Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
This commit is contained in:
+1
-1
Submodule assets updated: 10a611659d...72530423ad
@@ -13,7 +13,8 @@ struct Captured : Event
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{
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int TeamNumberThatCapturedCapturePoint;
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EntityID CapturePointTakenID;
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EntityWrapper NextCapturePoint;
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EntityWrapper BlueTeamNextCapturePoint;
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EntityWrapper RedTeamNextCapturePoint;
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};
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}
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@@ -0,0 +1,30 @@
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#ifndef CapturePointArrowHUDSystem_h__
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#define CapturePointArrowHUDSystem_h__
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#include <GLFW/glfw3.h>
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#include <glm/common.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/Transform.h"
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#include "Core/ECaptured.h"
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class CapturePointArrowHUDSystem : public ImpureSystem
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{
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public:
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CapturePointArrowHUDSystem(SystemParams params);
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virtual void Update(double dt) override;
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private:
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EventRelay<CapturePointArrowHUDSystem, Events::Captured> m_ECapturedEvent;
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bool OnCapturePointCaptured(Events::Captured& e);
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bool m_InitialtargetsSet = false;
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glm::vec3 m_RedTeamCurrentTarget;
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glm::vec3 m_BlueTeamCurrentTarget;
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};
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#endif
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@@ -7,7 +7,7 @@
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#include "Common.h"
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#include "Core/System.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Collision/ETrigger.h"
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class CapturePointHUDSystem : public ImpureSystem
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{
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@@ -55,4 +55,5 @@
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<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
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<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
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<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
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<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
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</xs:schema>
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<CapturePointArrowHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointArrowHUD.xsd">
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<CurrentTarget>0</CurrentTarget>
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</CapturePointArrowHUD>
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@@ -0,0 +1,18 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="CapturePointArrowHUD">
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<xs:annotation>
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<xs:documentation>HUD element for tracking next capturable Capture Point.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="CurrentTarget" type="t:int" minOccurs="0">
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<xs:annotation>
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<xs:documentation>Corresponds to the current capturepoint the arrow points Towards</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,9 @@
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:CapturePointGameMode>
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<RespawnTime>4.7473226580121377</RespawnTime>
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</c:CapturePointGameMode>
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<c:Transform>
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<Position X="0" Y="-1" Z="0"/>
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</c:Transform>
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@@ -40,7 +43,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="8433.37305" Z="0"/>
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<Orientation X="0" Y="9038.11328" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -81,19 +84,19 @@
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</Entity>
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<Entity name="DirectionalLight">
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<Components>
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<c:RaptorCopter>
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<Speed>1</Speed>
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:DirectionalLight>
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<Intensity>0.80000001192092896</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:RaptorCopter>
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<Speed>1</Speed>
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
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<Orientation X="4.16300011" Y="18271.9141" Z="0"/>
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<Orientation X="4.16300011" Y="18876.6172" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -108,7 +111,11 @@
