Merge remote-tracking branch 'origin/master' into TCPConnections

# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Game/Systems/PlayerSpawnSystem.cpp
This commit is contained in:
Jocke
2016-02-12 05:16:30 +01:00
58 changed files with 8174 additions and 898 deletions
+2 -1
View File
@@ -407,8 +407,9 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
{
Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
packet.WritePrimitive(m_ClientIDToServerID.at(e.Victim.ID));
packet.WritePrimitive(e.Damage);
packet.WritePrimitive(m_ClientIDToServerID.at(e.Player.ID));
m_Reliable.Send(packet);
return false;
}