Added interpolationsystem to pipeline.
This commit is contained in:
+1
-1
@@ -20,7 +20,7 @@
|
|||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Rendering/RenderSystem.h"
|
#include "Rendering/RenderSystem.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityFileParser.h"
|
||||||
|
#include "InterpolationSystem.h"
|
||||||
// Network
|
// Network
|
||||||
#include <boost/thread.hpp>
|
#include <boost/thread.hpp>
|
||||||
#include "Network/Network.h"
|
#include "Network/Network.h"
|
||||||
|
|||||||
@@ -33,6 +33,7 @@ void Client::Start(World* world, EventBroker* eventBroker)
|
|||||||
|
|
||||||
void Client::Update()
|
void Client::Update()
|
||||||
{
|
{
|
||||||
|
m_EventBroker->Process<Client>();
|
||||||
readFromServer();
|
readFromServer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -66,6 +66,7 @@ Game::Game(int argc, char* argv[])
|
|||||||
m_SystemPipeline->AddSystem<PlayerSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<PlayerSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer);
|
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer);
|
||||||
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
|
||||||
|
|
||||||
//Collision and TriggerSystem should update after player.
|
//Collision and TriggerSystem should update after player.
|
||||||
++updateOrderLevel;
|
++updateOrderLevel;
|
||||||
@@ -119,7 +120,6 @@ void Game::Tick()
|
|||||||
// Iterate through systems and update world!
|
// Iterate through systems and update world!
|
||||||
m_SystemPipeline->Update(m_World, dt);
|
m_SystemPipeline->Update(m_World, dt);
|
||||||
m_Renderer->Update(dt);
|
m_Renderer->Update(dt);
|
||||||
m_EventBroker->Process<Client>();
|
|
||||||
|
|
||||||
GLERROR("Game::Tick m_RenderQueueFactory->Update");
|
GLERROR("Game::Tick m_RenderQueueFactory->Update");
|
||||||
m_Renderer->Draw(*m_RenderFrame);
|
m_Renderer->Draw(*m_RenderFrame);
|
||||||
|
|||||||
Reference in New Issue
Block a user