Merge remote-tracking branch 'origin/master' into Networking
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@@ -299,7 +299,6 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
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Packet packet(MessageType::OnInputCommand, m_SendPacketID);
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packet.WritePrimitive(e.DamageAmount);
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packet.WritePrimitive(e.PlayerDamagedID);
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packet.WriteString(e.TypeOfDamage);
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send(packet);
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return false;
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}
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@@ -259,7 +259,6 @@ void Server::parseOnPlayerDamage(Packet & packet)
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Events::PlayerDamage e;
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e.DamageAmount = packet.ReadPrimitive<double>();
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e.PlayerDamagedID = packet.ReadPrimitive<EntityID>();
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e.TypeOfDamage = packet.ReadString();
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
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}
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