Created "EntitySystem" class as means to group a World with a SystemPipeline
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@@ -8,7 +8,6 @@
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#include "Core/System.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Events/ECaptured.h"
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#include "Events/EWin.h"
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#include <tuple>
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#include <vector>
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