Refactoring and commenting.
This commit is contained in:
@@ -6,7 +6,7 @@
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namespace Events
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{
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// Continues to play a sound from where it was paused.
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struct ContinueSound : Event
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{
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EntityID EmitterID;
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@@ -6,7 +6,7 @@
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namespace Events
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{
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// Pauses a playing sound
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struct PauseSound : Event
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{
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EntityID EmitterID;
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@@ -7,7 +7,7 @@
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namespace Events
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{
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// Play a sound that will be heared the same anywhere
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struct PlayBackgroundMusic : public Event
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{
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std::string FilePath = "";
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@@ -1,18 +0,0 @@
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#ifndef Events_PlaySound_h__
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#define Events_PlaySound_h__
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace Events
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{
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struct PlaySound : Event
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{
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std::string FilePath;
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EntityID EmitterID;
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};
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}
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#endif
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@@ -10,6 +10,7 @@ namespace Events
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// Plays a sound on an entity with a SoundEmitter component attached.
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// Sound behavior is thereby specified in the SoundEmitter component.
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// ?(???)??
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struct PlaySoundOnEntity : public Event
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{
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EntityID EmitterID = 0;
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@@ -8,7 +8,7 @@
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namespace Events
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{
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// Plays a sound on a given position
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// Plays a sound on a given position. Idk if this would be useful.
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struct PlaySoundOnPosition : public Event
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{
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glm::vec3 Position = glm::vec3(0);
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@@ -5,7 +5,7 @@
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namespace Events
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{
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// Set the "volume" for all background sounds
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struct SetBGMGain : public Event
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{
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float Gain;
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@@ -5,7 +5,7 @@
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namespace Events
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{
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// Set the "volume" for all effect sounds
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struct SetSFXGain : public Event
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{
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float Gain;
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@@ -6,7 +6,7 @@
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namespace Events
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{
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// Stops a sound emitter, and will also delete it.
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struct StopSound : Event
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{
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EntityID EmitterID;
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@@ -12,7 +12,6 @@
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#include "Core/EventBroker.h"
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#include "Rendering/RenderQueueFactory.h" // Absolute transform
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#include "Sound/Sound.h"
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#include "Sound/EPlaySound.h"
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#include "Sound/EPlaySoundOnEntity.h"
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#include "Sound/EPlaySoundOnPosition.h"
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#include "Sound/EPlayBackgroundMusic.h"
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@@ -22,13 +21,17 @@
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#include "Sound/ESetBGMGain.h"
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#include "Sound/ESetSFXGain.h"
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enum class SoundType {
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SFX,
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BGM
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};
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struct Source
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{
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Source() { }
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Sound* SoundResource = nullptr;
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ALuint ALsource;
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bool HasBeenPlayed = false;
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SoundType Type;
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};
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class SoundSystem
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@@ -42,15 +45,15 @@ public:
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private:
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// Help functions for working with OpenaAL
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void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); };
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glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; };
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void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); };
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glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; };
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void setListenerOri(glm::vec3 ori);
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glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; };
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glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; };
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glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; };
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void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); };
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void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); };
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// Logic
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// Logic
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void initOpenAL();
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void updateEmitters();
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void updateListener();
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@@ -60,9 +63,9 @@ private:
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void playSound(Source* source);
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void stopSound(Source* source);
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void stopEmitters();
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bool isPlaying(ALuint source);
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ALenum getSourceState(ALuint source);
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void setGain(Source* source, float gain);
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void setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance);
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void setSoundProperties(ALuint source, ComponentWrapper* soundComponent);
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// OpenAL system variables
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ALCdevice* m_ALCdevice = nullptr;
