@@ -12,7 +12,7 @@
|
||||
#include "../Core/AABB.h"
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "EntityAABB.h"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define ComponentInfo_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "Entity.h"
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct ComponentInfo
|
||||
@@ -21,6 +22,7 @@ struct ComponentInfo
|
||||
{
|
||||
std::string Name;
|
||||
std::string Type;
|
||||
unsigned char Index;
|
||||
unsigned int Offset;
|
||||
unsigned int Stride;
|
||||
};
|
||||
@@ -32,6 +34,16 @@ struct ComponentInfo
|
||||
unsigned int Stride = 0;
|
||||
boost::shared_array<char> Defaults = nullptr;
|
||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||
|
||||
std::size_t GetHeaderSize() const
|
||||
{
|
||||
std::size_t size = 0;
|
||||
|
||||
// A component block starts with an entity ID
|
||||
size += sizeof(EntityID);
|
||||
|
||||
return size;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
|
||||
@@ -5,16 +5,15 @@
|
||||
#include "MemoryPool.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "ComponentWrapper.h"
|
||||
#include "DirtySet.h"
|
||||
|
||||
|
||||
class ComponentPool;
|
||||
class ComponentPoolForwardIterator
|
||||
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
||||
{
|
||||
public:
|
||||
ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
|
||||
: m_ComponentInfo(componentInfo)
|
||||
, m_MemoryPoolIterator(begin)
|
||||
, m_MemoryPoolEnd(end)
|
||||
{ }
|
||||
ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
|
||||
|
||||
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
||||
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
||||
@@ -27,6 +26,7 @@ public:
|
||||
ComponentWrapper operator*() const;
|
||||
|
||||
private:
|
||||
ComponentPool* m_ComponentPool;
|
||||
const ComponentInfo& m_ComponentInfo;
|
||||
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
||||
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
||||
@@ -34,6 +34,7 @@ private:
|
||||
|
||||
class ComponentPool
|
||||
{
|
||||
friend class ComponentPoolForwardIterator;
|
||||
public:
|
||||
typedef ComponentPoolForwardIterator iterator;
|
||||
typedef ptrdiff_t difference_type;
|
||||
@@ -42,9 +43,10 @@ public:
|
||||
typedef ComponentWrapper* pointer;
|
||||
typedef ComponentWrapper& reference;
|
||||
|
||||
ComponentPool(const ::ComponentInfo& ci)
|
||||
ComponentPool(const ::ComponentInfo& ci, World* world)
|
||||
: m_ComponentInfo(ci)
|
||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||
, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
|
||||
, m_World(world)
|
||||
{ }
|
||||
~ComponentPool();
|
||||
ComponentPool(const ComponentPool& other);
|
||||
@@ -61,8 +63,8 @@ public:
|
||||
// Delete a component and free its memory
|
||||
void Delete(ComponentWrapper& wrapper);
|
||||
|
||||
iterator begin() const;
|
||||
iterator end() const;
|
||||
iterator begin();
|
||||
iterator end();
|
||||
size_t size() const;
|
||||
|
||||
//Dumps information about what the pool memory looks like right now
|
||||
@@ -80,6 +82,8 @@ private:
|
||||
::ComponentInfo m_ComponentInfo;
|
||||
MemoryPool<char> m_Pool;
|
||||
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
||||
DirtySet m_DirtySet;
|
||||
World* m_World;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,46 +4,32 @@
|
||||
#include <boost/shared_array.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "DirtySet.h"
|
||||
#include "Util/Any.h"
|
||||
|
||||
template <typename T, typename Enable = void>
|
||||
struct ComponentField { };
|
||||
|
||||
template <typename T>
|
||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
||||
{
|
||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ComponentField<std::string, void>
|
||||
{
|
||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
||||
};
|
||||
class World;
|
||||
|
||||
struct ComponentWrapper
|
||||
{
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||
: Info(componentInfo)
|
||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
||||
, Data(data + sizeof(::EntityID))
|
||||
{ }
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
|
||||
|
||||
World* m_World;
|
||||
const ComponentInfo& Info;
|
||||
const ::EntityID EntityID;
|
||||
char* Data;
|
||||
::DirtyBitField* DirtyBitField = nullptr;
|
||||
|
||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
||||
{
|
||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||
}
|
||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
|
||||
|
||||
bool Dirty(DirtySetType type, const std::string& fieldName);
|
||||
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
|
||||
void SetAllDirty(const std::string& fieldName, bool dirty = true);
|
||||
|
||||
template <typename T>
|
||||
T& Field(std::string name)
|
||||
T& Field(const std::string& name)
|
||||
{
|
||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||
if (sizeof(T) > field.Stride) {
|
||||
@@ -55,13 +41,15 @@ struct ComponentWrapper
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
||||
//template <typename T>
|
||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
||||
void SetField(const std::string& name, const T& value)
|
||||
{
|
||||
Field<T>(name) = value;
|
||||
SetAllDirty(name);
|
||||
}
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
||||
void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
|
||||
|
||||
void Copy(ComponentWrapper& destination)
|
||||
{
|
||||
@@ -95,40 +83,163 @@ struct ComponentWrapper
|
||||
struct SubscriptProxy
|
||||
{
|
||||
friend struct ComponentWrapper;
|
||||
private:
|
||||
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
|
||||
|
||||
public:
|
||||
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||
: m_Component(component)
|
||||
, m_PropertyName(propertyName)
|
||||
, m_FieldName(fieldName)
|
||||
{ }
|
||||
|
||||
ComponentWrapper* m_Component;
|
||||
std::string m_PropertyName;
|
||||
std::string m_FieldName;
|
||||
|
||||
public:
|
||||
// Return the integer value of an enum type key for this field
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
|
||||
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
|
||||
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
|
||||
void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
|
||||
|
||||
template <typename T>
|
||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
||||
operator const double&() { return m_Component->Field<double>(m_FieldName); }
|
||||
operator const float&() { return m_Component->Field<float>(m_FieldName); }
|
||||
operator const int&() { return m_Component->Field<int>(m_FieldName); }
|
||||
operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
|
||||
operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
|
||||
operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
|
||||
operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
|
||||
operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
|
||||
|
||||
// Don't allow non-const references
|
||||
// If this wasn't deleted, the above overloads would still get called for some reason...
|
||||
template <
|
||||
typename T,
|
||||
typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
|
||||
>
|
||||
//operator T&() = delete;
|
||||
operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
|
||||
|
||||
// Value assignment
|
||||
template <typename T>
|
||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
// TODO: Pass by reference and rvalue (universal reference?)
|
||||
//template <typename T>
|
||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
||||
};
|
||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
};
|
||||
|
||||
struct FIELDLOL { }; // lol
|
||||
|
||||
template <typename T>
|
||||
struct FieldBase : FIELDLOL
|
||||
{
|
||||
FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
||||
: Proxy(Proxy)
|
||||
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
||||
{ }
|
||||
|
||||
void SetAllDirty() { Proxy.SetAllDirty(); }
|
||||
|
||||
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
||||
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
||||
|
||||
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
||||
|
||||
T operator+() const { return +Data; }
|
||||
T operator-() const { return -Data; }
|
||||
T operator~() const { return ~Data; }
|
||||
|
||||
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
||||
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
||||
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
||||
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
||||
|
||||
operator const T&() const { return Data; }
|
||||
const T& operator*() const { return operator const T&(); }
|
||||
|
||||
protected:
|
||||
ComponentWrapper::SubscriptProxy Proxy;
|
||||
T& Data;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct Field : FieldBase<T>
|
||||
{
|
||||
using FieldBase<T>::FieldBase;
|
||||
using FieldBase<T>::operator=;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
||||
{
|
||||
using FieldBase<glm::vec3>::FieldBase;
|
||||
using FieldBase<glm::vec3>::operator=;
|
||||
|
||||
glm::vec3::value_type x() const { return Data.x; }
|
||||
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec3::value_type y() const { return Data.y; }
|
||||
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec3::value_type z() const { return Data.z; }
|
||||
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
||||
|
||||
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
||||
{
|
||||
//Field(glm::vec4& Data)
|
||||
// : FieldBase(Data)
|
||||
//{ }
|
||||
using FieldBase<glm::vec4>::FieldBase;
|
||||
using FieldBase<glm::vec4>::operator=;
|
||||
|
||||
glm::vec4::value_type x() const { return Data.x; }
|
||||
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec4::value_type y() const { return Data.y; }
|
||||
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec4::value_type z() const { return Data.z; }
|
||||
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
glm::vec4::value_type w() const { return Data.w; }
|
||||
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
||||
|
||||
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
|
||||
// A component wrapper that "owns" its data through a shared pointer
|
||||
struct SharedComponentWrapper : ComponentWrapper
|
||||
{
|
||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||
: ComponentWrapper(componentInfo, data.get())
|
||||
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
||||
, m_DataReference(data)
|
||||
{ }
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef DirtySet_h__
|
||||
#define DirtySet_h__
|
||||
|
||||
#include <set>
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
enum class DirtySetType
|
||||
{
|
||||
Transform,
|
||||
Network
|
||||
};
|
||||
|
||||
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
||||
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
||||
|
||||
#endif
|
||||
@@ -2,14 +2,14 @@
|
||||
#define EEntityDeleted_h__
|
||||
|
||||
#include "Event.h"
|
||||
#include "Entity.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct EntityDeleted : Event
|
||||
{
|
||||
EntityID DeletedEntity;
|
||||
EntityWrapper DeletedEntity;
|
||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||
bool Cascaded;
|
||||
};
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Transform
|
||||
{
|
||||
|
||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "System.h"
|
||||
#include "EEntityDeleted.h"
|
||||
|
||||
class TransformSystem : public System
|
||||
{
|
||||
public:
|
||||
TransformSystem(SystemParams params);
|
||||
|
||||
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||
|
||||
static int RecalculatedPositions;
|
||||
static int RecalculatedOrientations;
|
||||
static int RecalculatedScales;
|
||||
|
||||
private:
|
||||
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
||||
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
||||
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
||||
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
||||
|
||||
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
// Delete a component off an entity
|
||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||
// Get all components of the specified type
|
||||
const ComponentPool* GetComponents(const std::string& componentType);
|
||||
ComponentPool* GetComponents(const std::string& componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
// Change the parent of an entity
|
||||
|
||||
@@ -30,7 +30,7 @@ public:
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||
virtual void Reset();
|
||||
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||
@@ -358,7 +358,7 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||
assaultDashCoolDownTimer -= dt;
|
||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct DirectionalLightJob : RenderJob
|
||||
@@ -16,7 +16,7 @@ struct DirectionalLightJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(TransformSystem::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||
Intensity = (double)directionalLightComponent["Intensity"];
|
||||
|
||||
@@ -18,17 +18,17 @@ struct ExplosionEffectJob : ModelJob
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
||||
{
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||
Reverse = (bool)explosionEffectComponent["Reverse"];
|
||||
ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
||||
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
||||
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
||||
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
|
||||
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
||||
};
|
||||
|
||||
glm::vec3 ExplosionOrigin;
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "Skeleton.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "BlendTree.h"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct PointLightJob : RenderJob
|
||||
@@ -16,7 +16,7 @@ struct PointLightJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||
Position = glm::vec4(TransformSystem::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||
Color = (glm::vec4)pointLightComponent["Color"];
|
||||
Radius = (double)pointLightComponent["Radius"];
|
||||
Intensity = (double)pointLightComponent["Intensity"];
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "ModelJob.h"
|
||||
#include "Renderer.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
#include "../Core/Octree.h"
|
||||
#include "../Collision/EntityAABB.h"
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
@@ -37,7 +37,7 @@ struct SpriteJob : RenderJob
|
||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
||||
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
Position = TransformSystem::AbsolutePosition(world, cSprite.EntityID);
|
||||
Depth = 0;
|
||||
if (depthSorted) {
|
||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||
@@ -50,7 +50,7 @@ struct SpriteJob : RenderJob
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
|
||||
glm::vec3 scale = Transform::AbsoluteScale(world, cSprite.EntityID);
|
||||
glm::vec3 scale = TransformSystem::AbsoluteScale(world, cSprite.EntityID);
|
||||
|
||||
if((bool)cSprite["KeepRatio"] == true) {
|
||||
if(scale.y >= scale.x) {
|
||||
|
||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
