Created "EntitySystem" class as means to group a World with a SystemPipeline

This commit is contained in:
2016-02-24 15:27:41 +01:00
parent 4aaba03852
commit 7cd4dac909
19 changed files with 370 additions and 135 deletions
+16
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#ifndef EGameStart_h__
#define EGameStart_h__
#include "Core/Event.h"
namespace Events
{
struct GameStart : Event
{
};
}
#endif