Updated the ENTIRE CODEBASE TO MATCH
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@@ -12,8 +12,8 @@ public:
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
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{
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ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
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(double&)component["Time"] += dt;
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(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
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(Field<double>)component["Time"] += dt;
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(Field<glm::vec3>)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
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}
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};
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@@ -1,6 +1,25 @@
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#include "Common.h"
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#include "Core/System.h"
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//struct FSubscriptProxy
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// {
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// friend struct ComponentWrapper;
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// FSubscriptProxy(ComponentWrapper* component, std::string fieldName)
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// : m_Component(component)
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// , m_FieldName(fieldName)
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// { }
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// ComponentWrapper* m_Component;
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// std::string m_FieldName;
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// public:
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// template <typename T>
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// operator Field<T>() { return Field<T>(m_Component->Field<T>(m_FieldName)); }
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// };
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class RaptorCopterSystem : public PureSystem
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{
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public:
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@@ -9,9 +28,11 @@ public:
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, PureSystem("RaptorCopter")
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override
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{
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ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
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(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
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ComponentWrapper& cTransform = entity["Transform"];
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//FSubscriptProxy subOri(&cTransform, "Orientation");
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//Field<glm::vec3> orientation = subOri;
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(Field<glm::vec3>)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"];
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}
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};
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@@ -269,7 +269,8 @@ private:
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EntityWrapper thirdPersonAttachment;
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for (auto& attachment : weaponAttachments) {
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ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
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if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
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Field<std::string> weaponType = cWeaponAttachment["Weapon"];
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if (*weaponType == m_ComponentType) {
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ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
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if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
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firstPersonAttachment = attachment;
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