The Endscreen now works over the network.
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@@ -609,6 +609,9 @@ bool Server::OnWin(const Events::Win & e)
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{
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// Postpone the gameover reset
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m_GameIsOver = true;
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Packet winPacket = Packet(MessageType::Win);
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winPacket.WritePrimitive(e.TeamThatWon);
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reliableBroadcast(winPacket);
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return true;
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}
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