Merge remote-tracking branch 'origin/PlayerMovement' into Networking

This commit is contained in:
stiffly
2016-01-22 16:19:35 +01:00
25 changed files with 540 additions and 181 deletions
+50 -2
View File
@@ -1,5 +1,45 @@
#include "Systems/PlayerMovementSystem.h"
PlayerMovementSystem::PlayerMovementSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Player")
{
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
}
PlayerMovementSystem::~PlayerMovementSystem()
{
for (auto& kv : m_PlayerInputControllers) {
delete kv.second;
}
}
void PlayerMovementSystem::Update(double dt)
{
for (auto& kv : m_PlayerInputControllers) {
EntityWrapper player = kv.first;
auto& controller = kv.second;
if (!player.Valid()) {
continue;
}
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
if (cameraEntity.Valid()) {
glm::vec3& cameraOrientation = cameraEntity["Transform"]["Orientation"];
cameraOrientation.x = controller->Orientation().x;
}
ComponentWrapper& cTransform = player["Transform"];
glm::vec3& ori = cTransform["Orientation"];
ori.y = controller->Orientation().y;
glm::vec3& pos = cTransform["Position"];
pos += controller->Movement() * glm::inverse(glm::quat(ori)) * (float)player["Player"]["MovementSpeed"] * (float)dt;
}
}
void PlayerMovementSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{
ComponentWrapper& cTransform = entity["Transform"];
@@ -10,9 +50,17 @@ void PlayerMovementSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
glm::vec3& velocity = cPhysics["Velocity"];
if (cPhysics["Gravity"]) {
velocity.y -= 9.82 * dt;
velocity.y -= 9.82f * (float)dt;
}
glm::vec3& position = cTransform["Position"];
position += velocity * (float)dt;
}
}
bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
{
// When a player spawns, create an input controller for them
m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID);
return true;
}
+22 -4
View File
@@ -13,7 +13,7 @@ void PlayerSpawnSystem::Update(double dt)
return;
}
for (auto& team : m_SpawnRequests) {
for (auto& req : m_SpawnRequests) {
for (auto& cPlayerSpawn : *playerSpawns) {
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
if (!spawner.HasComponent("Spawner")) {
@@ -22,7 +22,7 @@ void PlayerSpawnSystem::Update(double dt)
// If the spawner has a team affiliation, check it
if (spawner.HasComponent("Team")) {
if ((int)spawner["Team"]["Team"] != team) {
if ((int)spawner["Team"]["Team"] != req.Team) {
continue;
}
}
@@ -30,7 +30,22 @@ void PlayerSpawnSystem::Update(double dt)
// Spawn the player!
EntityWrapper player = SpawnerSystem::Spawn(spawner);
// Set the player team affiliation
player["Team"]["Team"] = team;
player["Team"]["Team"] = req.Team;
// Publish a PlayerSpawned event
Events::PlayerSpawned e;
e.PlayerID = req.PlayerID;
e.Player = player;
e.Spawner = spawner;
m_EventBroker->Publish(e);
// Set the camera to the correct entity
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
if (cameraEntity.Valid()) {
Events::SetCamera e;
e.CameraEntity = cameraEntity;
m_EventBroker->Publish(e);
}
}
}
m_SpawnRequests.clear();
@@ -43,7 +58,10 @@ bool PlayerSpawnSystem::OnInputCommand(const Events::InputCommand& e)
}
if (e.Value != 0) {
m_SpawnRequests.push_back((int)e.Value);
SpawnRequest req;
req.PlayerID = e.PlayerID;
req.Team = (ComponentInfo::EnumType)e.Value;
m_SpawnRequests.push_back(req);
}
return true;