Matrix = matrix;
|
||||
Color = (glm::vec4)textComponent["Color"];
|
||||
Content = (std::string)textComponent["Content"];
|
||||
Color = (const glm::vec4&)textComponent["Color"];
|
||||
Content = (const std::string&)textComponent["Content"];
|
||||
Resource = font;
|
||||
|
||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "../Engine/Core/EventBroker.h"
|
||||
#include "../Engine/Core/ResourceManager.h"
|
||||
#include "../Engine/Core/ConfigFile.h"
|
||||
#include "../Engine/Core/Transform.h"
|
||||
#include "../Engine/Core/TransformSystem.h"
|
||||
#include "../Engine/Sound/Sound.h"
|
||||
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define AmmoPickupSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPickupSpawned.h"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ECaptured.h"
|
||||
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define DamageIndicatorSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
|
||||
@@ -12,8 +12,8 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||
(double&)component["Time"] += dt;
|
||||
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||
(Field<double>)component["Time"] += dt;
|
||||
(Field<glm::vec3>)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||
|
||||
}
|
||||
};
|
||||
@@ -2,7 +2,7 @@
|
||||
#define PickupSpawnSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPickupSpawned.h"
|
||||
|
||||
@@ -1,6 +1,25 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
|
||||
|
||||
//struct FSubscriptProxy
|
||||
// {
|
||||
// friend struct ComponentWrapper;
|
||||
// FSubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||
// : m_Component(component)
|
||||
// , m_FieldName(fieldName)
|
||||
// { }
|
||||
|
||||
// ComponentWrapper* m_Component;
|
||||
// std::string m_FieldName;
|
||||
|
||||
// public:
|
||||
// template <typename T>
|
||||
// operator Field<T>() { return Field<T>(m_Component->Field<T>(m_FieldName)); }
|
||||
|
||||
// };
|
||||
|
||||
class RaptorCopterSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
@@ -9,9 +28,11 @@ public:
|
||||
, PureSystem("RaptorCopter")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
||||
ComponentWrapper& cTransform = entity["Transform"];
|
||||
//FSubscriptProxy subOri(&cTransform, "Orientation");
|
||||
//Field<glm::vec3> orientation = subOri;
|
||||
(glm::vec3&)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"];
|
||||
}
|
||||
};
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "GLM.h"
|
||||
#include "Core/System.h"
|
||||
#include "Events/ESpawnerSpawn.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/EntityFile.h"
|
||||
|
||||
class SpawnerSystem : public System
|
||||
|
||||
@@ -270,7 +270,8 @@ private:
|
||||
EntityWrapper thirdPersonAttachment;
|
||||
for (auto& attachment : weaponAttachments) {
|
||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
||||
Field<std::string> weaponType = cWeaponAttachment["Weapon"];
|
||||
if (*weaponType == m_ComponentType) {
|
||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||
firstPersonAttachment = attachment;
|
||||
|
||||
@@ -151,9 +151,9 @@ bool RayVsModel(const Ray& ray,
|
||||
const glm::mat4& modelMatrix)
|
||||
{
|
||||
for (int i = 0; i < modelIndices.size();) {
|
||||
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
if (RayVsTriangle(ray, v0, v1, v2)) {
|
||||
return true;
|
||||
}
|
||||
@@ -204,9 +204,9 @@ bool RayVsModel(const Ray& ray,
|
||||
outDistance = INFINITY;
|
||||
bool hit = false;
|
||||
for (int i = 0; i < modelIndices.size();) {
|
||||
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
float dist = outDistance;
|
||||
float u;
|
||||
float v;
|
||||
@@ -565,9 +565,9 @@ Output AABBvsTriangles(const AABB& box,
|
||||
glm::vec3 originalBoxVelocity(boxVelocity);
|
||||
for (int i = 0; i < modelIndices.size(); ) {
|
||||
std::array<glm::vec3, 3> triVertices = {
|
||||
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
|
||||
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
|
||||
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
|
||||
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
|
||||
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
|
||||
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
|
||||
};
|
||||
glm::vec3 outVec;
|
||||
bool collideWithGround = isOnGround;
|
||||
@@ -655,9 +655,9 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
|
||||
AABB modelSpaceBox;
|
||||
if (entity.HasComponent("AABB") && !takeModelBox) {
|
||||
ComponentWrapper& cAABB = entity["AABB"];
|
||||
modelSpaceBox = EntityAABB::FromOriginSize((glm::vec3)cAABB["Origin"], (glm::vec3)cAABB["Size"]);
|
||||
modelSpaceBox = EntityAABB::FromOriginSize((const glm::vec3&)cAABB["Origin"], (const glm::vec3&)cAABB["Size"]);
|
||||
} else if (entity.HasComponent("Model")) {
|
||||
std::string res = entity["Model"]["Resource"];
|
||||
const std::string& res = entity["Model"]["Resource"];
|
||||
if (res.empty()) {
|
||||
return boost::none;
|
||||
}
|
||||
@@ -674,7 +674,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
|
||||
return boost::none;
|
||||
}
|
||||
|
||||
glm::mat4 modelMat = Transform::AbsoluteTransformation(entity);
|
||||
glm::mat4 modelMat = TransformSystem::ModelMatrix(entity);
|
||||
glm::vec3 mini(INFINITY);
|
||||
glm::vec3 maxi(-INFINITY);
|
||||
glm::vec3 maxCorner = modelSpaceBox.MaxCorner();
|
||||
@@ -685,7 +685,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
|
||||
corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
|
||||
corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
|
||||
corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
|
||||
corner = Transform::TransformPoint(corner, modelMat);
|
||||
corner = TransformSystem::TransformPoint(corner, modelMat);
|
||||
mini = glm::min(mini, corner);
|
||||
maxi = glm::max(maxi, corner);
|
||||
}
|
||||
@@ -703,7 +703,7 @@ boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity)
|
||||
if (!modelBox) {
|
||||
return boost::none;
|
||||
}
|
||||
bool isRandom = (bool)entity["ExplosionEffect"]["Randomness"];
|
||||
Field<bool> isRandom = entity["ExplosionEffect"]["Randomness"];
|
||||
float random = isRandom ? (float)(double)entity["ExplosionEffect"]["RandomnessScalar"] : 0;
|
||||
glm::vec3 origin = (glm::vec3)entity["ExplosionEffect"]["ExplosionOrigin"];
|
||||
glm::vec3 randomVel = (glm::vec3)entity["ExplosionEffect"]["Velocity"];
|
||||
@@ -741,7 +741,7 @@ boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<Enti
|
||||
continue;
|
||||
}
|
||||
float u, v;
|
||||
if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, Transform::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
|
||||
if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, TransformSystem::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
|
||||
outIntersectPos = ray.Origin() + outDistance * ray.Direction();
|
||||
return entityBox;
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
continue;
|
||||
}
|
||||
float u, v;
|
||||
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
||||
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, TransformSystem::ModelMatrix(boxB.Entity), dist, u, v);
|
||||
} else {
|
||||
hit = Collision::RayVsAABB(ray, boxB, dist);
|
||||
}
|
||||
@@ -58,12 +58,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
//TODO: Perhaps this should be done slightly more properly.
|
||||
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
||||
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
||||
(glm::vec3&)cTransform["Position"] += resolve;
|
||||
(Field<glm::vec3>)cTransform["Position"] += resolve;
|
||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||
if (resolve.y > 0) {
|
||||
everHitTheGround = true;
|
||||
(bool)cPhysics["IsOnGround"] = true;
|
||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
||||
cPhysics["IsOnGround"] = true;
|
||||
((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -82,7 +82,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
|
||||
if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
|
||||
// Here we know boxB is a entity with Collideable, AABB, and Model.
|
||||
if (!((bool)boxB.Entity["Model"]["Visible"])) {
|
||||
if (!((const bool&)boxB.Entity["Model"]["Visible"])) {
|
||||
// Don't collide against invisible models.
|
||||
continue;
|
||||
}
|
||||
@@ -93,14 +93,14 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
continue;
|
||||
}
|
||||
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
|
||||
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(boxB.Entity);
|
||||
|
||||
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
|
||||
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
||||
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
||||
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
||||
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
|
||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||
(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
|
||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||
cPhysics["Velocity"] = inOutVelocity;
|
||||
if (isOnGround) {
|
||||
@@ -110,12 +110,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
}
|
||||
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
||||
//Enter here if boxB has no Model.
|
||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||
(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
|
||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||
if (resolutionVector.y > 0) {
|
||||
everHitTheGround = true;
|
||||
(bool)cPhysics["IsOnGround"] = true;
|
||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
||||
((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
|
||||
if (triggerEntity.HasComponent("Model")) {
|
||||
try {
|
||||
triggerModel = ResourceManager::Load<RawModel, true>(triggerEntity["Model"]["Resource"]);
|
||||
triggerModelMat = Transform::ModelMatrix(triggerEntity);
|
||||
triggerModelMat = TransformSystem::ModelMatrix(triggerEntity);
|
||||
} catch (const std::exception&) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,17 @@
|
||||
#include "Core/ComponentPool.h"
|
||||
|
||||
ComponentPoolForwardIterator::ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
|
||||
: m_ComponentPool(pool)
|
||||
, m_ComponentInfo(pool->m_ComponentInfo)
|
||||
, m_MemoryPoolIterator(begin)
|
||||
, m_MemoryPoolEnd(end)
|
||||
{ }
|
||||
|
||||
ComponentWrapper ComponentPoolForwardIterator::operator*() const
|
||||
{
|
||||
char* data = &(*m_MemoryPoolIterator);
|
||||
ComponentWrapper wrapper(m_ComponentInfo, data);
|
||||
EntityID entity = *reinterpret_cast<EntityID*>(data);
|
||||
ComponentWrapper wrapper(m_ComponentInfo, data, &m_ComponentPool->m_DirtySet[entity], m_ComponentPool->m_World);
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
@@ -44,7 +52,7 @@ ComponentPool::ComponentPool(const ComponentPool& other)
|
||||
// Duplicate strings
|
||||
for (auto& name : m_ComponentInfo.StringFields) {
|
||||
for (auto& c : *this) {
|
||||
std::string& val = c[name];
|
||||
Field<std::string> val = c[name];
|
||||
ComponentWrapper::SolidifyStrings(c);
|
||||
}
|
||||
}
|
||||
@@ -71,7 +79,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
|
||||
memcpy(data, &entity, sizeof(EntityID));
|
||||
|
||||
m_EntityToComponent[entity] = data;
|
||||
ComponentWrapper component(m_ComponentInfo, data);
|
||||
ComponentWrapper component(m_ComponentInfo, data, &m_DirtySet[entity], m_World);
|
||||
|
||||
// Copy defaults
|
||||
memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
|
||||
@@ -82,7 +90,9 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
|
||||
|
||||
ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
|
||||
{
|
||||
return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
|
||||
auto data = m_EntityToComponent.at(ent);
|
||||
auto bitField = &m_DirtySet[ent];
|
||||
return ComponentWrapper(m_ComponentInfo, data, bitField, m_World);
|
||||
}
|
||||
|
||||
bool ComponentPool::KnowsEntity(EntityID ent)
|
||||
@@ -95,16 +105,17 @@ void ComponentPool::Delete(ComponentWrapper& wrapper)
|
||||
ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
|
||||
m_EntityToComponent.erase(wrapper.EntityID);
|
||||
m_Pool.Free(wrapper.Data - sizeof(EntityID));
|
||||
m_DirtySet.erase(wrapper.EntityID);
|
||||
}
|
||||
|
||||
ComponentPool::iterator ComponentPool::begin() const
|
||||
ComponentPool::iterator ComponentPool::begin()
|
||||
{
|
||||
return iterator(m_ComponentInfo, m_Pool.begin(), m_Pool.end());
|
||||
return iterator(this, m_Pool.begin(), m_Pool.end());
|
||||
}
|
||||
|
||||
ComponentPool::iterator ComponentPool::end() const
|
||||
ComponentPool::iterator ComponentPool::end()
|
||||
{
|
||||
return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
|
||||
return iterator(this, m_Pool.end(), m_Pool.end());
|
||||
}
|
||||
|
||||
size_t ComponentPool::size() const
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
#include "Core/World.h"
|
||||
#include "Core/ComponentWrapper.h"
|
||||
|
||||
ComponentWrapper::ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world)
|
||||
: Info(componentInfo)
|
||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
||||
, Data(data + componentInfo.GetHeaderSize())
|
||||
, DirtyBitField(dirtyBitField)
|
||||
, m_World(world)
|
||||
{}
|
||||
|
||||
ComponentInfo::EnumType ComponentWrapper::Enum(const char* fieldName, const char* enumKey)
|
||||
{
|
||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||
}
|
||||
|
||||
bool ComponentWrapper::Dirty(DirtySetType type, const std::string& fieldName)
|
||||
{
|
||||
if (DirtyBitField == nullptr) {
|
||||
return true;
|
||||
} else {
|
||||
auto& field = Info.Fields.at(fieldName);
|
||||
return DirtyBitField->operator[](type).count(field.Index) == 1;
|
||||
}
|
||||
}
|
||||
|
||||
void ComponentWrapper::SetDirty(DirtySetType type, const std::string& fieldName, bool dirty /* = true */)
|
||||
{
|
||||
if (DirtyBitField == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& field = Info.Fields.at(fieldName);
|
||||
if (dirty) {
|
||||
DirtyBitField->operator[](type).insert(field.Index);
|
||||
// Because parents affects children when altered, we also need to flag all children as dirty.
|
||||
if (type == DirtySetType::Transform && m_World != nullptr) {
|
||||
auto children = m_World->GetDirectChildren(EntityID);
|
||||
for (auto kv = children.first; kv != children.second; ++kv) {
|
||||
const auto& child = kv->second;
|
||||
if (m_World->HasComponent(child, Info.Name)) {
|
||||
m_World->GetComponent(child, Info.Name).SetDirty(DirtySetType::Transform, fieldName, true);
|
||||
if (fieldName == "Orientation" || fieldName == "Scale") {
|
||||
m_World->GetComponent(child, Info.Name).SetDirty(DirtySetType::Transform, "Position", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
DirtyBitField->operator[](type).erase(field.Index);
|
||||
}
|
||||
}
|
||||
|
||||
void ComponentWrapper::SetAllDirty(const std::string& fieldName, bool dirty /* = true */)
|
||||
{
|
||||
for (auto& kv : *DirtyBitField) {
|
||||
SetDirty(kv.first, fieldName);
|
||||
}
|
||||
}
|
||||
@@ -125,6 +125,7 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
|
||||
auto modelGroup = modelGroupParticle->getModelGroupTerm();
|
||||
|
||||
// <xs:element...
