Updated the ENTIRE CODEBASE TO MATCH
This commit is contained in:
@@ -619,9 +619,9 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
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AABB modelSpaceBox;
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if (entity.HasComponent("AABB") && !takeModelBox) {
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ComponentWrapper& cAABB = entity["AABB"];
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modelSpaceBox = EntityAABB::FromOriginSize((glm::vec3)cAABB["Origin"], (glm::vec3)cAABB["Size"]);
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modelSpaceBox = EntityAABB::FromOriginSize((const glm::vec3&)cAABB["Origin"], (const glm::vec3&)cAABB["Size"]);
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} else if (entity.HasComponent("Model")) {
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std::string res = entity["Model"]["Resource"];
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const std::string& res = entity["Model"]["Resource"];
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if (res.empty()) {
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return boost::none;
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}
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@@ -667,7 +667,7 @@ boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity)
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if (!modelBox) {
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return boost::none;
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}
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bool isRandom = (bool)entity["ExplosionEffect"]["Randomness"];
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Field<bool> isRandom = entity["ExplosionEffect"]["Randomness"];
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float random = isRandom ? (float)(double)entity["ExplosionEffect"]["RandomnessScalar"] : 0;
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glm::vec3 origin = (glm::vec3)entity["ExplosionEffect"]["ExplosionOrigin"];
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glm::vec3 randomVel = (glm::vec3)entity["ExplosionEffect"]["Velocity"];
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@@ -54,12 +54,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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//TODO: Perhaps this should be done slightly more properly.
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glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
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glm::vec3 resolve = newOriginPos - boxA.Origin();
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(glm::vec3&)cTransform["Position"] += resolve;
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(Field<glm::vec3>)cTransform["Position"] += resolve;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolve.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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cPhysics["IsOnGround"] = true;
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((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
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}
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break;
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}
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@@ -93,7 +93,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
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if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
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//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
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(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
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(Field<glm::vec3>)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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cPhysics["Velocity"] = inOutVelocity;
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if (isOnGround) {
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@@ -103,12 +103,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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}
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} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
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//Enter here if boxB has no Model.
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(glm::vec3&)cTransform["Position"] += resolutionVector;
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(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolutionVector.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
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}
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}
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}
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@@ -52,7 +52,7 @@ ComponentPool::ComponentPool(const ComponentPool& other)
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// Duplicate strings
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for (auto& name : m_ComponentInfo.StringFields) {
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for (auto& c : *this) {
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std::string& val = c[name];
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Field<std::string> val = c[name];
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ComponentWrapper::SolidifyStrings(c);
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}
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}
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@@ -5,7 +5,7 @@ glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
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glm::mat4 t = glm::mat4(1.f);
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while (entity.Valid()) {
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t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
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t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
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entity = entity.Parent();
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}
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@@ -24,7 +24,7 @@ glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
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while (entity != EntityID_Invalid) {
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ComponentWrapper transform = world->GetComponent(entity, "Transform");
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EntityID parent = world->GetParent(entity);
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position += Transform::AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"];
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position += Transform::AbsoluteOrientation(world, parent) * (const glm::vec3&)transform["Position"];
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entity = parent;
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}
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@@ -37,7 +37,7 @@ glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity)
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while (entity.Valid()) {
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ComponentWrapper transform = entity["Transform"];
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orientation += (glm::vec3)transform["Orientation"];
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orientation += (Field<glm::vec3>)transform["Orientation"];
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entity = entity.Parent();
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}
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@@ -13,8 +13,8 @@ void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
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return;
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}
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float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]);
