Created "EntitySystem" class as means to group a World with a SystemPipeline
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#include "Core/EntitySystem.h"
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#include "Rendering/IRenderer.h"
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#include "Core/Octree.h"
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#include "Collision/EntityAABB.h"
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class CapturePointsEntitySystem : public EntitySystem<World>
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{
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public:
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CapturePointsEntitySystem(EventBroker* eventBroker, bool isClient, bool isServer, IRenderer* renderer, RenderFrame* renderFrame);
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~CapturePointsEntitySystem();
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private:
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IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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Octree<EntityAABB>* m_OctreeCollision = nullptr;
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Octree<EntityAABB>* m_OctreeTrigger = nullptr;
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Octree<EntityAABB>* m_OctreeFrustrumCulling = nullptr;
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};
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