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<Children>
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<Entity name="RunAnim">
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<Components>
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<c:Animation/>
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<c:Animation>
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<AnimationName1></AnimationName1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
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</c:Model>
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@@ -120,7 +127,11 @@
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</Entity>
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<Entity name="Walkanim">
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<Components>
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<c:Animation/>
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<c:Animation>
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<AnimationName1></AnimationName1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
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</c:Model>
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@@ -168,13 +179,17 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="2553.63574" Z="0"/>
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<Orientation X="0" Y="2856.05518" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Asset">
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<Components>
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<c:Animation/>
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<c:Animation>
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<AnimationName1></AnimationName1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
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</c:Model>
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@@ -213,7 +228,7 @@
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<Axis X="1" Y="1" Z="1"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="16862.3945" Y="16862.3945" Z="16862.3945"/>
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<Orientation X="17467.0977" Y="17467.0977" Z="17467.0977"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -277,7 +292,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="16658.3906" Z="0"/>
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<Orientation X="0" Y="17263.0938" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -309,7 +324,7 @@
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<Axis X="0.699999988" Y="1" Z="0.300000012"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="12206.665" Y="17385.8008" Z="5202.3335"/>
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<Orientation X="12630.0664" Y="17990.5039" Z="5383.80176"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -659,7 +674,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="851.386902" Z="0"/>
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<Orientation X="0" Y="1153.80225" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -706,7 +721,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="851.386902" Z="0"/>
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<Orientation X="0" Y="1153.80225" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -766,7 +781,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="851.386902" Z="0"/>
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<Orientation X="0" Y="1153.80225" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -813,7 +828,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="851.386902" Z="0"/>
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<Orientation X="0" Y="1153.80225" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -859,7 +874,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="851.386902" Z="0"/>
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<Orientation X="0" Y="1153.80225" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -906,7 +921,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="851.386902" Z="0"/>
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<Orientation X="0" Y="1153.80225" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -953,7 +968,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="851.386902" Z="0"/>
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<Orientation X="0" Y="1153.80225" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1013,6 +1028,7 @@
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</HomePointForTeam>
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<CaptureTimer>15</CaptureTimer>
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</c:CapturePoint>
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<c:Trigger/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="0.300000012" B="0" G="0" R="1"/>
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@@ -1027,7 +1043,6 @@
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<Position X="0" Y="2" Z="0"/>
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<Scale X="8" Y="4" Z="8"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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@@ -1063,6 +1078,7 @@
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<c:CapturePoint>
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<CapturePointNumber>1</CapturePointNumber>
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</c:CapturePoint>
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<c:Trigger/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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@@ -1073,7 +1089,6 @@
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<Position X="0" Y="2" Z="0"/>
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<Scale X="8" Y="4" Z="8"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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@@ -1107,6 +1122,7 @@
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<c:CapturePoint>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePoint>
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<c:Trigger/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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@@ -1117,7 +1133,6 @@