|
||||
unsigned char fieldIndex = 0;
|
||||
unsigned int fieldOffset = 0;
|
||||
auto particles = modelGroup->getParticles();
|
||||
for (unsigned int i = 0; i < particles->size(); ++i) {
|
||||
@@ -182,12 +183,14 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
|
||||
auto& field = compInfo.Fields[name];
|
||||
field.Name = name;
|
||||
field.Type = effectiveType;
|
||||
field.Index = fieldIndex;
|
||||
field.Offset = fieldOffset;
|
||||
field.Stride = stride;
|
||||
compInfo.FieldsInOrder.push_back(name);
|
||||
if (field.Type == "string") {
|
||||
compInfo.StringFields.push_back(name);
|
||||
}
|
||||
fieldIndex += 1;
|
||||
fieldOffset += stride;
|
||||
}
|
||||
|
||||
|
||||
+118
-59
@@ -1,103 +1,162 @@
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
|
||||
glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
|
||||
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
|
||||
std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
|
||||
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
|
||||
std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
|
||||
|
||||
int TransformSystem::RecalculatedPositions = 0;
|
||||
int TransformSystem::RecalculatedOrientations = 0;
|
||||
int TransformSystem::RecalculatedScales = 0;
|
||||
|
||||
TransformSystem::TransformSystem(SystemParams params)
|
||||
: System(params)
|
||||
{
|
||||
glm::mat4 t = glm::mat4(1.f);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
|
||||
}
|
||||
|
||||
while (entity.Valid()) {
|
||||
t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
|
||||
entity = entity.Parent();
|
||||
bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
|
||||
{
|
||||
// Clean up deleted entity
|
||||
PositionCache.erase(e.DeletedEntity);
|
||||
OrientationCache.erase(e.DeletedEntity);
|
||||
ScaleCache.erase(e.DeletedEntity);
|
||||
MatrixCache.erase(e.DeletedEntity);
|
||||
return true;
|
||||
}
|
||||
|
||||
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
|
||||
//{
|
||||
// glm::mat4 t = glm::mat4(1.f);
|
||||
//
|
||||
// while (entity.Valid()) {
|
||||
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
|
||||
// entity = entity.Parent();
|
||||
// }
|
||||
//
|
||||
// return t;
|
||||
//}
|
||||
|
||||
glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
|
||||
{
|
||||
return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
|
||||
{
|
||||
if (!entity.Valid()) {
|
||||
return glm::vec3();
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
|
||||
{
|
||||
return AbsolutePosition(entity.World, entity.ID);
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
|
||||
{
|
||||
glm::vec3 position;
|
||||
|
||||
while (entity != EntityID_Invalid) {
|
||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
||||
EntityID parent = world->GetParent(entity);
|
||||
position += Transform::AbsoluteScale(world, parent) * (Transform::AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"]);
|
||||
entity = parent;
|
||||
auto cacheIt = PositionCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
|
||||
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate position
|
||||
glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
|
||||
// Cache it
|
||||
PositionCache[entity] = position;
|
||||
RecalculatedPositions++;
|
||||
// Unset dirty flag
|
||||
cTransformPosition.SetDirty(DirtySetType::Transform, false);
|
||||
return position;
|
||||
}
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity)
|
||||
glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
|
||||
{
|
||||
glm::vec3 orientation;
|
||||
|
||||
while (entity.Valid()) {
|
||||
ComponentWrapper transform = entity["Transform"];
|
||||
orientation += (glm::vec3)transform["Orientation"];
|
||||
orientation += (Field<glm::vec3>)transform["Orientation"];
|
||||
entity = entity.Parent();
|
||||
}
|
||||
|
||||
return orientation;
|
||||
}
|
||||
|
||||
glm::quat Transform::AbsoluteOrientation(EntityWrapper entity)
|
||||
glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
|
||||
{
|
||||
return AbsoluteOrientation(entity.World, entity.ID);
|
||||
return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
|
||||
glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
|
||||
{
|
||||
glm::quat orientation;
|
||||
|
||||
while (entity != EntityID_Invalid) {
|
||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
||||
orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation;
|
||||
entity = world->GetParent(entity);
|
||||
if (!entity.Valid()) {
|
||||
return glm::quat();
|
||||
}
|
||||
|
||||
return orientation;
|
||||
auto cacheIt = OrientationCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
|
||||
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate orientation
|
||||
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
|
||||
// Cache it
|
||||
OrientationCache[entity] = orientation;
|
||||
RecalculatedOrientations++;
|
||||
// Unset dirty flag
|
||||
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
|
||||
return orientation;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsoluteScale(EntityWrapper entity)
|
||||
glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
|
||||
{
|
||||
return AbsoluteScale(entity.World, entity.ID);
|
||||
return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
|
||||
glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
|
||||
{
|
||||
glm::vec3 scale(1.f);
|
||||
|
||||
while (entity != EntityID_Invalid) {
|
||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
||||
scale *= (glm::vec3)transform["Scale"];
|
||||
entity = world->GetParent(entity);
|
||||
if (!entity.Valid()) {
|
||||
return glm::vec3(1.f);
|
||||
}
|
||||
|
||||
return scale;
|
||||
auto cacheIt = ScaleCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
|
||||
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate scale
|
||||
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
|
||||
// Cache it
|
||||
ScaleCache[entity] = scale;
|
||||
RecalculatedPositions++;
|
||||
// Unset dirty flag
|
||||
cTransformScale.SetDirty(DirtySetType::Transform, false);
|
||||
return scale;
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
|
||||
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
|
||||
{
|
||||
return ModelMatrix(entity.ID, entity.World);
|
||||
return ModelMatrix(EntityWrapper(world, entityID));
|
||||
}
|
||||
|
||||
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
|
||||
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
|
||||
{
|
||||
return AbsoluteTransformation(EntityWrapper(world, entity));
|
||||
|
||||
//glm::vec3 position = Transform::AbsolutePosition(world, entity);
|
||||
//glm::quat orientation = Transform::AbsoluteOrientation(world, entity);
|
||||
//glm::vec3 scale = Transform::AbsoluteScale(world, entity);
|
||||
|
||||
//glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
|
||||
//return modelMatrix;
|
||||
auto cacheIt = MatrixCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
|
||||
if (cacheIt != MatrixCache.end() && !isDirty) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
|
||||
MatrixCache[entity] = matrix;
|
||||
return matrix;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
|
||||
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
|
||||
{
|
||||
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
|
||||
}
|
||||
@@ -0,0 +1,162 @@
|
||||
#include "Core/TransformSystem.h"
|
||||
|
||||
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
|
||||
std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
|
||||
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
|
||||
std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
|
||||
|
||||
int TransformSystem::RecalculatedPositions = 0;
|
||||
int TransformSystem::RecalculatedOrientations = 0;
|
||||
int TransformSystem::RecalculatedScales = 0;
|
||||
|
||||
TransformSystem::TransformSystem(SystemParams params)
|
||||
: System(params)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
|
||||
}
|
||||
|
||||
bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
|
||||
{
|
||||
// Clean up deleted entity
|
||||
PositionCache.erase(e.DeletedEntity);
|
||||
OrientationCache.erase(e.DeletedEntity);
|
||||
ScaleCache.erase(e.DeletedEntity);
|
||||
MatrixCache.erase(e.DeletedEntity);
|
||||
return true;
|
||||
}
|
||||
|
||||
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
|
||||
//{
|
||||
// glm::mat4 t = glm::mat4(1.f);
|
||||
//
|
||||
// while (entity.Valid()) {
|
||||
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
|
||||
// entity = entity.Parent();
|
||||
// }
|
||||
//
|
||||
// return t;
|
||||
//}
|
||||
|
||||
glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
|
||||
{
|
||||
return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
|
||||
{
|
||||
if (!entity.Valid()) {
|
||||
return glm::vec3();
|
||||
}
|
||||
|
||||
auto cacheIt = PositionCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
|
||||
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate position
|
||||
glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
|
||||
// Cache it
|
||||
PositionCache[entity] = position;
|
||||
RecalculatedPositions++;
|
||||
// Unset dirty flag
|
||||
cTransformPosition.SetDirty(DirtySetType::Transform, false);
|
||||
return position;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
|
||||
{
|
||||
glm::vec3 orientation;
|
||||
|
||||
while (entity.Valid()) {
|
||||
ComponentWrapper transform = entity["Transform"];
|
||||
orientation += (Field<glm::vec3>)transform["Orientation"];
|
||||
entity = entity.Parent();
|
||||
}
|
||||
|
||||
return orientation;
|
||||
}
|
||||
|
||||
glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
|
||||
{
|
||||
return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
|
||||
{
|
||||
if (!entity.Valid()) {
|
||||
return glm::quat();
|
||||
}
|
||||
|
||||
auto cacheIt = OrientationCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
|
||||
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate orientation
|
||||
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
|
||||
// Cache it
|
||||
OrientationCache[entity] = orientation;
|
||||
RecalculatedOrientations++;
|
||||
// Unset dirty flag
|
||||
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
|
||||
return orientation;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
|
||||
{
|
||||
return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
|
||||
{
|
||||
if (!entity.Valid()) {
|
||||
return glm::vec3(1.f);
|
||||
}
|
||||
|
||||
auto cacheIt = ScaleCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
|
||||
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate scale
|
||||
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
|
||||
// Cache it
|
||||
ScaleCache[entity] = scale;
|
||||
RecalculatedPositions++;
|
||||
// Unset dirty flag
|
||||
cTransformScale.SetDirty(DirtySetType::Transform, false);
|
||||
return scale;
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
|
||||
{
|
||||
return ModelMatrix(EntityWrapper(world, entityID));
|
||||
}
|
||||
|
||||
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
|
||||
{
|
||||
//auto cacheIt = MatrixCache.find(entity);
|
||||
//ComponentWrapper cTransform = entity["Transform"];
|
||||
//bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
|
||||
//if (cacheIt != MatrixCache.end() && !isDirty && false) {
|
||||
// return cacheIt->second;
|
||||
//} else {
|
||||
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
|
||||
// MatrixCache[entity] = matrix;
|
||||
return matrix;
|
||||
//}
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
|
||||
{
|
||||
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
|
||||
}
|
||||
@@ -13,8 +13,8 @@ void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
|
||||
return;
|
||||
}
|
||||
|
||||
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]);
|
||||
entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance;
|
||||
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (const glm::vec3&)m_Camera["Transform"]["Position"]);
|
||||
entity["Transform"]["Scale"] = (const glm::vec3&)cUniformScale["Scale"] * distance;
|
||||
}
|
||||
|
||||
bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
|
||||
|
||||
@@ -48,7 +48,7 @@ bool World::ValidEntity(EntityID entity) const
|
||||
void World::RegisterComponent(const ComponentInfo& ci)
|
||||
{
|
||||
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
|
||||
m_ComponentPools[ci.Name] = new ComponentPool(ci);
|
||||
m_ComponentPools[ci.Name] = new ComponentPool(ci, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
|
||||
}
|
||||
}
|
||||
|
||||
const ComponentPool* World::GetComponents(const std::string& componentType)
|
||||
ComponentPool* World::GetComponents(const std::string& componentType)
|
||||
{
|
||||
auto it = m_ComponentPools.find(componentType);
|
||||
return (it != m_ComponentPools.end()) ? it->second : nullptr;
|
||||
@@ -223,7 +223,7 @@ void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/)
|
||||
|
||||
if (m_EventBroker != nullptr) {
|
||||
Events::EntityDeleted e;
|
||||
e.DeletedEntity = entity;
|
||||
e.DeletedEntity = EntityWrapper(this, entity);
|
||||
e.Cascaded = cascaded;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
@@ -381,6 +381,10 @@ bool EditorGUI::drawComponentField(ComponentWrapper& c, const ComponentInfo::Fie
|
||||
ImGui::TextDisabled(field.Type.c_str());
|
||||
}
|
||||
|
||||
if (dirty) {
|
||||
c[field.Name].SetAllDirty();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
|
||||
return dirty;
|
||||
|
||||
@@ -52,7 +52,7 @@ void EditorRenderSystem::Update(double dt)
|
||||
}
|
||||
|
||||
EntityWrapper entity(m_World, cModel.EntityID);
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
||||
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(entity.ID, entity.World);
|
||||
for (auto matGroup : model->MaterialGroups()) {
|
||||
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f, false, false);
|
||||
if (cModel["Transparent"]) {
|
||||
|
||||
@@ -75,20 +75,20 @@ void EditorSystem::Update(double dt)
|
||||
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
|
||||
return;
|
||||
}
|
||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
|
||||
(Field<glm::vec3>)m_Widget["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_CurrentSelection);
|
||||
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
||||
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
|
||||
m_Widget["Transform"]["Orientation"] = TransformSystem::AbsoluteOrientationEuler(m_CurrentSelection);
|
||||
} else {
|
||||
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
|
||||
m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
|
||||
}
|
||||
}
|
||||
m_EditorWorldSystemPipeline->Update(actualDelta);
|
||||
|
||||
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
|
||||
glm::vec3& ori = cameraTransform["Orientation"];
|
||||
ori.x = m_EditorCameraInputController->Rotation().x;
|
||||
ori.y = m_EditorCameraInputController->Rotation().y;
|
||||
glm::vec3& pos = cameraTransform["Position"];
|
||||
Field<glm::vec3> ori = cameraTransform["Orientation"];
|
||||
ori.x(m_EditorCameraInputController->Rotation().x);
|
||||
ori.y(m_EditorCameraInputController->Rotation().y);
|
||||
Field<glm::vec3> pos = cameraTransform["Position"];
|
||||
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,7 @@ void EditorSystem::Enable()
|
||||
eSetCamera.CameraEntity = m_EditorCamera;
|
||||
m_EventBroker->Publish(eSetCamera);
|
||||
if (m_ActualCamera.Valid()) {
|
||||
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
|
||||
(Field<glm::vec3>)m_EditorCamera["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_ActualCamera);
|
||||
}
|
||||
|
||||
// Pause the world we're editing
|
||||
@@ -213,19 +213,19 @@ bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
|
||||
glm::vec3 parentScale(1.f);
|
||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||
if (parent.Valid()) {
|
||||
parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent));
|
||||
parentScale = Transform::AbsoluteScale(parent);
|
||||
parentOrientation = glm::inverse(TransformSystem::AbsoluteOrientation(parent));
|
||||
parentScale = TransformSystem::AbsoluteScale(parent);
|
||||
}
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation / parentScale;
|
||||
(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation / parentScale;
|
||||
} else if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
||||
glm::vec3 parentScale(1.f);
|
||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||
if (parent.Valid()) {
|
||||
parentScale = Transform::AbsoluteScale(parent);
|
||||
parentScale = TransformSystem::AbsoluteScale(parent);
|
||||
}
|
||||
glm::quat selectionOri = glm::quat((glm::vec3)m_CurrentSelection["Transform"]["Orientation"]);
|
||||
glm::vec3 localTranslation = selectionOri * e.Translation / parentScale;
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += localTranslation;
|
||||
(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += localTranslation;
|
||||
}
|
||||
m_EditorGUI->SetDirty(m_CurrentSelection);
|
||||
}
|
||||
@@ -312,7 +312,7 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
|
||||
break;
|
||||
}
|
||||
|
||||
m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
m_Widget["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
}
|
||||
|
||||
bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
|
||||
|
||||