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@@ -72,25 +75,23 @@ private:
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World* m_World = nullptr;
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EventBroker* m_EventBroker = nullptr;
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std::unordered_map<EntityID, Source*> m_Sources;
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float m_BGMVolumeChannel = 1.f;
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float m_BGMVolumeChannel = 1.0f;
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float m_SFXVolumeChannel = 1.f;
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bool m_EditorEnabled = false;
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// Events
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EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
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bool OnPlaySound(const Events::PlaySound &e);
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EventRelay<SoundSystem, Events::PlaySoundOnEntity> m_EPlaySoundOnEntity;
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bool OnPlaySoundOnEntity(const Events::PlaySoundOnEntity &e);
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EventRelay<SoundSystem, Events::PlaySoundOnPosition> m_EPlaySoundOnPosition;
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bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
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EventRelay<SoundSystem, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
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bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
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EventRelay<SoundSystem, Events::PauseSound> m_EPauseSound;
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bool OnPauseSound(const Events::PauseSound &e);
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EventRelay<SoundSystem, Events::StopSound> m_EStopSound;
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bool OnStopSound(const Events::StopSound &e);
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EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
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bool OnContinueSound(const Events::ContinueSound &e);
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EventRelay<SoundSystem, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
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bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
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EventRelay<SoundSystem, Events::SetBGMGain> m_ESetBGMGain;
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bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
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EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
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@@ -8,38 +8,24 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker, bool editorMode
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initOpenAL();
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alSpeedOfSound(340.29f); // Speed of sound
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alSpeedOfSound(340.29f);
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alDistanceModel(AL_LINEAR_DISTANCE);
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alDopplerFactor(1);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundSystem::OnPlaySoundOnEntity);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundSystem::OnPlaySoundOnPosition);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundSystem::OnPlayBackgroundMusic);
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
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EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundSystem::OnPauseSound);
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EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundSystem::OnContinueSound);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundSystem::OnPlayBackgroundMusic);
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//EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundSystem::SetBGMGain);
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//EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundSystem::OnSetSFXGain);
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}
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void SoundSystem::initOpenAL()
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{
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// Initialize OpenAL
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m_ALCdevice = alcOpenDevice(nullptr);
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if (m_ALCdevice != nullptr) {
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m_ALCcontext = alcCreateContext(m_ALCdevice, nullptr);
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alcMakeContextCurrent(m_ALCcontext);
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} else {
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LOG_ERROR("OpenAL failed to initialize.");
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}
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EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundSystem::OnSetBGMGain);
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EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundSystem::OnSetSFXGain);
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}
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SoundSystem::~SoundSystem()
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{
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stopEmitters(); // Stopps emitters
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deleteInactiveEmitters(); // Deletes stopped emitters
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// Delete entities
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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@@ -49,58 +35,49 @@ SoundSystem::~SoundSystem()
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alcDestroyContext(m_ALCcontext);
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alcCloseDevice(m_ALCdevice);
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delete m_ALCcontext;
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delete m_ALCdevice;
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}
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void SoundSystem::stopEmitters()
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{
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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if (isPlaying((*it).second->ALsource)) {
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if (getSourceState((*it).second->ALsource) == AL_PLAYING) {
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stopSound((*it).second);
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}
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}
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}
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void SoundSystem::Update()
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{
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addNewEmitters();
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deleteInactiveEmitters();
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{
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addNewEmitters(); // can be optimized with "EEntityCreated"
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deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
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updateEmitters();
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updateListener();
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}
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void SoundSystem::deleteInactiveEmitters()
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{
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auto emitterComponents = m_World->GetComponents("SoundEmitter");
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for (auto it = emitterComponents->begin(); it != emitterComponents->end();) {
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EntityID emitter = (*it).EntityID;
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Source* source = m_Sources[emitter];
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if (isPlaying(source->ALsource) || !source->HasBeenPlayed) { // The sound is still playing, do not remove
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it++;
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continue;
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}
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else {
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alDeleteBuffers(1, &source->ALsource);
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alDeleteSources(1, &source->ALsource);
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//delete m_Sources[emitter]->SoundResource;
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m_Sources.erase(emitter);
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m_World->DeleteEntity(emitter);
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}
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}
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end();) {
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if (m_World->ValidEntity((*it).first)) {
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// Entity is valid, move on.
