picking values fixed

This commit is contained in:
viktorljung
2016-01-24 23:05:45 +01:00
parent f8b9606cdf
commit 79fe7693a6
+2 -2
View File
@@ -75,9 +75,9 @@ void PickingPass::Draw(RenderScene& scene)
m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]); m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
if (m_ColorCounter[0] > 255) { if (m_ColorCounter[0] > 255) {
m_ColorCounter[0] = 0; m_ColorCounter[0] = 0;
m_ColorCounter[1] += 5; m_ColorCounter[1]++;
} else { } else {
m_ColorCounter[0] += 50; m_ColorCounter[0]++;
} }
} }