Merge branch 'master' into Sound

This commit is contained in:
stiffly
2016-01-14 13:56:23 +01:00
13 changed files with 324 additions and 303 deletions
+1 -20
View File
@@ -80,13 +80,6 @@ Game::Game(int argc, char* argv[])
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand);
m_SoundSystem = new SoundSystem(m_World, m_EventBroker, m_Config->Get<bool>("Debug.EditorEnabled", false));
auto soundListenerCube = m_World->CreateEntity();
m_World->AttachComponent(soundListenerCube, "Listener");
m_World->AttachComponent(soundListenerCube, "Transform");
auto model = m_World->AttachComponent(soundListenerCube, "Model");
model["Resource"] = "Models/Core/UnitCube.obj";
model["Color"] = glm::vec4(1, 0, 0, 1);
m_LastTime = glfwGetTime();
}
@@ -124,7 +117,6 @@ void Game::Tick()
if (m_IsClientOrServer) {
m_ClientOrServer->Update();
}
// Iterate through systems and update world!
m_SystemPipeline->Update(m_World, dt);
debugTick(dt);
@@ -142,12 +134,6 @@ void Game::Tick()
bool Game::debugOnInputCommand(const Events::InputCommand & e)
{
if (e.Command == "PlaySound" && e.Value > 0) {
Events::PlayBackgroundMusic e;
e.FilePath = "Audio/5dollar.wav";
//e.emitterID = 18; // rofl
m_EventBroker->Publish(e);
}
return true;
}
@@ -168,10 +154,5 @@ void Game::networkFunction()
m_ClientOrServer = new Server();
}
m_ClientOrServer->Start(m_World, m_EventBroker);
// I don't think we are reaching this part of the code right now.
// ~Game() is not called if the game is exited by closing console windows
// When server or client is done set it to false.
//m_IsClientOrServer = false;
// Destroy it
//delete m_ClientOrServer;
}