Created "EntitySystem" class as means to group a World with a SystemPipeline
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Gamemode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Gamemode.xsd">
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<Gamemode><CapturePoints/></Gamemode>
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<RoundTime>0</RoundTime>
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<Running>false</Running>
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</Gamemode>
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