Updated the ENTIRE CODEBASE TO MATCH
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@@ -18,15 +18,15 @@ struct ExplosionEffectJob : ModelJob
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ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
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: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
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{
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ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
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TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
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ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
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EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
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Randomness = (bool)explosionEffectComponent["Randomness"];
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RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
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Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
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ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
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ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
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ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
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TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
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ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
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EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
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Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
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RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
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Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
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ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
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ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
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};
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glm::vec3 ExplosionOrigin;
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@@ -17,8 +17,8 @@ struct TextJob : RenderJob
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: RenderJob()
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{
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Matrix = matrix;
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Color = (glm::vec4)textComponent["Color"];
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Content = (std::string)textComponent["Content"];
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Color = (const glm::vec4&)textComponent["Color"];
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Content = (const std::string&)textComponent["Content"];
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Resource = font;
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if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
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