@@ -627,8 +627,8 @@ void Client::sendLocalPlayerTransform()
|
||||
Packet packet(MessageType::PlayerTransform, m_SendPacketID);
|
||||
|
||||
ComponentWrapper cTransform = m_LocalPlayer["Transform"];
|
||||
glm::vec3& position = cTransform["Position"];
|
||||
glm::vec3& orientation = cTransform["Orientation"];
|
||||
const glm::vec3& position = cTransform["Position"];
|
||||
const glm::vec3& orientation = cTransform["Orientation"];
|
||||
packet.WritePrimitive(position.x);
|
||||
packet.WritePrimitive(position.y);
|
||||
packet.WritePrimitive(position.z);
|
||||
|
||||
@@ -224,7 +224,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||
if (fieldInfo.Type == "string") {
|
||||
std::string& value = componentWrapper[componentField];
|
||||
const std::string& value = componentWrapper[componentField];
|
||||
packet.WriteString(value);
|
||||
} else {
|
||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||
@@ -268,7 +268,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||
if (fieldInfo.Type == "string") {
|
||||
std::string& value = componentWrapper[componentField];
|
||||
const std::string& value = componentWrapper[componentField];
|
||||
packet.WriteString(value);
|
||||
} else {
|
||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||
@@ -489,7 +489,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
|
||||
{
|
||||
if (!e.Cascaded) {
|
||||
Packet packet = Packet(MessageType::EntityDeleted);
|
||||
packet.WritePrimitive<EntityID>(e.DeletedEntity);
|
||||
packet.WritePrimitive<EntityID>(e.DeletedEntity.ID);
|
||||
reliableBroadcast(packet);
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -73,7 +73,8 @@ void AnimationSystem::UpdateAnimations(double dt)
|
||||
|
||||
Model* model;
|
||||
try {
|
||||
model = ResourceManager::Load<::Model, true>(modelEntity["Model"]["Resource"]);
|
||||
Field<std::string> res = modelEntity["Model"]["Resource"];
|
||||
model = ResourceManager::Load<::Model, true>(res);
|
||||
} catch (const std::exception&) {
|
||||
return;
|
||||
}
|
||||
@@ -89,23 +90,23 @@ void AnimationSystem::UpdateAnimations(double dt)
|
||||
continue;;
|
||||
}
|
||||
|
||||
double animationSpeed = (double)animationC["Speed"];
|
||||
double animationSpeed = (const double&)animationC["Speed"];
|
||||
|
||||
if((bool)animationC["Reverse"]) {
|
||||
if((const bool&)animationC["Reverse"]) {
|
||||
animationSpeed *= -1;
|
||||
}
|
||||
|
||||
|
||||
if ((bool)animationC["Play"]) {
|
||||
if ((const bool&)animationC["Play"]) {
|
||||
|
||||
double nextTime = (double)animationC["Time"] + animationSpeed * dt;
|
||||
if (!(bool)animationC["Loop"]) {
|
||||
double nextTime = (Field<double>)animationC["Time"] + animationSpeed * dt;
|
||||
if (!(Field<bool>)animationC["Loop"]) {
|
||||
if (nextTime > animation->Duration) {
|
||||
nextTime = animation->Duration;
|
||||
(bool&)animationC["Play"] = false;
|
||||
(Field<bool>)animationC["Play"] = false;
|
||||
} else if (nextTime < 0) {
|
||||
nextTime = 0;
|
||||
(bool&)animationC["Play"] = false;
|
||||
(Field<bool>)animationC["Play"] = false;
|
||||
}
|
||||
} else {
|
||||
if (nextTime > animation->Duration) {
|
||||
@@ -119,7 +120,7 @@ void AnimationSystem::UpdateAnimations(double dt)
|
||||
}
|
||||
}
|
||||
}
|
||||
(double&)animationC["Time"] = nextTime;
|
||||
(Field<double>)animationC["Time"] = nextTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -214,15 +215,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
if (entity.Valid()) {
|
||||
if (entity.HasComponent("Animation")) {
|
||||
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
|
||||
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
|
||||
(Field<bool>)entity["Animation"]["Reverse"] = e.Reverse;
|
||||
|
||||
if (e.Restart) {
|
||||
if (animation != nullptr) {
|
||||
if (e.Restart) {
|
||||
if (e.Reverse) {
|
||||
(double&)entity["Animation"]["Time"] = animation->Duration;
|
||||
(Field<double>)entity["Animation"]["Time"] = animation->Duration;
|
||||
} else {
|
||||
(double&)entity["Animation"]["Time"] = 0.0;
|
||||
(Field<double>)entity["Animation"]["Time"] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -260,15 +261,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
if (entity.Valid()) {
|
||||
if (entity.HasComponent("Animation")) {
|
||||
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
|
||||
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
|
||||
entity["Animation"]["Reverse"] = e.Reverse;
|
||||
|
||||
if (e.Restart) {
|
||||
if (animation != nullptr) {
|
||||
if (e.Restart) {
|
||||
if (e.Reverse) {
|
||||
(double&)entity["Animation"]["Time"] = animation->Duration;
|
||||
entity["Animation"]["Time"] = animation->Duration;
|
||||
} else {
|
||||
(double&)entity["Animation"]["Time"] = 0.0;
|
||||
entity["Animation"]["Time"] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -283,7 +284,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
|
||||
bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
|
||||
{
|
||||
EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity);
|
||||
EntityWrapper entity = e.DeletedEntity;
|
||||
|
||||
if (entity.HasComponent("Model")) {
|
||||
Model* model;
|
||||
|
||||
@@ -13,7 +13,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
|
||||
m_Root = new Node();
|
||||
m_Root->Entity = ModelEntity;
|
||||
m_Root->Name = ModelEntity.Name();
|
||||
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (double)ModelEntity["Animation"]["Time"], (bool)ModelEntity["Animation"]["Additive"]);
|
||||
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (const double&)ModelEntity["Animation"]["Time"], (const bool&)ModelEntity["Animation"]["Additive"]);
|
||||
m_Root->Parent = nullptr;
|
||||
m_Root->Type = NodeType::Animation;
|
||||
|
||||
@@ -23,9 +23,9 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
|
||||
m_Root->Name = ModelEntity.Name();
|
||||
m_Root->Parent = nullptr;
|
||||
m_Root->Type = NodeType::Blend;
|
||||
m_Root->Weight = (double)ModelEntity["Blend"]["Weight"];
|
||||
m_Root->SubTreeRoot = (bool)ModelEntity["Blend"]["SubTreeRoot"];
|
||||
(double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
|
||||
m_Root->Weight = (const double&)ModelEntity["Blend"]["Weight"];
|
||||
m_Root->SubTreeRoot = (const bool&)ModelEntity["Blend"]["SubTreeRoot"];
|
||||
ModelEntity["Blend"]["Weight"] = glm::clamp((const double&)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
|
||||
m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
|
||||
m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
|
||||
|
||||
@@ -117,7 +117,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
|
||||
Node* node = new Node();
|
||||
node->Entity = childEntity;
|
||||
node->Name = childEntity.Name();
|
||||
node->Pose = m_Skeleton->GetFrameBones(animation, (double)childEntity["Animation"]["Time"], (bool)childEntity["Animation"]["Additive"]);
|
||||
node->Pose = m_Skeleton->GetFrameBones(animation, (const double&)childEntity["Animation"]["Time"], (const bool&)childEntity["Animation"]["Additive"]);
|
||||
node->Parent = parentNode;
|
||||
node->Type = NodeType::Animation;
|
||||
return node;
|
||||
@@ -128,9 +128,9 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
|
||||
node->Name = childEntity.Name();
|
||||
node->Parent = parentNode;
|
||||
node->Type = NodeType::Blend;
|
||||
(double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0);
|
||||
node->Weight = (double)childEntity["Blend"]["Weight"];
|
||||
node->SubTreeRoot = (bool)childEntity["Blend"]["SubTreeRoot"];
|
||||
childEntity["Blend"]["Weight"] = glm::clamp((const double&)childEntity["Blend"]["Weight"], 0.0, 1.0);
|
||||
node->Weight = (const double&)childEntity["Blend"]["Weight"];
|
||||
node->SubTreeRoot = (const bool&)childEntity["Blend"]["SubTreeRoot"];
|
||||
//if (node->Weight < 1.f && node->Weight > 0.f) {
|
||||
node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
|
||||
node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
|
||||
@@ -210,7 +210,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
||||
|
||||
if (entity.Valid()) {
|
||||
if (entity.HasComponent("Blend")) {
|
||||
(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
|
||||
entity["Blend"]["Weight"] = blendInfo.Weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -225,7 +225,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
||||
|
||||
if (entity.Valid()) {
|
||||
if (entity.HasComponent("Animation")) {
|
||||
(bool&)entity["Animation"]["Play"] = true;
|
||||
entity["Animation"]["Play"] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -259,7 +259,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
||||
}
|
||||
|
||||
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
|
||||
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
|
||||
currentNode->Entity["Blend"]["Weight"] = weight;
|
||||
currentNode->Weight = weight;
|
||||
|
||||
lastNode = currentNode;
|
||||
@@ -322,7 +322,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
||||
}
|
||||
|
||||
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
|
||||
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
|
||||
currentNode->Entity["Blend"]["Weight"] = weight;
|
||||
currentNode->Weight = weight;
|
||||
|
||||
lastNode = currentNode;
|
||||
|
||||
@@ -55,13 +55,13 @@ void BoneAttachmentSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
|
||||
glm::vec3 angles = glm::eulerAngles(rotation);
|
||||
|
||||
if ((bool)entity["BoneAttachment"]["InheritPosition"]) {
|
||||
(glm::vec3&)entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
|
||||
entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
|
||||
}
|
||||
if ((bool)entity["BoneAttachment"]["InheritOrientation"]) {
|
||||
(glm::vec3&)entity["Transform"]["Orientation"] = angles;
|
||||
entity["Transform"]["Orientation"] = angles;
|
||||
}
|
||||
if ((bool)entity["BoneAttachment"]["InheritScale"]) {
|
||||
(glm::vec3&)entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
|
||||
entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
|
||||
float minScale = (float)(double)indicator["MinScale"];
|
||||
bool hasTeam = indicator["VisibleForSingleTeamOnly"];
|
||||
isIndicator = true;
|
||||
glm::vec3 pos = Transform::AbsolutePosition(entity);
|
||||
glm::vec3 pos = TransformSystem::AbsolutePosition(entity);
|
||||
|
||||
|
||||
EntityWrapper entityTeam;
|
||||
@@ -138,7 +138,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
|
||||
modelMatrix[3][2] = pos.z;
|
||||
modelMatrix[3][3] = 1.0f;
|
||||
|
||||
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(Transform::AbsoluteScale(entity));
|
||||
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(TransformSystem::AbsoluteScale(entity));
|
||||
glm::vec4 tmp = tranformationMatrix * glm::vec4(glm::vec3(0.5, 0.5, 0), 1.0f);
|
||||
glm::vec2 projectedTopRight = m_Camera->WorldToScreen(glm::vec3(tmp), m_Renderer->GetViewportSize());
|
||||
tmp = tranformationMatrix * glm::vec4(glm::vec3(-0.5, -0.5, 0), 1.0f);
|
||||
@@ -151,7 +151,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
|
||||
modelMatrix = tranformationMatrix;
|
||||
}
|
||||
else {
|
||||
modelMatrix = Transform::ModelMatrix(entity.ID, world);
|
||||
modelMatrix = TransformSystem::ModelMatrix(entity.ID, world);
|
||||
}
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
|
||||
}
|
||||
|
||||
// Hide things parented to local player if they have the HiddenFromLocalPlayer component
|
||||
bool outOfBodyExperience = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
|
||||
bool outOfBodyExperience = false; // ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
|
||||
if (
|
||||
(entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid())
|
||||
&& (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))
|
||||
@@ -250,7 +250,7 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
|
||||
|
||||
bool isShielded = m_World->HasComponent(cModel.EntityID, "Shielded") || m_World->HasComponent(cModel.EntityID, "Player");
|
||||
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(cModel.EntityID, m_World);
|
||||
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(cModel.EntityID, m_World);
|
||||
//Loop through all materialgroups of a model
|
||||
for (auto matGroup : model->MaterialGroups()) {
|
||||
//If the model has an explosioneffect component, we will add an explosioneffectjob
|
||||
@@ -422,7 +422,7 @@ void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World*
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
|
||||
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(textComponent.EntityID, world);
|
||||
std::shared_ptr<TextJob> textJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
|
||||
jobs.push_back(textJob);
|
||||
|
||||
@@ -440,8 +440,8 @@ void RenderSystem::Update(double dt)
|
||||
|
||||
// Update the current camera used for rendering
|
||||
if (m_CurrentCamera.Valid()) {
|
||||
m_Camera->SetPosition(Transform::AbsolutePosition(m_CurrentCamera));
|
||||
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
|
||||
m_Camera->SetPosition(TransformSystem::AbsolutePosition(m_CurrentCamera));
|
||||
m_Camera->SetOrientation(TransformSystem::AbsoluteOrientation(m_CurrentCamera));
|
||||
}
|
||||
|
||||
RenderScene scene;
|
||||
|
||||
@@ -119,7 +119,7 @@ void SoundManager::updateEmitters(double dt)
|
||||
if (!m_World->ValidEntity(m_World->GetParent(it->first))) {
|
||||
return;
|
||||
}
|
||||
glm::vec3 nextPos = Transform::AbsolutePosition(m_World, it->first);
|
||||
glm::vec3 nextPos = TransformSystem::AbsolutePosition(m_World, it->first);
|
||||
// Calculate velocity
|
||||
glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt;
|
||||
setSourcePos(it->second->ALsource, nextPos);
|
||||
@@ -129,8 +129,8 @@ void SoundManager::updateEmitters(double dt)
|
||||
setSoundProperties(it->second, &emitter);
|
||||
|
||||
// Path changed
|
||||
if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) {
|
||||
it->second->SoundResource = ResourceManager::Load<Sound>((std::string)emitter["FilePath"]);
|
||||
if (it->second->SoundResource->Path() != (const std::string&)emitter["FilePath"]) {
|
||||
it->second->SoundResource = ResourceManager::Load<Sound>((const std::string&)emitter["FilePath"]);
|
||||
if (it->second->SoundResource->Buffer() != 0) {
|
||||
playSound(it->second);
|
||||
}
|
||||
@@ -153,11 +153,11 @@ void SoundManager::updateListener(double dt)
|
||||
if (listener.IsChildOf(m_LocalPlayer) || listener == m_LocalPlayer) {
|
||||
glm::vec3 previousPos;
|
||||
alGetListener3f(AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
|
||||
glm::vec3 nextPos = Transform::AbsolutePosition(listener); // Get next (current) pos
|
||||
glm::vec3 nextPos = TransformSystem::AbsolutePosition(listener); // Get next (current) pos
|
||||
glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt; // Calculate velocity
|
||||
setListenerPos(nextPos);
|
||||
setListenerVel(velocity);
|
||||
setListenerOri(glm::eulerAngles(Transform::AbsoluteOrientation(listener)));
|
||||
setListenerOri(glm::eulerAngles(TransformSystem::AbsoluteOrientation(listener)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -238,14 +238,14 @@ bool SoundManager::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
|
||||
Source* source = createSource(e.FilePath);
|
||||
auto emitterID = m_World->CreateEntity();
|
||||
auto transform = m_World->AttachComponent(emitterID, "Transform");
|
||||
(glm::vec3&)transform["Position"] = e.Position;
|
||||
transform["Position"] = e.Position;
|
||||
auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
|
||||
(float&)(double)emitter["Gain"] = e.Gain;
|
||||
(float&)(double)emitter["Pitch"] = e.Pitch;
|
||||
(bool&)emitter["Loop"] = e.Loop;
|
||||
(float&)(double)emitter["MaxDistance"] = e.MaxDistance;
|
||||
(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
|
||||
(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
|
||||
emitter["Gain"] = e.Gain;
|
||||
emitter["Pitch"] = e.Pitch;
|
||||
emitter["Loop"] = e.Loop;
|
||||
emitter["MaxDistance"] = e.MaxDistance;
|
||||
emitter["RollOffFactor"] = e.RollOffFactor;
|
||||
emitter["ReferenceDistance"] = e.ReferenceDistance;
|
||||
source->Type = SoundType::SFX;
|
||||
m_Sources[emitterID] = source;
|
||||
playSound(source);
|
||||
@@ -279,8 +279,8 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
|
||||
}
|
||||
auto emitterChild = m_World->CreateEntity((*it).EntityID);
|
||||
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
|
||||
(bool&)emitter["Loop"] = true;
|
||||
(std::string&)emitter["FilePath"] = e.FilePath;
|
||||
emitter["Loop"] = true;
|
||||
emitter["FilePath"] = e.FilePath;
|
||||
m_World->AttachComponent(emitterChild, "Transform");
|
||||
Source* source = createSource(e.FilePath);
|
||||
source->Type = SoundType::BGM;
|
||||
@@ -301,8 +301,8 @@ bool SoundManager::OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e)
|
||||
}
|
||||
auto emitterChild = m_World->CreateEntity((*it).EntityID);
|
||||
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
|
||||
(bool&)emitter["Loop"] = false;
|
||||
(std::string&)emitter["FilePath"] = e.FilePath;
|
||||
emitter["Loop"] = false;
|
||||
emitter["FilePath"] = e.FilePath;
|
||||
m_World->AttachComponent(emitterChild, "Transform");
|
||||
Source* source = createSource(e.FilePath);
|
||||
source->Type = SoundType::Announcer;
|
||||
|
||||
@@ -127,6 +127,7 @@ Game::Game(int argc, char* argv[])
|
||||
// All systems with orderlevel 0 will be updated first.