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entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance;
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float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (const glm::vec3&)m_Camera["Transform"]["Position"]);
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entity["Transform"]["Scale"] = (const glm::vec3&)cUniformScale["Scale"] * distance;
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}
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bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
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@@ -71,21 +71,21 @@ void EditorSystem::Update(double dt)
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m_EditorStats->Draw(actualDelta);
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if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
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(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
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m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
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if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
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(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
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m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
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} else {
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(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
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m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
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}
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}
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m_EditorWorldSystemPipeline->Update(actualDelta);
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ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
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glm::vec3& ori = cameraTransform["Orientation"];
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ori.x = m_EditorCameraInputController->Rotation().x;
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ori.y = m_EditorCameraInputController->Rotation().y;
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glm::vec3& pos = cameraTransform["Position"];
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Field<glm::vec3> ori = cameraTransform["Orientation"];
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ori.x(m_EditorCameraInputController->Rotation().x);
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ori.y(m_EditorCameraInputController->Rotation().y);
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Field<glm::vec3> pos = cameraTransform["Position"];
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pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
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}
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}
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@@ -101,7 +101,7 @@ void EditorSystem::Enable()
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eSetCamera.CameraEntity = m_EditorCamera;
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m_EventBroker->Publish(eSetCamera);
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if (m_ActualCamera.Valid()) {
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(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
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(Field<glm::vec3>)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
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}
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// Pause the world we're editing
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@@ -208,11 +208,11 @@ bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
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if (parent.Valid()) {
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parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent));
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}
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(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation;
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(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation;
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} else if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
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glm::quat selectionOri = glm::quat((glm::vec3)m_CurrentSelection["Transform"]["Orientation"]);
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glm::vec3 localTranslation = selectionOri * e.Translation;
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(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += localTranslation;
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(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += localTranslation;
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}
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m_EditorGUI->SetDirty(m_CurrentSelection);
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}
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@@ -596,8 +596,8 @@ void Client::sendLocalPlayerTransform()
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Packet packet(MessageType::PlayerTransform, m_SendPacketID);
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ComponentWrapper cTransform = m_LocalPlayer["Transform"];
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glm::vec3& position = cTransform["Position"];
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glm::vec3& orientation = cTransform["Orientation"];
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const glm::vec3& position = cTransform["Position"];
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const glm::vec3& orientation = cTransform["Orientation"];
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packet.WritePrimitive(position.x);
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packet.WritePrimitive(position.y);
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packet.WritePrimitive(position.z);
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@@ -222,7 +222,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
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for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
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ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
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if (fieldInfo.Type == "string") {
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std::string& value = componentWrapper[componentField];
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const std::string& value = componentWrapper[componentField];
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packet.WriteString(value);
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} else {
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packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
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@@ -266,7 +266,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
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for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
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ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
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if (fieldInfo.Type == "string") {
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std::string& value = componentWrapper[componentField];
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const std::string& value = componentWrapper[componentField];
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packet.WriteString(value);
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} else {
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packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
