Updated the ENTIRE CODEBASE TO MATCH
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@@ -24,10 +24,10 @@ void PlayerSpawnSystem::Update(double dt)
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// Take the first CapturePointGameMode component found.
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ComponentWrapper& modeComponent = *pool->begin();
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// Increase timer.
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double& timer = (double&)modeComponent["RespawnTime"];
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Field<double> timer = modeComponent["RespawnTime"];
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timer += dt;
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if (m_DbgConfigForceRespawn) {
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(double&)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
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(Field<double>)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
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}
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double maxRespawnTime = (double)modeComponent["MaxRespawnTime"];
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EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
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