|
||||
unsigned int updateOrderLevel = 0;
|
||||
m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<TransformSystem>(updateOrderLevel);
|
||||
++updateOrderLevel;
|
||||
m_SystemPipeline->AddSystem<SoundSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
|
||||
@@ -250,6 +251,13 @@ void Game::Tick()
|
||||
m_RenderFrame->Clear();
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
|
||||
//LOG_DEBUG("Recalculated positions: %i", TransformSystem::RecalculatedPositions);
|
||||
//LOG_DEBUG("Recalculated orientations: %i", TransformSystem::RecalculatedOrientations);
|
||||
//LOG_DEBUG("Recalculated scales: %i", TransformSystem::RecalculatedScales);
|
||||
TransformSystem::RecalculatedPositions = 0;
|
||||
TransformSystem::RecalculatedOrientations = 0;
|
||||
TransformSystem::RecalculatedScales = 0;
|
||||
}
|
||||
|
||||
int Game::parseArgs(int argc, char* argv[])
|
||||
|
||||
@@ -28,21 +28,21 @@ void AbilityCooldownHUDSystem::Update(double dt)
|
||||
//If we have a shield ability, we set the right icon
|
||||
abilityName = "ShieldAbility";
|
||||
if (entity.HasComponent("Sprite")) {
|
||||
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
|
||||
entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//If we do have a sprint ability, we change the icon
|
||||
abilityName = "SprintAbility";
|
||||
if (entity.HasComponent("Sprite")) {
|
||||
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
|
||||
entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//If we have a dash ability, we set the icon to the correct one.
|
||||
abilityName = "DashAbility";
|
||||
if (entity.HasComponent("Sprite")) {
|
||||
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
|
||||
entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ void AbilityCooldownHUDSystem::Update(double dt)
|
||||
|
||||
if (cooldownTextEntity.Valid()) {
|
||||
if (cooldownTextEntity.HasComponent("Text")) {
|
||||
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
|
||||
cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,11 +72,11 @@ void AmmoPickupSystem::SetPlayerAmmo(EntityWrapper &player, int ammoGain) {
|
||||
|
||||
PlayerClass playerClass = DetermineClass(player);
|
||||
if (playerClass == PlayerClass::Defender) {
|
||||
(int&)player["DefenderWeapon"]["Ammo"] = std::min((int)player["DefenderWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
|
||||
(Field<int>)player["DefenderWeapon"]["Ammo"] = std::min((int)player["DefenderWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
|
||||
} else if (playerClass == PlayerClass::Sniper) {
|
||||
(int&)player["SniperWeapon"]["Ammo"] = std::min((int)player["SniperWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
|
||||
(Field<int>)player["SniperWeapon"]["Ammo"] = std::min((int)player["SniperWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
|
||||
} else if (playerClass == PlayerClass::Assault) {
|
||||
(int&)player["AssaultWeapon"]["Ammo"] = std::min((int)player["AssaultWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
|
||||
(Field<int>)player["AssaultWeapon"]["Ammo"] = std::min((int)player["AssaultWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
|
||||
} else {
|
||||
//unknown class - ignore
|
||||
}
|
||||
|
||||
@@ -10,9 +10,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
|
||||
if (assaultEntity.HasComponent("Fill")) {
|
||||
EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault");
|
||||
if (parentWithAssaultBoost.Valid()) {
|
||||
(double&)assaultEntity["Fill"]["Percentage"] = 1.0;
|
||||
assaultEntity["Fill"]["Percentage"] = 1.0;
|
||||
} else {
|
||||
(double&)assaultEntity["Fill"]["Percentage"] = 0.0;
|
||||
assaultEntity["Fill"]["Percentage"] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,9 +21,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
|
||||
if (defenderEntity.HasComponent("Fill")) {
|
||||
EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender");
|
||||
if (parentWithAssaultBoost.Valid()) {
|
||||
(double&)defenderEntity["Fill"]["Percentage"] = 1.0;
|
||||
defenderEntity["Fill"]["Percentage"] = 1.0;
|
||||
} else {
|
||||
(double&)defenderEntity["Fill"]["Percentage"] = 0.0;
|
||||
defenderEntity["Fill"]["Percentage"] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -32,9 +32,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
|
||||
if (sniperEntity.HasComponent("Fill")) {
|
||||
EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper");
|
||||
if (parentWithAssaultBoost.Valid()) {
|
||||
(double&)sniperEntity["Fill"]["Percentage"] = 1.0;
|
||||
sniperEntity["Fill"]["Percentage"] = 1.0;
|
||||
} else {
|
||||
(double&)sniperEntity["Fill"]["Percentage"] = 0.0;
|
||||
sniperEntity["Fill"]["Percentage"] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,12 +68,12 @@ void CapturePointArrowHUDSystem::Update(double dt)
|
||||
|
||||
if(currentOwner != redTeamEnum) {
|
||||
//This capturePoint is not owned by the red team and is therefor an eligible target for red team
|
||||
glm::vec3 targetPos = Transform::AbsolutePosition(capturePointEntity);
|
||||
glm::vec3 targetPos = TransformSystem::AbsolutePosition(capturePointEntity);
|
||||
redTargets.insert(std::pair<int, glm::vec3>(capturePointID, targetPos));
|
||||
}
|
||||
if(currentOwner != blueTeamEnum) {
|
||||
//This capturePoint is not owned by the blue team and is therefor an eligible target for blue team
|
||||
glm::vec3 targetPos = Transform::AbsolutePosition(capturePointEntity);
|
||||
glm::vec3 targetPos = TransformSystem::AbsolutePosition(capturePointEntity);
|
||||
blueTargets.insert(std::pair<int, glm::vec3>(capturePointID, targetPos));
|
||||
}
|
||||
|
||||
@@ -155,16 +155,16 @@ void CapturePointArrowHUDSystem::Update(double dt)
|
||||
pos = m_BlueTeamCurrentTarget;
|
||||
}
|
||||
|
||||
glm::vec3& arrowOri = arrowEntity["Transform"]["Orientation"];
|
||||
glm::vec3 lookVector = glm::normalize(Transform::AbsolutePosition(arrowEntity) - pos); //Maybe should be player instead
|
||||
Field<glm::vec3> arrowOri = arrowEntity["Transform"]["Orientation"];
|
||||
glm::vec3 lookVector = glm::normalize(TransformSystem::AbsolutePosition(arrowEntity) - pos); //Maybe should be player instead
|
||||
float pitch = std::asin(-lookVector.y);
|
||||
float yaw = std::atan2(lookVector.x, lookVector.z);
|
||||
arrowOri.x = pitch;
|
||||
arrowOri.y = yaw;
|
||||
arrowOri.z = 0.f;
|
||||
arrowOri.x(pitch);
|
||||
arrowOri.y(yaw);
|
||||
arrowOri.z(0.f);
|
||||
EntityWrapper parent = arrowEntity.Parent();
|
||||
if (parent.Valid()) {
|
||||
arrowOri -= Transform::AbsoluteOrientationEuler(parent);
|
||||
arrowOri -= TransformSystem::AbsoluteOrientationEuler(parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -175,8 +175,8 @@ bool CapturePointArrowHUDSystem::OnCapturePointCaptured(Events::Captured& e)
|
||||
return 0;
|
||||
}
|
||||
|
||||
m_RedTeamCurrentTarget = Transform::AbsolutePosition(e.RedTeamNextCapturePoint);
|
||||
m_BlueTeamCurrentTarget = Transform::AbsolutePosition(e.BlueTeamNextCapturePoint);
|
||||
m_RedTeamCurrentTarget = TransformSystem::AbsolutePosition(e.RedTeamNextCapturePoint);
|
||||
m_BlueTeamCurrentTarget = TransformSystem::AbsolutePosition(e.BlueTeamNextCapturePoint);
|
||||
|
||||
m_InitialtargetsSet = true;
|
||||
return 0;
|
||||
|
||||
@@ -49,7 +49,8 @@ void CapturePointHUDSystem::Update(double dt)
|
||||
double currentCaptureTime = (double)entityCP["CapturePoint"]["CaptureTimer"];
|
||||
double progress = glm::abs(currentCaptureTime)/15.0;
|
||||
int currentCapturingTeam = currentCaptureTime > 0 ? redTeam : currentCaptureTime < 0 ? blueTeam : spectatorTeam;
|
||||
((glm::vec3&)entityHUD["Transform"]["Orientation"]).z = currentCapturingTeam == redTeam ? glm::half_pi<float>()+glm::pi<float>() : glm::half_pi<float>();
|
||||
Field<glm::vec3> orientation = entityHUD["Transform"]["Orientation"];
|
||||
orientation.z(currentCapturingTeam == redTeam ? glm::half_pi<float>()+glm::pi<float>() : glm::half_pi<float>());
|
||||
glm::vec4 fillColor = currentCapturingTeam == redTeam ? glm::vec4(1, 0.f, 0, 0.7f) : glm::vec4(0, 0.2f, 1, 0.7f);
|
||||
entityHUD["Fill"]["Color"] = fillColor;
|
||||
entityHUD["Fill"]["Percentage"] = progress;
|
||||
|
||||
@@ -233,14 +233,14 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
||||
}
|
||||
|
||||
void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner) {
|
||||
(bool&)capturePointModels["Model"]["Visible"] = isOwner;
|
||||
(Field<bool>)capturePointModels["Model"]["Visible"] = isOwner;
|
||||
for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform"))
|
||||
{
|
||||
if (capModel.HasComponent("Model")) {
|
||||
(bool&)capModel["Model"]["Visible"] = isOwner;
|
||||
(Field<bool>)capModel["Model"]["Visible"] = isOwner;
|
||||
}
|
||||
if (capModel.HasComponent("PointLight")) {
|
||||
(bool&)capModel["PointLight"]["Visible"] = isOwner;
|
||||
(Field<bool>)capModel["PointLight"]["Visible"] = isOwner;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,7 +87,7 @@ float DamageIndicatorSystem::CalculateAngle(EntityWrapper player, glm::vec3 enem
|
||||
auto enemyPlayerVector = glm::normalize(playerPosition - enemyPosition);
|
||||
|
||||
//get the rotationvector relative to the z-axis
|
||||
auto rotationVectorVec3 = glm::vec3(glm::toMat4(Transform::AbsoluteOrientation(player))*glm::vec4(0, 0, 1, 0));
|
||||
auto rotationVectorVec3 = glm::vec3(glm::toMat4(TransformSystem::AbsoluteOrientation(player))*glm::vec4(0, 0, 1, 0));
|
||||
//rotate the direction-vector 90 degrees to get the players side-vector
|
||||
auto playerSideVector = glm::vec3(glm::rotateY(rotationVectorVec3, 1.57f));
|
||||
|
||||
|
||||
@@ -2,19 +2,19 @@
|
||||
|
||||
void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
{
|
||||
double& delay = (double)component["Delay"];
|
||||
Field<double> delay = component["Delay"];
|
||||
if (delay > 0) {
|
||||
delay = std::max(0.0, delay - dt);
|
||||
}
|
||||
|
||||
if (delay <= 0) {
|
||||
double& timeSinceDeath = component["TimeSinceDeath"];
|
||||
timeSinceDeath += (double)component["Speed"] * dt;
|
||||
Field<double> timeSinceDeath = component["TimeSinceDeath"];
|
||||
timeSinceDeath += (Field<double>)component["Speed"] * dt;
|
||||
if (timeSinceDeath < 0) {
|
||||
timeSinceDeath = 0.0;
|
||||
}
|
||||
else if (timeSinceDeath >(double)component["ExplosionDuration"]) {
|
||||
timeSinceDeath = (double)component["ExplosionDuration"];
|
||||
else if (timeSinceDeath >(const double&)component["ExplosionDuration"]) {
|
||||
timeSinceDeath = (const double&)component["ExplosionDuration"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,19 +22,23 @@ void HealthHUDSystem::Update(double dt)
|
||||
if (entityIDParent.HasComponent("Health")) {
|
||||
|
||||
if (entity.HasComponent("Text")) {
|
||||
Field<double> health = entityIDParent["Health"]["Health"];
|
||||
Field<double> maxHealth = entityIDParent["Health"]["Health"];
|
||||
std::string s = "";
|
||||
s = s + std::to_string((int)(double)entityIDParent["Health"]["Health"]);
|
||||
s = s + std::to_string((int)health);
|
||||
s = s + "/";
|
||||
s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]);
|
||||
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
|
||||
//(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
|
||||
s = s + std::to_string((int)maxHealth);