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@@ -71,7 +71,8 @@ void AnimationSystem::UpdateAnimations(double dt)
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Model* model;
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try {
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model = ResourceManager::Load<::Model, true>(modelEntity["Model"]["Resource"]);
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Field<std::string> res = modelEntity["Model"]["Resource"];
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model = ResourceManager::Load<::Model, true>(res);
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} catch (const std::exception&) {
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return;
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}
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@@ -87,23 +88,23 @@ void AnimationSystem::UpdateAnimations(double dt)
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continue;;
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}
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double animationSpeed = (double)animationC["Speed"];
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double animationSpeed = (const double&)animationC["Speed"];
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if((bool)animationC["Reverse"]) {
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if((const bool&)animationC["Reverse"]) {
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animationSpeed *= -1;
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}
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if ((bool)animationC["Play"]) {
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if ((const bool&)animationC["Play"]) {
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double nextTime = (double)animationC["Time"] + animationSpeed * dt;
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if (!(bool)animationC["Loop"]) {
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double nextTime = (Field<double>)animationC["Time"] + animationSpeed * dt;
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if (!(Field<bool>)animationC["Loop"]) {
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if (nextTime > animation->Duration) {
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nextTime = animation->Duration;
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(bool&)animationC["Play"] = false;
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(Field<bool>)animationC["Play"] = false;
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} else if (nextTime < 0) {
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nextTime = 0;
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(bool&)animationC["Play"] = false;
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(Field<bool>)animationC["Play"] = false;
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}
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} else {
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if (nextTime > animation->Duration) {
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@@ -117,7 +118,7 @@ void AnimationSystem::UpdateAnimations(double dt)
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}
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}
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}
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(double&)animationC["Time"] = nextTime;
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(Field<double>)animationC["Time"] = nextTime;
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}
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}
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}
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@@ -202,15 +203,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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if (nodeEntity.Valid()) {
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if (nodeEntity.HasComponent("Animation")) {
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const Skeleton::Animation* animation = skeleton->GetAnimation(nodeEntity["Animation"]["AnimationName"]);
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(bool&)nodeEntity["Animation"]["Reverse"] = e.Reverse;
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(Field<bool>)nodeEntity["Animation"]["Reverse"] = e.Reverse;
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if (e.Restart) {
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if (animation != nullptr) {
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if (e.Restart) {
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if (e.Reverse) {
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(double&)nodeEntity["Animation"]["Time"] = animation->Duration;
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(Field<double>)nodeEntity["Animation"]["Time"] = animation->Duration;
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} else {
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(double&)nodeEntity["Animation"]["Time"] = 0.0;
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(Field<double>)nodeEntity["Animation"]["Time"] = 0.0;
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}
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}
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}
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@@ -16,7 +16,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
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m_Root = new Node();
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m_Root->Entity = ModelEntity;
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m_Root->Name = ModelEntity.Name();
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m_Root->Pose = m_Skeleton->GetFrameBones(animation, (double)ModelEntity["Animation"]["Time"], (bool)ModelEntity["Animation"]["Additive"]);
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m_Root->Pose = m_Skeleton->GetFrameBones(animation, (const double&)ModelEntity["Animation"]["Time"], (const bool&)ModelEntity["Animation"]["Additive"]);
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m_Root->Parent = nullptr;
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m_Root->Type = NodeType::Animation;
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@@ -26,9 +26,9 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
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m_Root->Name = ModelEntity.Name();
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m_Root->Parent = nullptr;
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m_Root->Type = NodeType::Blend;
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m_Root->Weight = (double)ModelEntity["Blend"]["Weight"];
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m_Root->SubTreeRoot = (bool)ModelEntity["Blend"]["SubTreeRoot"];
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(double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
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m_Root->Weight = (const double&)ModelEntity["Blend"]["Weight"];
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m_Root->SubTreeRoot = (const bool&)ModelEntity["Blend"]["SubTreeRoot"];
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ModelEntity["Blend"]["Weight"] = glm::clamp((const double&)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
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m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
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m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
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@@ -120,7 +120,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
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Node* node = new Node();
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node->Entity = childEntity;
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node->Name = childEntity.Name();
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node->Pose = m_Skeleton->GetFrameBones(animation, (double)childEntity["Animation"]["Time"], (bool)childEntity["Animation"]["Additive"]);
