Added interpolationsystem to pipeline.
This commit is contained in:
+1
-1
@@ -66,6 +66,7 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline->AddSystem<PlayerSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer);
|
||||
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
|
||||
|
||||
//Collision and TriggerSystem should update after player.
|
||||
++updateOrderLevel;
|
||||
@@ -119,7 +120,6 @@ void Game::Tick()
|
||||
// Iterate through systems and update world!
|
||||
m_SystemPipeline->Update(m_World, dt);
|
||||
m_Renderer->Update(dt);
|
||||
m_EventBroker->Process<Client>();
|
||||
|
||||
GLERROR("Game::Tick m_RenderQueueFactory->Update");
|
||||
m_Renderer->Draw(*m_RenderFrame);
|
||||
|
||||
Reference in New Issue
Block a user