|
||||
float healthPercentage = health/maxHealth;
|
||||
//(Field<glm::vec4>)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
|
||||
entity["Text"]["Content"] = s;
|
||||
}
|
||||
|
||||
if(entity.HasComponent("Fill")) {
|
||||
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
|
||||
(glm::vec4&)entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
|
||||
(double&)entity["Fill"]["Percentage"] = healthPercentage;
|
||||
Field<double> health = entityIDParent["Health"]["Health"];
|
||||
Field<double> maxHealth = entityIDParent["Health"]["Health"];
|
||||
float healthPercentage = health/maxHealth;
|
||||
entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
|
||||
entity["Fill"]["Percentage"] = (double)healthPercentage;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
||||
}
|
||||
|
||||
ComponentWrapper cHealth = e.Victim["Health"];
|
||||
double& health = cHealth["Health"];
|
||||
Field<double> health = cHealth["Health"];
|
||||
//if player has the boost from a defender, subtract the damage taken by StrengthOfEffect amount
|
||||
auto playerBoostDefenderEntity = e.Victim.FirstChildByName("BoostDefender");
|
||||
if (playerBoostDefenderEntity.Valid()) {
|
||||
@@ -56,9 +56,9 @@ bool HealthSystem::OnInputCommand(Events::InputCommand& e)
|
||||
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e)
|
||||
{
|
||||
ComponentWrapper cHealth = e.Player["Health"];
|
||||
double& health = cHealth["Health"];
|
||||
Field<double> health = cHealth["Health"];
|
||||
health += e.HealthAmount;
|
||||
health = std::min(health, (double)cHealth["MaxHealth"]);
|
||||
health = std::min((double)health, (double)cHealth["MaxHealth"]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ void InterpolationSystem::Update(double dt)
|
||||
continue;
|
||||
}
|
||||
auto& iPosition = kv.second;
|
||||
glm::vec3& position = iPosition.Component[iPosition.Field];
|
||||
Field<glm::tvec3<float, glm::highp>> position = iPosition.Component[iPosition.Field];
|
||||
|
||||
iPosition.Alpha += dt;
|
||||
float alpha = glm::min(iPosition.Alpha / m_SnapshotInterval, 1.0);
|
||||
@@ -31,7 +31,7 @@ void InterpolationSystem::Update(double dt)
|
||||
continue;
|
||||
}
|
||||
auto& iOrientation = kv.second;
|
||||
glm::vec3& orientation = iOrientation.Component[iOrientation.Field];
|
||||
Field<glm::vec3> orientation = iOrientation.Component[iOrientation.Field];
|
||||
|
||||
iOrientation.Alpha += dt / m_SnapshotInterval;
|
||||
iOrientation.Alpha = glm::min(iOrientation.Alpha, 1.0);
|
||||
@@ -45,7 +45,7 @@ void InterpolationSystem::Update(double dt)
|
||||
continue;
|
||||
}
|
||||
auto& iVelocity = kv.second;
|
||||
glm::vec3& position = iVelocity.Component[iVelocity.Field];
|
||||
Field<glm::vec3> position = iVelocity.Component[iVelocity.Field];
|
||||
|
||||
iVelocity.Alpha += dt;
|
||||
float alpha = glm::min(iVelocity.Alpha / m_SnapshotInterval, 1.0);
|
||||
@@ -72,8 +72,8 @@ bool InterpolationSystem::OnInterpolate(Events::Interpolate& e)
|
||||
Interpolation<glm::quat> iOrientation(
|
||||
cTransform,
|
||||
"Orientation",
|
||||
glm::quat((glm::vec3&)cTransform["Orientation"]),
|
||||
glm::quat((glm::vec3&)e.Component["Orientation"])
|
||||
glm::quat((Field<glm::vec3>)cTransform["Orientation"]),
|
||||
glm::quat((Field<glm::vec3>)e.Component["Orientation"])
|
||||
);
|
||||
m_InterpolateOrientation.erase(e.Entity);
|
||||
m_InterpolateOrientation.insert(std::make_pair(e.Entity, iOrientation));
|
||||
|
||||
@@ -13,7 +13,7 @@ void KillFeedSystem::Update(double dt)
|
||||
for (int i = 1; i <= 3; i++) {
|
||||
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(i));
|
||||
if (child.HasComponent("Text")) {
|
||||
(std::string&)child["Text"]["Content"] = "";
|
||||
(Field<std::string>)child["Text"]["Content"] = "";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,14 +27,14 @@ void KillFeedSystem::Update(double dt)
|
||||
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex));
|
||||
|
||||
if (child.HasComponent("Text")) {
|
||||
(std::string&)child["Text"]["Content"] = (*it).Content;
|
||||
(glm::vec4&)child["Text"]["Color"] = (*it).Color;
|
||||
(Field<std::string>)child["Text"]["Content"] = (*it).Content;
|
||||
(Field<glm::vec4>)child["Text"]["Color"] = (*it).Color;
|
||||
|
||||
(*it).TimeToLive -= dt;
|
||||
|
||||
if ((*it).TimeToLive <= 0.f) {
|
||||
(std::string&)child["Text"]["Content"] = "";
|
||||
(glm::vec4&)child["Text"]["Color"] = (*it).Color;
|
||||
(Field<std::string>)child["Text"]["Content"] = "";
|
||||
(Field<glm::vec4>)child["Text"]["Color"] = (*it).Color;
|
||||
remove = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ void LifetimeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cL
|
||||
return;
|
||||
}
|
||||
|
||||
double& lifetime = cLifetime["Lifetime"];
|
||||
Field<double> lifetime = cLifetime["Lifetime"];
|
||||
lifetime -= dt;
|
||||
|
||||
if (lifetime <= 0.0) {
|
||||
|
||||
@@ -67,7 +67,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
||||
bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e)
|
||||
{
|
||||
// We only care about when the local players death effect is removed.
|
||||
if (m_LocalPlayerDeathEffect.ID != e.DeletedEntity) {
|
||||
if (m_LocalPlayerDeathEffect != e.DeletedEntity) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ void PlayerMovementSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
m_SprintEffectTimer = 0.f;
|
||||
const ComponentPool* pool = m_World->GetComponents("SprintAbility");
|
||||
auto pool = m_World->GetComponents("SprintAbility");
|
||||
if (pool == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -54,7 +54,7 @@ void PlayerMovementSystem::Update(double dt)
|
||||
playerEntityModel.Copy(sprintEffect["Model"]);
|
||||
playerEntityAnimation.Copy(sprintEffect["Animation"]);
|
||||
sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
|
||||
((glm::vec4&)sprintEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
|
||||
((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
|
||||
sprintEffect["Animation"]["Speed1"] = 0.0;
|
||||
sprintEffect["Animation"]["Speed2"] = 0.0;
|
||||
sprintEffect["Animation"]["Speed3"] = 0.0;
|
||||
@@ -77,10 +77,10 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
// Aim pitch
|
||||
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
||||
if (cameraEntity.Valid()) {
|
||||
glm::vec3& cameraOrientation = cameraEntity["Transform"]["Orientation"];
|
||||
cameraOrientation.x += controller->Rotation().x;
|
||||
Field<glm::vec3> cameraOrientation = cameraEntity["Transform"]["Orientation"];
|
||||
cameraOrientation.x(cameraOrientation.x() + controller->Rotation().x);
|
||||
// Limit camera pitch so we don't break our necks
|
||||
cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
cameraOrientation.x(glm::clamp(cameraOrientation.x(), -glm::half_pi<float>(), glm::half_pi<float>()));
|
||||
|
||||
// Set third person model aim pitch
|
||||
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
|
||||
@@ -88,21 +88,21 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("Aim");
|
||||
if(aimPrimaryEntity.Valid()){
|
||||
if(aimPrimaryEntity.HasComponent("Animation")) {
|
||||
float pitch = cameraOrientation.x;
|
||||
float pitch = cameraOrientation.x();
|
||||
double time = ((pitch + glm::half_pi<float>()) / glm::pi<float>());
|
||||
(double&)aimPrimaryEntity["Animation"]["Time"] = time;
|
||||
(Field<double>)aimPrimaryEntity["Animation"]["Time"] = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ComponentWrapper& cTransform = player["Transform"];
|
||||
glm::vec3& ori = cTransform["Orientation"];
|
||||
ori.y += controller->Rotation().y;
|
||||
Field<glm::vec3> ori = cTransform["Orientation"];
|
||||
ori.y(ori.y() + controller->Rotation().y);
|
||||
|
||||
float playerMovementSpeed = player["Player"]["MovementSpeed"];
|
||||
float playerCrouchSpeed = player["Player"]["CrouchSpeed"];
|
||||
glm::vec3& wishDirection = player["Player"]["CurrentWishDirection"];
|
||||
Field<glm::vec3> wishDirection = player["Player"]["CurrentWishDirection"];
|
||||
auto playerBoostAssaultEntity = player.FirstChildByName("BoostAssault");
|
||||
if (playerBoostAssaultEntity.Valid()) {
|
||||
playerMovementSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||
@@ -122,7 +122,8 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
ComponentWrapper cPhysics = player["Physics"];
|
||||
//Assault Dash Check
|
||||
if (player.HasComponent("DashAbility")) {
|
||||
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"], player.ID);
|
||||
Field<double> coolDownTimer = player["DashAbility"]["CoolDownTimer"];
|
||||
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], coolDownTimer, player.ID);
|
||||
}
|
||||
wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
|
||||
//this makes sure you can only dash in the 4 directions: forw,backw,left,right
|
||||
@@ -136,21 +137,21 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
wishSpeed = playerMovementSpeed;
|
||||
}
|
||||
if (player.ID == m_LocalPlayer.ID) {
|
||||
if (glm::length(wishDirection) == 0) {
|
||||
if (glm::length((glm::vec3)wishDirection) == 0) {
|
||||
// If no key is pressed, reset the distance moved since last step.
|
||||
m_DistanceMoved = 0;
|
||||
}
|
||||
}
|
||||
glm::vec3& velocity = cPhysics["Velocity"];
|
||||
Field<glm::vec3> velocity = cPhysics["Velocity"];
|
||||
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
||||
//ImGui::Text(isOnGround ? "On ground" : "In air");
|
||||
//ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
||||
glm::vec3 groundVelocity(0.f, 0.f, 0.f);
|
||||
groundVelocity.x = velocity.x;
|
||||
groundVelocity.z = velocity.z;
|
||||
groundVelocity.x = velocity.x();
|
||||
groundVelocity.z = velocity.z();
|
||||
//ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(groundVelocity));
|
||||
//ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection));
|
||||
float currentSpeedProj = glm::dot(groundVelocity, wishDirection);
|
||||
float currentSpeedProj = glm::dot(groundVelocity, (glm::vec3)wishDirection);
|
||||
float addSpeed = wishSpeed - currentSpeedProj;
|
||||
//ImGui::Text("currentSpeedProj: %f", currentSpeedProj);
|
||||
//ImGui::Text("wishSpeed: %f", wishSpeed);
|
||||
@@ -175,8 +176,8 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
if (sniperSprinting) {
|
||||
accelerationSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
|
||||
}
|
||||
velocity += accelerationSpeed * wishDirection;
|
||||
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
||||
velocity += accelerationSpeed * (glm::vec3)wishDirection;
|
||||
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x(), velocity.y(), velocity.z(), glm::length((glm::vec3)velocity));
|
||||
}
|
||||
|
||||
if (isOnGround) {
|
||||
@@ -186,7 +187,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
if (controller->Jumping() && !controller->Crouching()) {
|
||||
if (isOnGround) {
|
||||
(bool)cPhysics["IsOnGround"] = false;
|
||||
velocity.y = player["Player"]["JumpSpeed"];
|
||||
velocity.y(player["Player"]["JumpSpeed"]);
|
||||
|
||||
|
||||
if (player.Valid()) {
|
||||
@@ -218,7 +219,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
} else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) {
|
||||
//Enter here if player can double jump and is doing so.
