Created "EntitySystem" class as means to group a World with a SystemPipeline
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@@ -0,0 +1,16 @@
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#ifndef EGameEnd_h__
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#define EGameEnd_h__
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#include "Core/Event.h"
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namespace Events
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{
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struct GameEnd : Event
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{
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};
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}
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#endif
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@@ -0,0 +1,16 @@
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#ifndef EGameStart_h__
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#define EGameStart_h__
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#include "Core/Event.h"
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namespace Events
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{
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struct GameStart : Event
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{
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};
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}
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#endif
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@@ -10,8 +10,8 @@ namespace Events
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//triggers when a team has captured all capturePoints
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struct Win : Event
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{
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//can be 0 = none, 1,2
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int TeamThatWon;
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// The winning team corresponding to TeamEnum
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ComponentInfo::EnumType Team;
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};
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}
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