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it++;
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continue;
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if (getSourceState(it->second->ALsource) != AL_STOPPED) {
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// Nothing to see here, move along
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it++;
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continue;
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} else {
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// Sound has been stopped / finished playing
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alDeleteBuffers(1, &it->second->ALsource);
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alDeleteSources(1, &it->second->ALsource);
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delete it->second->SoundResource;
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m_World->DeleteEntity(it->first);
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it = m_Sources.erase(it);
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}
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} else {
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// Entity has been removed
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stopSound((*it).second);
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alDeleteBuffers(1, &m_Sources[(*it).first]->ALsource);
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alDeleteSources(1, &m_Sources[(*it).first]->ALsource);
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//delete m_Sources[emitter]->SoundResource;
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alDeleteBuffers(1, &it->second->ALsource);
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alDeleteSources(1, &it->second->ALsource);
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delete it->second->SoundResource;
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it = m_Sources.erase(it);
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}
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}
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@@ -111,19 +88,10 @@ void SoundSystem::addNewEmitters()
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auto emitterComponents = m_World->GetComponents("SoundEmitter");
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for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
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EntityID emitter = (*it).EntityID;
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std::unordered_map<EntityID, Source*>::iterator i;
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i = m_Sources.find(emitter);
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if (i == m_Sources.end()) { // Did not exist, add it
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std::unordered_map<EntityID, Source*>::iterator source;
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source = m_Sources.find(emitter);
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if (source == m_Sources.end()) { // Did not exist, add it
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Source* source = createSource((std::string)(*it)["FilePath"]);
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setSoundProperties(
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source->ALsource,
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(float)(double)(*it)["Gain"],
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(float)(double)(*it)["Pitch"],
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(bool)(*it)["Loop"],
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(float)(double)(*it)["MaxDistance"],
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(float)(double)(*it)["RollOffFactor"],
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(float)(double)(*it)["ReferenceDistance"]
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);
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m_Sources[emitter] = source;
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}
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}
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@@ -131,45 +99,30 @@ void SoundSystem::addNewEmitters()
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void SoundSystem::updateEmitters()
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{
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auto emitterComponents = m_World->GetComponents("SoundEmitter");
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for (auto it = emitterComponents->begin(); it != emitterComponents->end();) {
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EntityID emitter = (*it).EntityID;
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if (!m_World->ValidEntity(emitter)) { // Entity has been deleted
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// Delete
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} else {
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std::unordered_map<EntityID, Source*>::iterator i;
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i = m_Sources.find(emitter);
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if (i != m_Sources.end()) {
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// Get previous pos
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glm::vec3 previousPos;
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alGetSource3f(i->second->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z);
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// Get next pos
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glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, emitter);
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// Calculate velocity
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glm::vec3 velocity = nextPos - previousPos;
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setSourcePos(i->second->ALsource, nextPos);
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setSourceVel(i->second->ALsource, velocity);
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setSoundProperties(
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i->second->ALsource,
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(float)(double)(*it)["Gain"],
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(float)(double)(*it)["Pitch"],
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(bool)(*it)["Loop"],
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(float)(double)(*it)["MaxDistance"],
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(float)(double)(*it)["RollOffFactor"],
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(float)(double)(*it)["ReferenceDistance"]
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);
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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// Get previous pos
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glm::vec3 previousPos;
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alGetSource3f(it->second->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z);
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// Get next pos
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glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, it->first);
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// Calculate velocity
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glm::vec3 velocity = nextPos - previousPos;
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setSourcePos(it->second->ALsource, nextPos);
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setSourceVel(it->second->ALsource, velocity);
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float gain;