|
||||
(bool)cPhysics["IsOnGround"] = false;
|
||||
velocity.y = player["DoubleJump"]["DoubleJumpSpeed"];
|
||||
velocity.y(player["DoubleJump"]["DoubleJumpSpeed"]);
|
||||
|
||||
if (player.Valid()) {
|
||||
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
|
||||
@@ -259,7 +260,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
}
|
||||
|
||||
if (player.HasComponent("AABB")) {
|
||||
glm::vec3& size = player["AABB"]["Size"];
|
||||
Field<glm::vec3> size = player["AABB"]["Size"];
|
||||
if (controller->Crouching()) {
|
||||
size = glm::vec3(1.f, 1.f, 1.f);
|
||||
} else {
|
||||
@@ -267,7 +268,8 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
if (controller->CrouchingLastFrame() && isOnGround) {
|
||||
// The collision should resolve this anyway, but
|
||||
// this is more reliable, since the box gets larger.
|
||||
((glm::vec3&)cTransform["Position"]).y += 0.3f;
|
||||
Field<glm::vec3> pos = cTransform["Position"];
|
||||
pos.y(pos.y() + 0.3f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -285,11 +287,11 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
|
||||
// Only apply velocity to local player
|
||||
ComponentWrapper& cTransform = player["Transform"];
|
||||
ComponentWrapper& cPhysics = player["Physics"];
|
||||
glm::vec3& velocity = cPhysics["Velocity"];
|
||||
Field<glm::vec3> velocity = cPhysics["Velocity"];
|
||||
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
||||
|
||||
// Ground friction
|
||||
float speed = glm::length(velocity);
|
||||
float speed = glm::length((glm::vec3)velocity);
|
||||
static float groundFriction = 7.f;
|
||||
ImGui::InputFloat("groundFriction", &groundFriction);
|
||||
static float airFriction = 2.f;
|
||||
@@ -299,16 +301,16 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
|
||||
if (speed > 0) {
|
||||
float drop = speed * friction * (float)dt;
|
||||
float multiplier = glm::max(speed - drop, 0.f) / speed;
|
||||
velocity.x *= multiplier;
|
||||
velocity.z *= multiplier;
|
||||
velocity.x(velocity.x() * multiplier);
|
||||
velocity.z(velocity.z() * multiplier);
|
||||
}
|
||||
|
||||
// Gravity
|
||||
if (cPhysics["Gravity"]) {
|
||||
velocity.y -= 9.82f * (float)dt;
|
||||
velocity.y(velocity.y() - (9.82f * (float)dt));
|
||||
}
|
||||
|
||||
glm::vec3& position = cTransform["Position"];
|
||||
Field<glm::vec3> position = cTransform["Position"];
|
||||
position += velocity * (float)dt;
|
||||
}
|
||||
|
||||
@@ -485,9 +487,9 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
|
||||
|
||||
dashEffectModel.AttachComponent("ExplosionEffect");
|
||||
dashEffectModel["ExplosionEffect"]["EndColor"] = (glm::vec4)playerModel["Model"]["Color"];
|
||||
((glm::vec4&)dashEffectModel["ExplosionEffect"]["EndColor"]).w = 0.f;
|
||||
(double&)dashEffectModel["ExplosionEffect"]["ExplosionDuration"] = dashEffect["Lifetime"]["Lifetime"];
|
||||
(glm::vec3&)dashEffectModel["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 1, 0) + (0.2f * controller->Movement());
|
||||
((Field<glm::vec4>)dashEffectModel["ExplosionEffect"]["EndColor"]).w = 0.f;
|
||||
(Field<double>)dashEffectModel["ExplosionEffect"]["ExplosionDuration"] = dashEffect["Lifetime"]["Lifetime"];
|
||||
(Field<glm::vec3>)dashEffectModel["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 1, 0) + (0.2f * controller->Movement());
|
||||
|
||||
|
||||
|
||||
@@ -495,7 +497,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
|
||||
auto animationChildren = dashEffectModel.ChildrenWithComponent("Animation");
|
||||
|
||||
for (auto animationEntity : animationChildren) {
|
||||
(bool&)animationEntity["Animation"]["Play"] = false;
|
||||
(Field<bool>)animationEntity["Animation"]["Play"] = false;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
@@ -25,10 +25,10 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
// Take the first CapturePointGameMode component found.
|
||||
ComponentWrapper& modeComponent = *pool->begin();
|
||||
// Increase timer.
|
||||
double& timer = (double&)modeComponent["RespawnTime"];
|
||||
Field<double> timer = modeComponent["RespawnTime"];
|
||||
timer += dt;
|
||||
if (m_DbgConfigForceRespawn) {
|
||||
(double&)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
|
||||
(Field<double>)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
|
||||
}
|
||||
double maxRespawnTime = (double)modeComponent["MaxRespawnTime"];
|
||||
EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
|
||||
|
||||
@@ -40,13 +40,13 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
|
||||
if (it->first == ID) {
|
||||
if (it->second.Team != currentTeam) {
|
||||
m_World->DeleteEntity(child.ID);
|
||||
(int&)entity["ScoreScreen"]["TotalIdentities"] -= 1;
|
||||
(Field<int>)entity["ScoreScreen"]["TotalIdentities"] -= 1;
|
||||
break;
|
||||
}
|
||||
for (auto it2 = m_DisconnectedIdentities.begin(); it2 != m_DisconnectedIdentities.end(); ++it2) {
|
||||
if (ID == *it2) {
|
||||
m_World->DeleteEntity(child.ID);
|
||||
(int&)entity["ScoreScreen"]["TotalIdentities"] -= 1;
|
||||
(Field<int>)entity["ScoreScreen"]["TotalIdentities"] -= 1;
|
||||
it2 = m_DisconnectedIdentities.erase(it2);
|
||||
it = m_PlayerIdentities.erase(it);
|
||||
|
||||
@@ -59,17 +59,17 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
|
||||
break;
|
||||
}
|
||||
//Update Deaths for child
|
||||
(int&)child["ScoreIdentity"]["Kills"] = it->second.Kills;
|
||||
(Field<int>)child["ScoreIdentity"]["Kills"] = it->second.Kills;
|
||||
//Update Kills for child
|
||||
(int&)child["ScoreIdentity"]["Deaths"] = it->second.Deaths;
|
||||
(Field<int>)child["ScoreIdentity"]["Deaths"] = it->second.Deaths;
|
||||
//KD is not updated at the moment.
|
||||
if (it->second.Deaths != 0) {
|
||||
(double&)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths;
|
||||
(Field<double>)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths;
|
||||
}
|
||||
|
||||
//Update position for child
|
||||
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
|
||||
(glm::vec3&) child["Transform"]["Position"] = offset * position;
|
||||
(Field<glm::vec3>) child["Transform"]["Position"] = offset * position;
|
||||
position += 1.f;
|
||||
|
||||
break;
|
||||
@@ -90,16 +90,16 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
|
||||
EntityWrapper scoreIdentity = entityFile->MergeInto(m_World);
|
||||
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
|
||||
int newPosition = (int)entity["ScoreScreen"]["TotalIdentities"];
|
||||
(glm::vec3&) scoreIdentity["Transform"]["Position"] = offset * (float)newPosition;
|
||||
(Field<glm::vec3>) scoreIdentity["Transform"]["Position"] = offset * (float)newPosition;
|
||||
auto cScoreIdentity = scoreIdentity["ScoreIdentity"];
|
||||
auto data = it->second;
|
||||
|
||||
(std::string&)cScoreIdentity["Name"] = data.Name;
|
||||
(int&)cScoreIdentity["ID"] = data.ID;
|
||||
(Field<std::string>)cScoreIdentity["Name"] = data.Name;
|
||||
(Field<int>)cScoreIdentity["ID"] = data.ID;
|
||||
|
||||
m_World->SetParent(scoreIdentity.ID, entity.ID);
|
||||
|
||||
(int&)entity["ScoreScreen"]["TotalIdentities"] += 1;
|
||||
(Field<int>)entity["ScoreScreen"]["TotalIdentities"] += 1;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,20 +33,20 @@ bool ServerListSystem::OnServerListRecieved(const Events::DisplayServerlist& e)
|
||||
EntityWrapper identitySpawner = serverListEntity.FirstChildByName("ServerIdentitySpawner");
|
||||
identitySpawner.DeleteChildren();
|
||||
|
||||
(int&)cServerList["TotalIdentities"] = (int)e.Serverlist.size();
|
||||
(Field<int>)cServerList["TotalIdentities"] = (int)e.Serverlist.size();
|
||||
for (int i = 0; i < e.Serverlist.size(); i++) {
|
||||
//Create Identities for each server and place them on the right position.
|
||||
EntityWrapper newIdentity = SpawnerSystem::Spawn(identitySpawner, identitySpawner);
|
||||
EntityWrapper serverIdentityEntity = newIdentity.FirstChildByName("ServerIdentity");
|
||||
|
||||
glm::vec3 offset = (glm::vec3)serverListEntity["ServerList"]["Offset"];
|
||||
(glm::vec3&)serverIdentityEntity["Transform"]["Position"] = offset * (float)i;
|
||||
(Field<glm::vec3>)serverIdentityEntity["Transform"]["Position"] = offset * (float)i;
|
||||
|
||||
auto& cIdentity = serverIdentityEntity["ServerIdentity"];
|
||||
(std::string&)cIdentity["IP"] = e.Serverlist[i].Address;
|
||||
(std::string&)cIdentity["ServerName"] = e.Serverlist[i].Name;
|
||||
(int&)cIdentity["Port"] = e.Serverlist[i].Port;
|
||||
(int&)cIdentity["PlayersConnected"] = e.Serverlist[i].PlayersConnected;
|
||||
(Field<std::string>)cIdentity["IP"] = e.Serverlist[i].Address;
|
||||
(Field<std::string>)cIdentity["ServerName"] = e.Serverlist[i].Name;
|
||||
(Field<int>)cIdentity["Port"] = e.Serverlist[i].Port;
|
||||
(Field<int>)cIdentity["PlayersConnected"] = e.Serverlist[i].PlayersConnected;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
||||
@@ -76,9 +76,9 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
|
||||
void SpawnerSystem::transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint)
|
||||
{
|
||||
// Set its position and orientation to that of the SpawnPoint
|
||||
spawnedEntity["Transform"]["Position"] = Transform::AbsolutePosition(spawnPoint.World, spawnPoint.ID);
|
||||
spawnedEntity["Transform"]["Position"] = TransformSystem::AbsolutePosition(spawnPoint.World, spawnPoint.ID);
|
||||
// TODO: Quaternions, bitch
|
||||
spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint));
|
||||
spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(TransformSystem::AbsoluteOrientation(spawnPoint));
|
||||
}
|
||||
|
||||
bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent)
|
||||
@@ -86,7 +86,7 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
|
||||
transformEntityToSpawnPoint(spawnedEntity, spawnPoint);
|
||||
//Check if the spawned entity collides with anything, and if so, continue to the next spawnpoint.