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<Position X="0" Y="2" Z="0"/>
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<Scale X="8" Y="4" Z="8"/>
|
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</c:Transform>
|
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<c:Trigger/>
|
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</Components>
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<Children/>
|
||||
</Entity>
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@@ -1153,6 +1168,7 @@
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<c:CapturePoint>
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<CapturePointNumber>3</CapturePointNumber>
|
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</c:CapturePoint>
|
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<c:Trigger/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
@@ -1163,7 +1179,6 @@
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||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="8" Y="4" Z="8"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
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</Components>
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<Children/>
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</Entity>
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@@ -1203,6 +1218,7 @@
|
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<CaptureTimer>-15</CaptureTimer>
|
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<CapturePointNumber>4</CapturePointNumber>
|
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</c:CapturePoint>
|
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<c:Trigger/>
|
||||
<c:Model>
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||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.300000012" B="1" G="0" R="0"/>
|
||||
@@ -1217,7 +1233,6 @@
|
||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="8" Y="4" Z="8"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
@@ -1367,7 +1382,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1385.11243" Z="0"/>
|
||||
<Orientation X="0" Y="1687.52917" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1376,7 +1391,7 @@
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
|
||||
<TimeSinceDeath>2.5396116058983438</TimeSinceDeath>
|
||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||
<Randomness>true</Randomness>
|
||||
@@ -1423,7 +1438,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1385.11243" Z="0"/>
|
||||
<Orientation X="0" Y="1687.52917" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1432,7 +1447,7 @@
|
||||
<c:ExplosionEffect>
|
||||
<Velocity X="0.5" Y="1" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
|
||||
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
|
||||
<TimeSinceDeath>1.5396208215609732</TimeSinceDeath>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
@@ -1475,18 +1490,22 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1385.11243" Z="0"/>
|
||||
<Orientation X="0" Y="1687.52917" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Asset">
|
||||
<Components>
|
||||
<c:Animation/>
|
||||
<c:Animation>
|
||||
<AnimationName1></AnimationName1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0.300000012" Y="2" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
|
||||
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
|
||||
<TimeSinceDeath>1.5396208215609732</TimeSinceDeath>
|
||||
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
@@ -1531,7 +1550,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="1392.89258" Z="0"/>
|
||||
<Orientation X="0" Y="1695.30933" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1541,7 +1560,7 @@
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0" Y="0.699999988" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
|
||||
<TimeSinceDeath>1.2301962937648341</TimeSinceDeath>
|
||||
<TimeSinceDeath>4.4522528839264339</TimeSinceDeath>
|
||||
<ExplosionDuration>10</ExplosionDuration>
|
||||
<EndColor A="1" B="0" G="0" R="1"/>
|
||||
<RandomnessScalar>3</RandomnessScalar>
|
||||
@@ -1589,7 +1608,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="991.007263" Z="0"/>
|
||||
<Orientation X="0" Y="1293.42383" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1599,7 +1618,7 @@
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="6" Y="0.100000001" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="-10" Z="0"/>
|
||||
<TimeSinceDeath>3.4214855659573402</TimeSinceDeath>
|
||||
<TimeSinceDeath>3.2362842141074992</TimeSinceDeath>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<ExplosionDuration>5</ExplosionDuration>
|
||||
<Randomness>true</Randomness>
|
||||
@@ -1690,6 +1709,7 @@
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
<CurrentWeapon></CurrentWeapon>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
@@ -1712,6 +1732,7 @@
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
@@ -1780,7 +1801,7 @@
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
|
||||
<TimeSinceDeath>2.5396116058983438</TimeSinceDeath>
|
||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||
<Randomness>true</Randomness>
|
||||
@@ -1823,7 +1844,11 @@
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation/>
|
||||
<c:Animation>
|
||||
<AnimationName1></AnimationName1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
@@ -1925,6 +1950,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -1934,6 +1960,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-0.177861199" Y="0" Z="-1.04673338"/>
|
||||
@@ -1954,6 +1981,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -1971,6 +1999,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -1986,6 +2015,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -2003,6 +2033,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -2018,6 +2049,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -2036,6 +2068,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -2051,6 +2084,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -2068,6 +2102,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -2083,6 +2118,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -2099,6 +2135,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -2167,6 +2204,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
