Created "EntitySystem" class as means to group a World with a SystemPipeline
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@@ -8,7 +8,6 @@
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#include "Core/System.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Events/ECaptured.h"
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#include "Events/EWin.h"
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#include <tuple>
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#include <vector>
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@@ -0,0 +1,27 @@
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#include "Core/System.h"
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#include "Events/EGameStart.h"
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#include "Events/EGameEnd.h"
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#include "Events/ECaptured.h"
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#include "Events/EWin.h"
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class CapturePointsGamemode : public ImpureSystem
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{
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public:
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CapturePointsGamemode(SystemParams params);
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virtual void Update(double dt) override;
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private:
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bool m_GameRuning = false;
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double m_GameTime = 0.0;
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EventRelay<CapturePointsGamemode, Events::GameStart> m_EGameStart;
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bool OnGameStart(const Events::GameStart& e);
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EventRelay<CapturePointsGamemode, Events::Captured> m_ECaptured;
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bool OnCaptured(const Events::Captured& e);
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boost::optional<ComponentWrapper> currentGamemode();
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bool isCurrentGamemode();
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boost::optional<ComponentInfo::EnumType> winCondition();
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void setRunning(bool running);
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};
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