|
||||
EntityAABB spawnedBox = *Collision::EntityAbsoluteAABB(spawnedEntity);
|
||||
const ComponentPool* otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
|
||||
auto otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
|
||||
for (const auto& obj : *otherSpawnedEntities) {
|
||||
if (spawnedEntity.ID == obj.EntityID) {
|
||||
continue;
|
||||
@@ -113,7 +113,7 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
|
||||
spawnedBox,
|
||||
model->Vertices(),
|
||||
model->m_Indices,
|
||||
Transform::ModelMatrix(otherEntity))) {
|
||||
TransformSystem::ModelMatrix(otherEntity))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ void TextFieldReader::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
}
|
||||
const ComponentInfo::Field_t& field = component.Info.Fields.at(fieldName);
|
||||
|
||||
std::string& text = entity["Text"]["Content"];
|
||||
Field<std::string> text = entity["Text"]["Content"];
|
||||
|
||||
if (field.Type == "int") {
|
||||
text = boost::lexical_cast<std::string>((const int&)component[fieldName]);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
|
||||
{
|
||||
double& fireCooldown = cWeapon["FireCooldown"];
|
||||
Field<double> fireCooldown = cWeapon["FireCooldown"];
|
||||
fireCooldown = glm::max(0.0, fireCooldown - dt);
|
||||
|
||||
WeaponBehaviour::UpdateComponent(entity, cWeapon, dt);
|
||||
@@ -11,33 +11,33 @@ void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWra
|
||||
void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
|
||||
{
|
||||
// Start reloading automatically if at 0 mag ammo
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
if (m_ConfigAutoReload && magAmmo <= 0) {
|
||||
OnReload(cWeapon, wi);
|
||||
}
|
||||
|
||||
// Only start reloading once we're done firing
|
||||
bool& reloadQueued = cWeapon["ReloadQueued"];
|
||||
double& fireCooldown = cWeapon["FireCooldown"];
|
||||
bool& isReloading = cWeapon["IsReloading"];
|
||||
Field<bool> reloadQueued = cWeapon["ReloadQueued"];
|
||||
Field<double> fireCooldown = cWeapon["FireCooldown"];
|
||||
Field<bool> isReloading = cWeapon["IsReloading"];
|
||||
if (reloadQueued && fireCooldown <= 0) {
|
||||
reloadQueued = fireCooldown;
|
||||
isReloading = true;
|
||||
}
|
||||
|
||||
// Decrement reload timer
|
||||
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||
Field<double> reloadTimer = cWeapon["ReloadTimer"];
|
||||
if (isReloading) {
|
||||
reloadTimer = glm::max(0.0, reloadTimer - dt);
|
||||
}
|
||||
|
||||
// Handle reloading
|
||||
if (isReloading && reloadTimer <= 0.0) {
|
||||
int& magSize = cWeapon["MagazineSize"];
|
||||
int& ammo = cWeapon["Ammo"];
|
||||
Field<int> magSize = cWeapon["MagazineSize"];
|
||||
Field<int> ammo = cWeapon["Ammo"];
|
||||
|
||||
ammo = glm::max(0, ammo - (magSize - magAmmo));
|
||||
magAmmo = glm::min(magSize, ammo);
|
||||
magAmmo = glm::min(*magSize, *ammo);
|
||||
isReloading = false;
|
||||
if (wi.FirstPersonEntity.Valid()) {
|
||||
wi.FirstPersonEntity.FirstChildByName("ViewModel")["Model"]["Visible"] = true;
|
||||
@@ -53,15 +53,15 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
|
||||
// Restore view angle
|
||||
if (IsClient) {
|
||||
float& currentTravel = cWeapon["CurrentTravel"];
|
||||
float& returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
Field<float> returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||
if (currentTravel > 0) {
|
||||
float change = returnSpeed * dt;
|
||||
currentTravel = glm::max(0.f, currentTravel - change);
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||
cameraOrientation.x -= change;
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
cameraOrientation.x(cameraOrientation.x() - change);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -76,7 +76,7 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
if (rootNode.Valid()) {
|
||||
EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
|
||||
if (blend.Valid()) {
|
||||
(double&)blend["Blend"]["Weight"] = animationWeight;
|
||||
(Field<double>)blend["Blend"]["Weight"] = animationWeight;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -101,24 +101,24 @@ void AssaultWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, Weapon
|
||||
|
||||
void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
{
|
||||
bool& reloadQueued = cWeapon["ReloadQueued"];
|
||||
bool& isReloading = cWeapon["IsReloading"];
|
||||
Field<bool> reloadQueued = cWeapon["ReloadQueued"];
|
||||
Field<bool> isReloading = cWeapon["IsReloading"];
|
||||
if (reloadQueued || isReloading) {
|
||||
return;
|
||||
}
|
||||
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
int& magSize = cWeapon["MagazineSize"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magSize = cWeapon["MagazineSize"];
|
||||
if (magAmmo >= magSize) {
|
||||
return;
|
||||
}
|
||||
int& ammo = cWeapon["Ammo"];
|
||||
Field<int> ammo = cWeapon["Ammo"];
|
||||
if (ammo <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
double reloadTime = cWeapon["ReloadTime"];
|
||||
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||
Field<double> reloadTime = cWeapon["ReloadTime"];
|
||||
Field<double> reloadTimer = cWeapon["ReloadTimer"];
|
||||
|
||||
// Start reload
|
||||
reloadQueued = true;
|
||||
@@ -183,7 +183,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
|
||||
|
||||
// Ammo
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
if (magAmmo <= 0) {
|
||||
return;
|
||||
} else {
|
||||
@@ -194,16 +194,16 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
if (IsClient) {
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
float viewPunch = cWeapon["ViewPunch"];
|
||||
float maxTravelAngle = cWeapon["MaxTravelAngle"];
|
||||
float& currentTravel = cWeapon["CurrentTravel"];
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
if (currentTravel < maxTravelAngle) {
|
||||
float change = viewPunch;
|
||||
if (currentTravel + change > maxTravelAngle) {
|
||||
change = maxTravelAngle - currentTravel;
|
||||
}
|
||||
cameraOrientation.x += change;
|
||||
cameraOrientation.x(cameraOrientation.x() + change);
|
||||
currentTravel += change;
|
||||
}
|
||||
}
|
||||
@@ -218,12 +218,12 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
// Tracer
|
||||
EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
|
||||
if (tracerSpawner.Valid()) {
|
||||
glm::vec3 origin = Transform::AbsolutePosition(tracerSpawner);
|
||||
glm::vec3 direction = glm::quat(Transform::AbsoluteOrientationEuler(tracerSpawner)) * glm::vec3(0, 0, -1);
|
||||
glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner);
|
||||
glm::vec3 direction = glm::quat(TransformSystem::AbsoluteOrientationEuler(tracerSpawner)) * glm::vec3(0, 0, -1);
|
||||
float distance = traceRayDistance(origin, direction);
|
||||
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner);
|
||||
if (ray.Valid()) {
|
||||
((glm::vec3&)ray["Transform"]["Scale"]).z = distance;
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
void DefenderWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
|
||||
{
|
||||
double& fireCooldown = cWeapon["FireCooldown"];
|
||||
Field<double> fireCooldown = cWeapon["FireCooldown"];
|
||||
fireCooldown = glm::max(0.0, fireCooldown - dt);
|
||||
|
||||
WeaponBehaviour::UpdateComponent(entity, cWeapon, dt);
|
||||
@@ -11,21 +11,21 @@ void DefenderWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWr
|
||||
void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
|
||||
{
|
||||
// Decrement reload timer
|
||||
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||
Field<double> reloadTimer = cWeapon["ReloadTimer"];
|
||||
reloadTimer = glm::max(0.0, reloadTimer - dt);
|
||||
|
||||
// Start reloading automatically if at 0 mag ammo
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
if (m_ConfigAutoReload && magAmmo <= 0) {
|
||||
OnReload(cWeapon, wi);
|
||||
}
|
||||
|
||||
// Handle reloading
|
||||
bool& isReloading = cWeapon["IsReloading"];
|
||||
Field<bool> isReloading = cWeapon["IsReloading"];
|
||||
if (isReloading && reloadTimer <= 0.0) {
|
||||
double reloadTime = cWeapon["ReloadTime"];
|
||||
int& magSize = cWeapon["MagazineSize"];
|
||||
int& ammo = cWeapon["Ammo"];
|
||||
Field<int> magSize = cWeapon["MagazineSize"];
|
||||
Field<int> ammo = cWeapon["Ammo"];
|
||||
if (magAmmo < magSize && ammo > 0) {
|
||||
ammo -= 1;
|
||||
magAmmo += 1;
|
||||
@@ -42,15 +42,15 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
|
||||
// Restore view angle
|
||||
if (IsClient) {
|
||||
float& currentTravel = cWeapon["CurrentTravel"];
|
||||
float& returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
Field<float> returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||
if (currentTravel > 0) {
|
||||
float change = returnSpeed * dt;
|
||||
currentTravel = glm::max(0.f, currentTravel - change);
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||
cameraOrientation.x -= change;
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
cameraOrientation.x(cameraOrientation.x() - change);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -76,23 +76,23 @@ void DefenderWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, Weapo
|
||||
|
||||
void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
{
|
||||
bool& isReloading = cWeapon["IsReloading"];
|
||||
Field<bool> isReloading = cWeapon["IsReloading"];
|
||||
if (isReloading) {
|
||||
return;
|
||||
}
|
||||
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
int& magSize = cWeapon["MagazineSize"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magSize = cWeapon["MagazineSize"];
|
||||
if (magAmmo >= magSize) {
|
||||
return;
|
||||
}
|
||||
int& ammo = cWeapon["Ammo"];
|
||||
Field<int> ammo = cWeapon["Ammo"];
|
||||
if (ammo <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
double reloadTime = cWeapon["ReloadTime"];
|
||||
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||
Field<double> reloadTimer = cWeapon["ReloadTimer"];
|
||||
|
||||
// Start reload
|
||||
isReloading = true;
|
||||
@@ -179,11 +179,11 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
|
||||
|
||||
// Stop reloading
|
||||
bool& isReloading = cWeapon["IsReloading"];
|
||||
Field<bool> isReloading = cWeapon["IsReloading"];
|
||||
isReloading = false;
|
||||
|
||||
// Ammo
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
if (magAmmo <= 0) {
|
||||
return;
|
||||
} else {
|
||||
@@ -208,16 +208,16 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
if (IsClient) {
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
float viewPunch = cWeapon["ViewPunch"];
|
||||
float maxTravelAngle = cWeapon["MaxTravelAngle"];
|
||||
float& currentTravel = cWeapon["CurrentTravel"];
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
if (currentTravel < maxTravelAngle) {
|
||||
float change = viewPunch;
|
||||
if (currentTravel + change > maxTravelAngle) {
|
||||
change = maxTravelAngle - currentTravel;
|
||||
}
|
||||
cameraOrientation.x += change;
|
||||
cameraOrientation.x(cameraOrientation.x() + change);
|
||||
currentTravel += change;
|
||||
}
|
||||
}
|
||||
@@ -240,13 +240,13 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
for (auto& angles : pelletAngles) {
|
||||
glm::vec3 direction = Transform::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1);
|
||||
float distance = traceRayDistance(Transform::AbsolutePosition(spawner), direction);
|
||||
glm::vec3 direction = TransformSystem::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1);
|
||||
float distance = traceRayDistance(TransformSystem::AbsolutePosition(spawner), direction);
|
||||
EntityWrapper ray = SpawnerSystem::Spawn(spawner);
|
||||
((glm::vec3&)ray["Transform"]["Scale"]).z = (distance / 100.f);
|
||||
glm::vec3& orientation = ray["Transform"]["Orientation"];
|
||||
orientation.x += angles.x;
|
||||
orientation.y += angles.y;
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance / 100.f);
|
||||
Field<glm::vec3> orientation = ray["Transform"]["Orientation"];
|
||||
orientation.x(orientation.x() + angles.x);
|
||||
orientation.y(orientation.y() + angles.y);
|
||||
glm::vec3 trajectory = direction * distance;
|
||||
dealDamage(cWeapon, wi, direction, pelletDamage);
|
||||
}
|
||||
@@ -281,7 +281,7 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
|
||||
|
||||
glm::vec3 maxRange = direction * 2.f;
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
glm::vec3 cameraPosition = Transform::AbsolutePosition(camera);
|
||||
glm::vec3 cameraPosition = TransformSystem::AbsolutePosition(camera);
|
||||
if (!camera.Valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
void SidearmWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
|
||||
{
|
||||
double& cooldown = cWeapon["FireCooldown"];
|
||||
Field<double> cooldown = cWeapon["FireCooldown"];
|
||||
if (cooldown > 0) {
|
||||
cooldown -= dt;
|
||||
if (cooldown < 0) {
|
||||
@@ -60,18 +60,18 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
// Tracer
|
||||
EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
|
||||
if (tracerSpawner.Valid()) {
|
||||
glm::vec3 origin = Transform::AbsolutePosition(tracerSpawner);
|
||||
glm::vec3 direction = Transform::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1);
|
||||
glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner);
|
||||
glm::vec3 direction = TransformSystem::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1);
|
||||
float distance = traceRayDistance(origin, direction);
|
||||
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner);
|
||||
((glm::vec3&)ray["Transform"]["Scale"]).z = (distance / 100.f);
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance / 100.f);
|
||||
}
|
||||
}
|
||||
|
||||
bool SidearmWeaponBehaviour::canFire(ComponentWrapper cWeapon)
|
||||
{
|
||||
bool triggerHeld = cWeapon["TriggerHeld"];
|
||||
double& cooldown = cWeapon["FireCooldown"];
|
||||
Field<double> cooldown = cWeapon["FireCooldown"];
|
||||
// TODO: Ammo checks
|
||||
return triggerHeld && cooldown <= 0.0;
|
||||
}
|
||||
@@ -30,14 +30,14 @@ BOOST_AUTO_TEST_CASE(WorldTestSingleAllocation, * boost::unit_test::tolerance(0.
|
||||
BOOST_TEST(vec3.z == 3.f);
|
||||
|
||||
// Change values
|
||||
((int&)c["TestInteger"]) += 1;
|
||||
((Field<int>)c["TestInteger"]) += 1;
|
||||
BOOST_TEST((int)c["TestInteger"] == 1338);
|
||||
((double&)c["TestDouble"]) += 1.11;
|
||||
((Field<double>)c["TestDouble"]) += 1.11;
|
||||
std::cout << (double)c["TestDouble"] << std::endl;
|
||||
BOOST_TEST((double)c["TestDouble"] == 14.48);
|
||||
c["TestString"] = "Siesta";
|
||||
BOOST_TEST((std::string)c["TestString"] == "Siesta");
|
||||
((glm::vec3&)c["TestVec3"]).y += 1.f;
|
||||
((Field<glm::vec3>)c["TestVec3"]).y += 1.f;
|
||||
BOOST_TEST(((glm::vec3)c["TestVec3"]).y == 3.f);
|
||||
}
|
||||
|
||||
@@ -100,16 +100,16 @@ BOOST_AUTO_TEST_CASE(WorldCopy, *utf::tolerance(0.00001))
|
||||
|
||||
// Check that built-in types are copied but don't reside in the same memory
|
||||
BOOST_CHECK((int)w1_c1["TestInteger"] == (int)w2_c1["TestInteger"]);
|
||||
BOOST_CHECK(&(int&)w1_c1["TestInteger"] != &(int&)w2_c1["TestInteger"]);
|
||||
BOOST_CHECK(&(Field<int>)w1_c1["TestInteger"] != &(Field<int>)w2_c1["TestInteger"]);
|
||||
BOOST_CHECK((double)w1_c1["TestDouble"] == (double)w2_c1["TestDouble"]);
|
||||
BOOST_CHECK(&(int&)w1_c1["TestDouble"] != &(int&)w2_c1["TestDouble"]);
|
||||
BOOST_CHECK(&(Field<int>)w1_c1["TestDouble"] != &(Field<int>)w2_c1["TestDouble"]);
|
||||
BOOST_CHECK((int)w1_c2["TestInteger"] == (int)w2_c2["TestInteger"]);
|
||||
BOOST_CHECK(&(int&)w1_c2["TestInteger"] != &(int&)w2_c2["TestInteger"]);
|
||||
BOOST_CHECK(&(Field<int>)w1_c2["TestInteger"] != &(Field<int>)w2_c2["TestInteger"]);
|
||||
BOOST_CHECK((double)w1_c2["TestDouble"] == (double)w2_c2["TestDouble"]);
|
||||
BOOST_CHECK(&(int&)w1_c2["TestDouble"] != &(int&)w2_c2["TestDouble"]);
|
||||
BOOST_CHECK(&(Field<int>)w1_c2["TestDouble"] != &(Field<int>)w2_c2["TestDouble"]);
|
||||
// Check that specially handled strings are fine
|
||||
BOOST_CHECK((std::string)w1_c1["TestString"] == (std::string)w2_c1["TestString"]);
|
||||
BOOST_CHECK(&(std::string&)w1_c1["TestString"] != &(std::string&)w2_c1["TestString"]);
|
||||
BOOST_CHECK(&(Field<std::string>)w1_c1["TestString"] != &(Field<std::string>)w2_c1["TestString"]);
|
||||
BOOST_CHECK((std::string)w1_c2["TestString"] == (std::string)w2_c2["TestString"]);
|
||||
BOOST_CHECK(&(std::string&)w1_c2["TestString"] != &(std::string&)w2_c2["TestString"]);
|
||||
BOOST_CHECK(&(Field<std::string>)w1_c2["TestString"] != &(Field<std::string>)w2_c2["TestString"]);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user