@@ -2178,6 +2216,7 @@
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
|
||||
@@ -2206,6 +2245,7 @@
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
|
||||
@@ -2234,6 +2274,7 @@
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
|
||||
@@ -2262,6 +2303,7 @@
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
||||
@@ -2290,6 +2332,7 @@
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
||||
@@ -2331,6 +2374,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
@@ -2342,6 +2386,7 @@
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||
@@ -2370,6 +2415,7 @@
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
|
||||
@@ -2398,6 +2444,7 @@
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
||||
@@ -2426,6 +2473,7 @@
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
|
||||
@@ -2482,6 +2530,36 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="9.42733288" Y="8.22214794" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="CapturePointArrow">
|
||||
<Components>
|
||||
<c:CapturePointArrowHUD>
|
||||
<CurrentTarget>2</CurrentTarget>
|
||||
</c:CapturePointArrowHUD>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Scale X="10.7000008" Y="1.4000001" Z="5.30000019"/>
|
||||
<Orientation X="-0.648448348" Y="-0.417814791" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
<xs:element ref="c:Button" minOccurs="0"/>
|
||||
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
||||
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
|
||||
<xs:element ref="c:CapturePointArrowHUD" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include "Rendering/AnimationSystem.h"
|
||||
#include "Network/MultiplayerSnapshotFilter.h"
|
||||
#include "Game/Systems/AmmunitionHUDSystem.h"
|
||||
#include "Game/Systems/CapturePointArrowHUDSystem.h"
|
||||
#include "Game/Systems/KillFeedSystem.h"
|
||||
#include "Game/Systems/BoostSystem.h"
|
||||
#include "GUI/ButtonSystem.h"
|
||||
@@ -132,6 +133,7 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
|
||||
|
||||
@@ -0,0 +1,183 @@
|
||||
#include "Systems/CapturePointArrowHUDSystem.h"
|
||||
|
||||
CapturePointArrowHUDSystem::CapturePointArrowHUDSystem(SystemParams params)
|
||||
: System(params)
|
||||
, ImpureSystem()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECapturedEvent, &CapturePointArrowHUDSystem::OnCapturePointCaptured);
|
||||
}
|
||||
|
||||
|
||||
void CapturePointArrowHUDSystem::Update(double dt)
|
||||
{
|
||||
bool loadCheck = true;
|
||||
int redTeamEnum;
|
||||
int blueTeamEnum;
|
||||
int spectatorTeamEnum;
|
||||
|
||||
//Get list for all CapturePointArrowHUDComponents
|
||||
auto arrowHUDs = m_World->GetComponents("CapturePointArrowHUD");
|
||||
auto capturePoints = m_World->GetComponents("CapturePoint");
|
||||
if(arrowHUDs == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(auto& cArrowHUD : *arrowHUDs) {
|
||||
//Get what team the current arrow corresponds to
|
||||
EntityWrapper arrowEntity = EntityWrapper(m_World, cArrowHUD.EntityID);
|
||||
if (!arrowEntity.Valid()) {
|
||||
continue;
|
||||
}
|
||||
if(!arrowEntity.HasComponent("Team")) {
|
||||
continue;
|
||||
}
|
||||
auto cTeam = arrowEntity["Team"];
|
||||
int currentTeam = (int)cTeam["Team"];
|
||||
|
||||
if (loadCheck) {
|
||||
redTeamEnum = (int)cTeam["Team"].Enum("Red");
|
||||
blueTeamEnum = (int)cTeam["Team"].Enum("Blue");
|
||||
spectatorTeamEnum = (int)cTeam["Team"].Enum("Spectator");
|
||||
loadCheck = false;
|
||||
|
||||
|
||||
if (!m_InitialtargetsSet) {
|
||||
std::unordered_map<int, glm::vec3> blueTargets, redTargets;
|
||||
EntityWrapper homeBlue, homeRed;
|
||||
int lastCP = -INFINITY;
|
||||
int firstCP = INFINITY;
|
||||
|
||||
for (auto& cCP : *capturePoints) {
|
||||
auto homePointTeam = (int)cCP["HomePointForTeam"];
|
||||
EntityWrapper capturePointEntity = EntityWrapper(m_World, cCP.EntityID);
|
||||
int capturePointID = (int)capturePointEntity["CapturePoint"]["CapturePointNumber"];
|
||||
|
||||
if(capturePointID < firstCP) {
|
||||
firstCP = capturePointID;
|
||||
}
|
||||
|
||||
if(capturePointID > lastCP) {
|
||||
lastCP = capturePointID;
|
||||
}
|
||||
|
||||
if (!capturePointEntity.HasComponent("Team")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int currentOwner = (int)capturePointEntity["Team"]["Team"];
|
||||
|
||||
if(currentOwner != redTeamEnum) {
|
||||
//This capturePoint is not owned by the red team and is therefor an eligible target for red team
|
||||
glm::vec3 targetPos = Transform::AbsolutePosition(capturePointEntity);
|
||||
redTargets.insert(std::pair<int, glm::vec3>(capturePointID, targetPos));
|
||||
}
|
||||
if(currentOwner != blueTeamEnum) {
|
||||
//This capturePoint is not owned by the blue team and is therefor an eligible target for blue team
|
||||
glm::vec3 targetPos = Transform::AbsolutePosition(capturePointEntity);
|
||||
blueTargets.insert(std::pair<int, glm::vec3>(capturePointID, targetPos));
|
||||
}
|
||||
|
||||
if(homePointTeam == blueTeamEnum) {
|
||||
//CP is the home point for blue team.
|
||||
homeBlue = capturePointEntity;
|
||||
} else if (homePointTeam == redTeamEnum) {
|
||||
//CP is the home point for red team.
|
||||
homeRed = capturePointEntity;
|
||||
}
|
||||
}
|
||||
|
||||
if(!homeRed.Valid() || !homeBlue.Valid()) {
|
||||
//One or both teams have no home point, cant continue
|
||||
return;
|
||||
}
|
||||
|
||||
std::unordered_map<int, glm::vec3>::const_iterator got;
|
||||
//Find next target for red team.
|
||||
if((int)homeRed["CapturePoint"]["CapturePointNumber"] == lastCP) {
|
||||
//Red home base is the last capture point, count back from lastCP and find next target
|
||||
for (int i = lastCP; i >= firstCP; i--) {
|
||||
got = redTargets.find(i);
|
||||
if(got == redTargets.end()) {
|
||||
continue;
|
||||
} else {
|
||||
m_RedTeamCurrentTarget = got->second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if ((int)homeRed["CapturePoint"]["CapturePointNumber"] == firstCP) {
|
||||
//Red home is the first capture point, count forward from firstCP and find next target.
