = 1.0;
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(glm::vec2)explosionEffect["Velocity"] = glm::vec2(1, 1);
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(bool)explosionEffect["ColorByDistance"] = false;
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(bool)explosionEffect["ExponentialAccelaration"] = false;
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lifeTime["Lifetime"] = 2.0;
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}
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auto t = e.Player.FirstChildByName("PlayerModel");
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auto playerEntityModel = t["Model"];
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auto playerEntityAnimation = t["Animation"];
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auto playerEntityTransform = t["Transform"];
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//auto playerEntityModel = e.Player["PlayerModel"];
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// ComponentWrapper& playerEntityModel = e.Player.FirstChildByName("PlayerModel");
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auto newEntity = m_World->CreateEntity();
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ComponentWrapper& newEntityModel = m_World->AttachComponent(newEntity, "Model");
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ComponentWrapper& newAnimationModel = m_World->AttachComponent(newEntity, "Animation");
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ComponentWrapper& newTransformModel = m_World->AttachComponent(newEntity, "Transform");
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//ComponentWrapper& playerEntityModel = m_World->GetComponent(e.PlayerID, "PlayerModel");
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playerEntityModel.Copy(newEntityModel);
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playerEntityAnimation.Copy(newAnimationModel);
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playerEntityTransform.Copy(newTransformModel);
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newAnimationModel["Speed"] = (double)0.0;
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auto t2 = e.Player["Transform"]["Position"];
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newTransformModel["Position"] = (glm::vec3)e.Player["Transform"]["Position"];
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newTransformModel["Scale"] = glm::vec3(5, 5, 5);
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//auto tr = m_World->GetComponent(newEntityModel.EntityID, "Transform");
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//tr["Position"] = glm::vec3(0, 50, 0);
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ComponentWrapper& explosionEffect = m_World->AttachComponent(newEntityModel.EntityID, "ExplosionEffect");
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ComponentWrapper& lifeTime = m_World->AttachComponent(newEntityModel.EntityID, "Lifetime");
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(glm::vec3)explosionEffect["ExplosionOrigin"] = (glm::vec3)e.Player["Transform"]["Position"];
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//explosionEffect["ExplosionOrigin"] = e.Player["Transform"]["Position"];
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(double)explosionEffect["TimeSinceDeath"] = 0.0;
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(double)explosionEffect["ExplosionDuration"] = 8.0;
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explosionEffect["EndColor"] = glm::vec4(0, 0, 0, 1);
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(bool)explosionEffect["Randomness"] = false;
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(double)explosionEffect["RandomnessScalar"] = 1.0;
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(glm::vec2)explosionEffect["Velocity"] = glm::vec2(1, 1);
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(bool)explosionEffect["ColorByDistance"] = false;
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(bool)explosionEffect["ExponentialAccelaration"] = false;
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lifeTime["Lifetime"] = 8.0;
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return true;
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}
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}
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//on deathanim done -> del entity
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