Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<FloatingEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FloatingEffect.xsd">
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<Period>1</Period>
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<Amplitude>1</Amplitude>
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<Time>0</Time>
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<Axis X="0" Y="0" Z="0"/>
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</FloatingEffect>
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="FloatingEffect">
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<xs:complexType>
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<xs:all>
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<xs:element name="Period" type="t:double" minOccurs="0"/>
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<xs:element name="Amplitude" type="t:double" minOccurs="0"/>
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<xs:element name="Time" type="t:double" minOccurs="0"/>
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<xs:element name="Axis" type="t:Vector" minOccurs="0"/>
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<xs:element name="Position" type="t:Vector" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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