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(bool)(it->second->Type) ? gain = m_SFXVolumeChannel : gain = m_BGMVolumeChannel;
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auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
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setSoundProperties(it->second->ALsource, &emitter);
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// To make an emitter play when spawned in editor mode
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if (m_EditorEnabled) {
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// Path changed
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if (i->second->SoundResource->Path() != (std::string)(*it)["FilePath"]) {
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i->second->SoundResource = ResourceManager::Load<Sound>((std::string)(*it)["FilePath"]);
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if (i->second->SoundResource->Buffer() != 0) {
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playSound(i->second);
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}
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}
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// To make an emitter play when spawned in editor mode
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if (m_EditorEnabled) {
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// Path changed
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if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) {
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it->second->SoundResource = ResourceManager::Load<Sound>((std::string)emitter["FilePath"]);
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if (it->second->SoundResource->Buffer() != 0) {
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playSound(it->second);
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}
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it++;
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}
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}
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}
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@@ -207,7 +160,6 @@ void SoundSystem::playSound(Source* source)
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{
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alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
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alSourcePlay(source->ALsource);
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source->HasBeenPlayed = true;
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}
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void SoundSystem::stopSound(Source* source)
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@@ -215,16 +167,10 @@ void SoundSystem::stopSound(Source* source)
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alSourceStop(source->ALsource);
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}
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bool SoundSystem::OnPlaySound(const Events::PlaySound & e)
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{
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Source* sauce = createSource(e.FilePath);
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playSound(sauce);
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return false;
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}
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bool SoundSystem::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
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{
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Source* source = createSource(e.FilePath);
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source->Type = SoundType::SFX;
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m_Sources[e.EmitterID] = source;
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playSound(source);
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return false;
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@@ -245,6 +191,7 @@ bool SoundSystem::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
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(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
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auto model = m_World->AttachComponent(emitterID, "Model");
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(std::string&)model["Resource"] = "Models/Core/UnitCube.obj";
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source->Type = SoundType::SFX;
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m_Sources[emitterID] = source;
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playSound(source);
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return false;
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@@ -278,6 +225,7 @@ bool SoundSystem::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
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(std::string&)emitter["FilePath"] = e.FilePath;
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m_World->AttachComponent(emitterChild, "Transform");
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Source* source = createSource(e.FilePath);
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source->Type = SoundType::BGM;
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m_Sources[emitterChild] = source;
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playSound(source);
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}
|
||||
@@ -312,11 +260,11 @@ void SoundSystem::setListenerOri(glm::vec3 ori)
|
||||
alListenerfv(AL_ORIENTATION, lOri);
|
||||
}
|
||||
|
||||
bool SoundSystem::isPlaying(ALuint source)
|
||||
ALenum SoundSystem::getSourceState(ALuint source)
|
||||
{
|
||||
ALenum state;
|
||||
alGetSourcei(source, AL_SOURCE_STATE, &state);
|
||||
return (state == AL_PLAYING);
|
||||
return state;
|
||||
}
|
||||
|
||||
void SoundSystem::setGain(Source * source, float gain)
|
||||
@@ -324,12 +272,24 @@ void SoundSystem::setGain(Source * source, float gain)
|
||||
alSourcef(source->ALsource, AL_GAIN, gain);
|
||||
}
|
||||
|
||||
void SoundSystem::setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance)
|
||||
void SoundSystem::setSoundProperties(ALuint source, ComponentWrapper* soundComponent)
|
||||
{
|
||||
alSourcef(source, AL_GAIN, gain * m_SFXVolumeChannel);
|
||||
alSourcef(source, AL_PITCH, pitch);
|
||||
alSourcei(source, AL_LOOPING, (int)loop); // YOLO
|
||||
alSourcef(source, AL_MAX_DISTANCE, maxDistance);
|
||||
alSourcef(source, AL_ROLLOFF_FACTOR, rollOffFactor);
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
|
||||
alSourcef(source, AL_GAIN, (float)(double)(*soundComponent)["Gain"]);
|
||||
alSourcef(source, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]);
|
||||
alSourcei(source, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]); // YOLO
|
||||
alSourcef(source, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]);
|
||||
alSourcef(source, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]);
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]);
|
||||
}
|
||||
|
||||
void SoundSystem::initOpenAL()
|
||||
{
|
||||
// Initialize OpenAL
|
||||
m_ALCdevice = alcOpenDevice(nullptr);
|
||||
if (m_ALCdevice != nullptr) {
|
||||
m_ALCcontext = alcCreateContext(m_ALCdevice, nullptr);
|
||||
alcMakeContextCurrent(m_ALCcontext);
|
||||
} else {
|
||||
LOG_ERROR("OpenAL failed to initialize.");
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -144,7 +144,7 @@ bool Game::debugOnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
if (e.Command == "PlaySound" && e.Value > 0) {
|
||||
Events::PlayBackgroundMusic e;
|
||||
e.FilePath = "Audio/crosscounter.wav";
|
||||
e.FilePath = "Audio/5dollar.wav";
|
||||
//e.emitterID = 18; // rofl
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user