Updated the ENTIRE CODEBASE TO MATCH
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@@ -13,8 +13,8 @@ void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
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return;
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}
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float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]);
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entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance;
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float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (const glm::vec3&)m_Camera["Transform"]["Position"]);
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entity["Transform"]["Scale"] = (const glm::vec3&)cUniformScale["Scale"] * distance;
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}
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bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
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