The Endscreen now works over the network.
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@@ -36,6 +36,7 @@
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#include "Network/ESearchForServers.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EWin.h"
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class Client : public Network
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{
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@@ -107,6 +108,7 @@ private:
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void parseAmmoPickup(Packet& packet);
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void parseRemoveWorld(Packet& packet);
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void parseKDEvent(Packet& packet);
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void parseWin(Packet& packet);
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void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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@@ -25,6 +25,7 @@ enum class MessageType
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AmmoPickup,
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RemoveWorld,
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KD,
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Win,
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Invalid
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};
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@@ -176,6 +176,9 @@ void Client::parseMessageType(Packet& packet)
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case MessageType::KD:
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parseKDEvent(packet);
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break;
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case MessageType::Win:
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parseWin(packet);
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break;
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default:
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break;
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}
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@@ -376,6 +379,13 @@ void Client::parseKDEvent(Packet & packet)
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m_EventBroker->Publish(e);
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}
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void Client::parseWin(Packet& packet)
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{
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Events::Win e;
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e.TeamThatWon = packet.ReadPrimitive<int>();
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m_EventBroker->Publish(e);
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}
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void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
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{
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for (auto field : componentInfo.FieldsInOrder) {
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@@ -609,6 +609,9 @@ bool Server::OnWin(const Events::Win & e)
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{
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// Postpone the gameover reset
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m_GameIsOver = true;
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Packet winPacket = Packet(MessageType::Win);
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winPacket.WritePrimitive(e.TeamThatWon);
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reliableBroadcast(winPacket);
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return true;
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}
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