Hot fix: Infinite loop when a player disconnected from the server.
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@@ -47,7 +47,7 @@ int UDPClient::readBuffer()
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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if (sizeOfPacket > m_Socket->available()) {
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LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
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return 0;
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//return 0;
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}
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// if the buffer is to small increase the size of it
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if (sizeOfPacket > m_BufferSize) {
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@@ -94,7 +94,7 @@ int UDPServer::readBuffer()
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if (sizeOfPacket > m_Socket->available()) {
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LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
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return 0;
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//return 0;
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}
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// if the buffer is to small increase the size of it
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