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node->Pose = m_Skeleton->GetFrameBones(animation, (const double&)childEntity["Animation"]["Time"], (const bool&)childEntity["Animation"]["Additive"]);
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node->Parent = parentNode;
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node->Type = NodeType::Animation;
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return node;
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@@ -131,9 +131,9 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
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node->Name = childEntity.Name();
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node->Parent = parentNode;
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node->Type = NodeType::Blend;
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(double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0);
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node->Weight = (double)childEntity["Blend"]["Weight"];
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node->SubTreeRoot = (bool)childEntity["Blend"]["SubTreeRoot"];
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childEntity["Blend"]["Weight"] = glm::clamp((const double&)childEntity["Blend"]["Weight"], 0.0, 1.0);
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node->Weight = (const double&)childEntity["Blend"]["Weight"];
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node->SubTreeRoot = (const bool&)childEntity["Blend"]["SubTreeRoot"];
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//if (node->Weight < 1.f && node->Weight > 0.f) {
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node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
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node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
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@@ -213,7 +213,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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if (entity.Valid()) {
|
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if (entity.HasComponent("Blend")) {
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(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
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entity["Blend"]["Weight"] = blendInfo.Weight;
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}
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}
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}
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@@ -229,7 +229,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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if (entity.Valid()) {
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if (entity.HasComponent("Animation")) {
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(bool&)entity["Animation"]["Play"] = true;
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entity["Animation"]["Play"] = true;
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}
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}
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}
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@@ -263,7 +263,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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}
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double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
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(double&)currentNode->Entity["Blend"]["Weight"] = weight;
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currentNode->Entity["Blend"]["Weight"] = weight;
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currentNode->Weight = weight;
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lastNode = currentNode;
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@@ -326,7 +326,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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}
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double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
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(double&)currentNode->Entity["Blend"]["Weight"] = weight;
|
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currentNode->Entity["Blend"]["Weight"] = weight;
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currentNode->Weight = weight;
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lastNode = currentNode;
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@@ -53,13 +53,13 @@ void BoneAttachmentSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
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glm::vec3 angles = glm::vec3(-glm::pitch(rotation), -glm::yaw(rotation), -glm::roll(rotation));
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if ((bool)entity["BoneAttachment"]["InheritPosition"]) {
|
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(glm::vec3&)entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
|
||||
entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
|
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}
|
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if ((bool)entity["BoneAttachment"]["InheritOrientation"]) {
|
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(glm::vec3&)entity["Transform"]["Orientation"] = angles + (glm::vec3)entity["BoneAttachment"]["OrientationOffset"];
|
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entity["Transform"]["Orientation"] = angles + (glm::vec3)entity["BoneAttachment"]["OrientationOffset"];
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}
|
||||
if ((bool)entity["BoneAttachment"]["InheritScale"]) {
|
||||
(glm::vec3&)entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
|
||||
entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -123,8 +123,8 @@ void SoundManager::updateEmitters(double dt)
|
||||
setSoundProperties(it->second, &emitter);
|
||||
|
||||
// Path changed
|
||||
if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) {
|
||||
it->second->SoundResource = ResourceManager::Load<Sound>((std::string)emitter["FilePath"]);
|
||||
if (it->second->SoundResource->Path() != (const std::string&)emitter["FilePath"]) {
|
||||
it->second->SoundResource = ResourceManager::Load<Sound>((const std::string&)emitter["FilePath"]);
|
||||
if (it->second->SoundResource->Buffer() != 0) {
|
||||
playSound(it->second);
|
||||
}
|
||||
@@ -205,14 +205,14 @@ bool SoundManager::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
|
||||
Source* source = createSource(e.FilePath);
|
||||
auto emitterID = m_World->CreateEntity();
|
||||
auto transform = m_World->AttachComponent(emitterID, "Transform");
|
||||
(glm::vec3&)transform["Position"] = e.Position;
|
||||
transform["Position"] = e.Position;
|
||||
auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
|
||||
(float&)(double)emitter["Gain"] = e.Gain;
|
||||
(float&)(double)emitter["Pitch"] = e.Pitch;
|
||||
(bool&)emitter["Loop"] = e.Loop;
|
||||
(float&)(double)emitter["MaxDistance"] = e.MaxDistance;
|
||||
(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
|
||||
(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
|
||||
emitter["Gain"] = e.Gain;
|
||||
emitter["Pitch"] = e.Pitch;
|
||||
emitter["Loop"] = e.Loop;
|
||||
emitter["MaxDistance"] = e.MaxDistance;
|
||||
emitter["RollOffFactor"] = e.RollOffFactor;
|
||||
emitter["ReferenceDistance"] = e.ReferenceDistance;
|
||||
source->Type = SoundType::SFX;
|
||||
m_Sources[emitterID] = source;
|
||||
playSound(source);
|
||||
@@ -246,8 +246,8 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
|
||||
}
|
||||
auto emitterChild = m_World->CreateEntity((*it).EntityID);
|
||||
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
|
||||
(bool&)emitter["Loop"] = true;
|
||||
(std::string&)emitter["FilePath"] = e.FilePath;
|
||||
emitter["Loop"] = true;
|
||||
emitter["FilePath"] = e.FilePath;
|
||||
m_World->AttachComponent(emitterChild, "Transform");
|
||||
Source* source = createSource(e.FilePath);
|
||||
source->Type = SoundType::BGM;
|
||||
|
||||
Reference in New Issue
Block a user