Updated the ENTIRE CODEBASE TO MATCH
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@@ -71,7 +71,8 @@ void AnimationSystem::UpdateAnimations(double dt)
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Model* model;
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try {
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model = ResourceManager::Load<::Model, true>(modelEntity["Model"]["Resource"]);
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Field<std::string> res = modelEntity["Model"]["Resource"];
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model = ResourceManager::Load<::Model, true>(res);
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} catch (const std::exception&) {
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return;
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}
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@@ -87,23 +88,23 @@ void AnimationSystem::UpdateAnimations(double dt)
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continue;;
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}
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double animationSpeed = (double)animationC["Speed"];
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double animationSpeed = (const double&)animationC["Speed"];
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if((bool)animationC["Reverse"]) {
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if((const bool&)animationC["Reverse"]) {
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animationSpeed *= -1;
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}
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if ((bool)animationC["Play"]) {
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if ((const bool&)animationC["Play"]) {
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double nextTime = (double)animationC["Time"] + animationSpeed * dt;
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if (!(bool)animationC["Loop"]) {
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double nextTime = (Field<double>)animationC["Time"] + animationSpeed * dt;
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if (!(Field<bool>)animationC["Loop"]) {
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if (nextTime > animation->Duration) {
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nextTime = animation->Duration;
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(bool&)animationC["Play"] = false;
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(Field<bool>)animationC["Play"] = false;
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} else if (nextTime < 0) {
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nextTime = 0;
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(bool&)animationC["Play"] = false;
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(Field<bool>)animationC["Play"] = false;
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}
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} else {
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if (nextTime > animation->Duration) {
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@@ -117,7 +118,7 @@ void AnimationSystem::UpdateAnimations(double dt)
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}
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}
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}
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(double&)animationC["Time"] = nextTime;
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(Field<double>)animationC["Time"] = nextTime;
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}
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}
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}
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@@ -202,15 +203,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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if (nodeEntity.Valid()) {
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if (nodeEntity.HasComponent("Animation")) {
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const Skeleton::Animation* animation = skeleton->GetAnimation(nodeEntity["Animation"]["AnimationName"]);
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(bool&)nodeEntity["Animation"]["Reverse"] = e.Reverse;
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(Field<bool>)nodeEntity["Animation"]["Reverse"] = e.Reverse;
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if (e.Restart) {
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if (animation != nullptr) {
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if (e.Restart) {
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if (e.Reverse) {
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(double&)nodeEntity["Animation"]["Time"] = animation->Duration;
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(Field<double>)nodeEntity["Animation"]["Time"] = animation->Duration;
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} else {
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(double&)nodeEntity["Animation"]["Time"] = 0.0;
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(Field<double>)nodeEntity["Animation"]["Time"] = 0.0;
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}
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}
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}
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@@ -16,7 +16,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
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m_Root = new Node();
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m_Root->Entity = ModelEntity;
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m_Root->Name = ModelEntity.Name();
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m_Root->Pose = m_Skeleton->GetFrameBones(animation, (double)ModelEntity["Animation"]["Time"], (bool)ModelEntity["Animation"]["Additive"]);
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m_Root->Pose = m_Skeleton->GetFrameBones(animation, (const double&)ModelEntity["Animation"]["Time"], (const bool&)ModelEntity["Animation"]["Additive"]);
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m_Root->Parent = nullptr;
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m_Root->Type = NodeType::Animation;
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@@ -26,9 +26,9 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
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m_Root->Name = ModelEntity.Name();
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m_Root->Parent = nullptr;
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m_Root->Type = NodeType::Blend;
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m_Root->Weight = (double)ModelEntity["Blend"]["Weight"];
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m_Root->SubTreeRoot = (bool)ModelEntity["Blend"]["SubTreeRoot"];
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(double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
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m_Root->Weight = (const double&)ModelEntity["Blend"]["Weight"];
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m_Root->SubTreeRoot = (const bool&)ModelEntity["Blend"]["SubTreeRoot"];
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ModelEntity["Blend"]["Weight"] = glm::clamp((const double&)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
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m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
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m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
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@@ -120,7 +120,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
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Node* node = new Node();
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node->Entity = childEntity;
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node->Name = childEntity.Name();
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node->Pose = m_Skeleton->GetFrameBones(animation, (double)childEntity["Animation"]["Time"], (bool)childEntity["Animation"]["Additive"]);
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node->Pose = m_Skeleton->GetFrameBones(animation, (const double&)childEntity["Animation"]["Time"], (const bool&)childEntity["Animation"]["Additive"]);
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node->Parent = parentNode;
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node->Type = NodeType::Animation;
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return node;
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@@ -131,9 +131,9 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
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node->Name = childEntity.Name();
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node->Parent = parentNode;
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node->Type = NodeType::Blend;
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(double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0);
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node->Weight = (double)childEntity["Blend"]["Weight"];
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node->SubTreeRoot = (bool)childEntity["Blend"]["SubTreeRoot"];
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childEntity["Blend"]["Weight"] = glm::clamp((const double&)childEntity["Blend"]["Weight"], 0.0, 1.0);
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node->Weight = (const double&)childEntity["Blend"]["Weight"];
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node->SubTreeRoot = (const bool&)childEntity["Blend"]["SubTreeRoot"];
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//if (node->Weight < 1.f && node->Weight > 0.f) {
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node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
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node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
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@@ -213,7 +213,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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if (entity.Valid()) {
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if (entity.HasComponent("Blend")) {
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(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
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entity["Blend"]["Weight"] = blendInfo.Weight;
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}
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}
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}
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@@ -229,7 +229,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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if (entity.Valid()) {
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if (entity.HasComponent("Animation")) {
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(bool&)entity["Animation"]["Play"] = true;
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entity["Animation"]["Play"] = true;
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}
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}
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}
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@@ -263,7 +263,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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}
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double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
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(double&)currentNode->Entity["Blend"]["Weight"] = weight;
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currentNode->Entity["Blend"]["Weight"] = weight;
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currentNode->Weight = weight;
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lastNode = currentNode;
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@@ -326,7 +326,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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}
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double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
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(double&)currentNode->Entity["Blend"]["Weight"] = weight;
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currentNode->Entity["Blend"]["Weight"] = weight;
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currentNode->Weight = weight;
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lastNode = currentNode;
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@@ -53,13 +53,13 @@ void BoneAttachmentSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
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glm::vec3 angles = glm::vec3(-glm::pitch(rotation), -glm::yaw(rotation), -glm::roll(rotation));
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if ((bool)entity["BoneAttachment"]["InheritPosition"]) {
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(glm::vec3&)entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
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entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
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}
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if ((bool)entity["BoneAttachment"]["InheritOrientation"]) {
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(glm::vec3&)entity["Transform"]["Orientation"] = angles + (glm::vec3)entity["BoneAttachment"]["OrientationOffset"];
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entity["Transform"]["Orientation"] = angles + (glm::vec3)entity["BoneAttachment"]["OrientationOffset"];
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}
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if ((bool)entity["BoneAttachment"]["InheritScale"]) {
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(glm::vec3&)entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
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entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
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}
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}
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