|
||||
for (int i = firstCP; i <= lastCP; i++) {
|
||||
got = redTargets.find(i);
|
||||
if(got == redTargets.end()) {
|
||||
//Target was not found, try the next one after that.
|
||||
continue;
|
||||
} else {
|
||||
m_RedTeamCurrentTarget = got->second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Find next target for blue team
|
||||
if ((int)homeBlue["CapturePoint"]["CapturePointNumber"] == lastCP) {
|
||||
//Red home base is the last capture point, count back from lastCP and find next target
|
||||
for (int i = lastCP; i >= firstCP; i--) {
|
||||
got = blueTargets.find(i);
|
||||
if (got == blueTargets.end()) {
|
||||
continue;
|
||||
} else {
|
||||
m_BlueTeamCurrentTarget = got->second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if ((int)homeBlue["CapturePoint"]["CapturePointNumber"] == firstCP) {
|
||||
//Red home is the first capture point, count forward from firstCP and find next target.
|
||||
for (int i = firstCP; i <= lastCP; i++) {
|
||||
got = blueTargets.find(i);
|
||||
if (got == blueTargets.end()) {
|
||||
//Target was not found, try the next one after that.
|
||||
continue;
|
||||
} else {
|
||||
m_BlueTeamCurrentTarget = got->second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//if red team, get red team next point, otherwise blue team next point.
|
||||
//Untill this is awailable we will just use the hardcoded value in the component.
|
||||
//This will also give us a position, so we wont need to loop through all capturePoints.
|
||||
glm::vec3 pos;
|
||||
if(currentTeam == redTeamEnum) {
|
||||
pos = m_RedTeamCurrentTarget;
|
||||
} else if (currentTeam == blueTeamEnum) {
|
||||
pos = m_BlueTeamCurrentTarget;
|
||||
}
|
||||
|
||||
glm::vec3& arrowOri = arrowEntity["Transform"]["Orientation"];
|
||||
glm::vec3 lookVector = glm::normalize(Transform::AbsolutePosition(arrowEntity) - pos); //Maybe should be player instead
|
||||
float pitch = std::asin(-lookVector.y);
|
||||
float yaw = std::atan2(lookVector.x, lookVector.z);
|
||||
arrowOri.x = pitch;
|
||||
arrowOri.y = yaw;
|
||||
arrowOri.z = 0.f;
|
||||
EntityWrapper parent = arrowEntity.Parent();
|
||||
if (parent.Valid()) {
|
||||
arrowOri -= Transform::AbsoluteOrientationEuler(parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CapturePointArrowHUDSystem::OnCapturePointCaptured(Events::Captured& e)
|
||||
{
|
||||
if(!e.BlueTeamNextCapturePoint.Valid() || !e.RedTeamNextCapturePoint.Valid()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
m_RedTeamCurrentTarget = Transform::AbsolutePosition(e.RedTeamNextCapturePoint);
|
||||
m_BlueTeamCurrentTarget = Transform::AbsolutePosition(e.BlueTeamNextCapturePoint);
|
||||
|
||||
m_InitialtargetsSet = true;
|
||||
return 0;
|
||||
}
|
||||
@@ -103,9 +103,8 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
||||
}
|
||||
}
|
||||
if (m_RecentlyCapturedNeedNextCapturePointNow) {
|
||||
m_CapturedEvent.NextCapturePoint = m_CapturedEvent.TeamNumberThatCapturedCapturePoint == blueTeam ?
|
||||
m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Blue"]] :
|
||||
m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Red"]];
|
||||
m_CapturedEvent.BlueTeamNextCapturePoint = m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Blue"]];
|
||||
m_CapturedEvent.RedTeamNextCapturePoint = m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Red"]];
|
||||
m_EventBroker->Publish(m_CapturedEvent);
|
||||
m_RecentlyCapturedNeedNextCapturePointNow = false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user