Added interpolationsystem to pipeline.
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@@ -20,7 +20,7 @@
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#include "Core/EntityFile.h"
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#include "Rendering/RenderSystem.h"
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#include "Core/EntityFileParser.h"
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#include "InterpolationSystem.h"
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// Network
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#include <boost/thread.hpp>
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#include "Network/Network.h"
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@@ -33,6 +33,7 @@ void Client::Start(World* world, EventBroker* eventBroker)
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void Client::Update()
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{
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m_EventBroker->Process<Client>();
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readFromServer();
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}
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@@ -66,6 +66,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<PlayerSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer);
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m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
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//Collision and TriggerSystem should update after player.
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++updateOrderLevel;
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@@ -119,7 +120,6 @@ void Game::Tick()
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// Iterate through systems and update world!
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m_SystemPipeline->Update(m_World, dt);
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m_Renderer->Update(dt);
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m_EventBroker->Process<Client>();
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GLERROR("Game::Tick m_RenderQueueFactory->Update");
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m_Renderer->Draw(*m_RenderFrame);
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