OctTree debug temporarily disabled because of the new master layout
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+33
-33
@@ -85,42 +85,42 @@ OctTree::~OctTree()
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void OctTree::Update(float dt, World* world, Camera* cam)
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{
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AABB aabb;
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for (ComponentWrapper& c : world->GetComponents("Collision")) {
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aabb.CreateFromCenter(c["BoxCenter"], c["BoxSize"]);
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AddStaticObject(aabb);
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}
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const glm::vec4 redCol = glm::vec4(1, 0.2f, 0, 1);
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const glm::vec4 greenCol = glm::vec4(0.1f, 1.0f, 0.25f, 1);
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const glm::vec3 boxSize = 0.1f*glm::vec3(1.0f, 1.0f, 1.0f);
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//AABB aabb;
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//for (ComponentWrapper& c : world->GetComponents("Collision")) {
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// aabb.CreateFromCenter(c["BoxCenter"], c["BoxSize"]);
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// AddStaticObject(aabb);
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//}
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//const glm::vec4 redCol = glm::vec4(1, 0.2f, 0, 1);
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//const glm::vec4 greenCol = glm::vec4(0.1f, 1.0f, 0.25f, 1);
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//const glm::vec3 boxSize = 0.1f*glm::vec3(1.0f, 1.0f, 1.0f);
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if (!m_UpdatedOnce) {
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m_BoxID = world->CreateEntity();
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ComponentWrapper transform = world->AttachComponent(m_BoxID, "Transform");
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transform["Scale"] = boxSize;
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ComponentWrapper model = world->AttachComponent(m_BoxID, "Model");
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model["Resource"] = "Models/Core/UnitBox.obj";
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m_UpdatedOnce = true;
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}
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//if (!m_UpdatedOnce) {
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// m_BoxID = world->CreateEntity();
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// ComponentWrapper transform = world->AttachComponent(m_BoxID, "Transform");
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// transform["Scale"] = boxSize;
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// ComponentWrapper model = world->AttachComponent(m_BoxID, "Model");
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// model["Resource"] = "Models/Core/UnitBox.obj";
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// m_UpdatedOnce = true;
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//}
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AABB box;
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auto boxPos = cam->Position() + 1.2f*cam->Forward();
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box.CreateFromCenter(boxPos, boxSize);
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ComponentWrapper transform = world->GetComponent(m_BoxID, "Transform");
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transform["Position"] = boxPos;
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ComponentWrapper model = world->GetComponent(m_BoxID, "Model");
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if (BoxCollides(box, AABB())) {
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//if (Collision::AABBVsAABB(box, aabb)) {
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cam->SetPosition(m_PrevPos);
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cam->SetOrientation(m_PrevOri);
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model["Color"] = greenCol;
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} else {
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model["Color"] = redCol;
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}
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//AABB box;
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//auto boxPos = cam->Position() + 1.2f*cam->Forward();
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//box.CreateFromCenter(boxPos, boxSize);
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//ComponentWrapper transform = world->GetComponent(m_BoxID, "Transform");
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//transform["Position"] = boxPos;
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//ComponentWrapper model = world->GetComponent(m_BoxID, "Model");
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//if (BoxCollides(box, AABB())) {
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////if (Collision::AABBVsAABB(box, aabb)) {
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// cam->SetPosition(m_PrevPos);
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// cam->SetOrientation(m_PrevOri);
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// model["Color"] = greenCol;
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//} else {
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// model["Color"] = redCol;
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//}
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m_PrevPos = cam->Position();
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m_PrevOri = cam->Orientation();
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ClearObjects();
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//m_PrevPos = cam->Position();
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//m_PrevOri = cam->Orientation();
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//ClearObjects();
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}
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bool OctTree::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const
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@@ -63,9 +63,9 @@ BOOST_AUTO_TEST_CASE(WorldTestMultipleAllocations, * utf::tolerance(0.00001))
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}
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// Loop through them and check data
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int i = 0;
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for (auto& c : w.GetComponents("Test")) {
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BOOST_TEST((int)c["TestInteger"] == i);
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i++;
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}
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//int i = 0;
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//for (auto& c : w.GetComponents("Test")) {
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// BOOST_TEST((int)c["TestInteger"] == i);
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// i++;
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//}
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}
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