WIP
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@@ -103,6 +103,7 @@ public:
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void parseComponentDeletion(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
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void identifyPacketLoss();
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void hasServerTimedOut();
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EntityID createPlayer();
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@@ -291,8 +291,7 @@
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="KillFeed">
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</Entity> <Entity name="KillFeed">
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<Components>
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<c:KillFeed/>
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<c:Transform>
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@@ -91,7 +91,7 @@ void Client::Update()
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m_TimeSinceSentInputs = std::clock();
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}
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// HACK: Send absolute player positions for now to avoid desync until we have reliable messages
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//sendLocalPlayerTransform();
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sendLocalPlayerTransform();
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hasServerTimedOut();
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}
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@@ -345,16 +345,18 @@ void Client::parseSnapshot(Packet& packet)
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if (serverClientMapsHasEntity(serverEntityID)) {
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EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
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EntityWrapper localEntity(m_World, localEntityID);
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// Update entity
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if (m_World->HasComponent(localEntityID, componentType)) {
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if (localEntity.Name() == "CapturePointHUD") {
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UpdateLocalCapturePointHUD(localEntity);
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}
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SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
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bool shouldApply = true;
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// Apply potential filter function
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if (m_SnapshotFilter != nullptr) {
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shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
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}
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if (shouldApply) {
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if (shouldApply) {
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ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
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memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
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}
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@@ -392,6 +394,18 @@ void Client::parseSnapshot(Packet& packet)
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parseSpawnEvents();
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}
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void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
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{
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//auto children = m_World->GetChildren(capturePointHUD.ID);
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//for (auto it = children.first; it != children.second; it++) {
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// it->first
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//}
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//
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//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
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//m_World->GetComponentPools()
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}
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void Client::disconnect()
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{
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m_IsConnected = false;
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@@ -548,9 +548,8 @@ void Server::parsePlayerTransform(Packet& packet)
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bool Server::shouldSendToClient(EntityWrapper childEntity)
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{
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return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePointHUD") || childEntity.FirstParentWithComponent("CapturePointHUD").Valid();
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return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
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}
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PlayerID Server::GetPlayerIDFromEndpoint()
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@@ -1,16 +1,15 @@
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#include "Systems/CapturePointSystem.h"
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#include <algorithm>
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CapturePointSystem::CapturePointSystem(SystemParams params)
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CapturePointSystem::CapturePointSystem(SystemParams params)
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: System(params)
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, PureSystem("CapturePoint")
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{
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//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
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//if (IsClient) {
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
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//}
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
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}
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//here all capturepoints will update their component
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@@ -20,7 +19,6 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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//if (!IsClient) {
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// return;
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//}
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if (m_WinnerWasFound) {
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return;
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}
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@@ -71,8 +69,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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std::map<std::string, int> nextPossibleCapturePoint;
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nextPossibleCapturePoint["Red"] = -1;
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nextPossibleCapturePoint["Blue"] = -1;
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for (int i = 0; i < m_NumberOfCapturePoints; i++)
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{
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for (int i = 0; i < m_NumberOfCapturePoints; i++) {
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if (!m_CapturePointNumberToEntityMap[i].HasComponent("Team")) {
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continue;
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}
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@@ -84,8 +81,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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nextPossibleCapturePoint["Blue"] = i + 1;
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}
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}
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for (int i = m_NumberOfCapturePoints - 1; i >= 0; i--)
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{
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for (int i = m_NumberOfCapturePoints - 1; i >= 0; i--) {
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if (!m_CapturePointNumberToEntityMap[i].HasComponent("Team")) {
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continue;
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}
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@@ -100,8 +96,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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//reset timers and reset the bool that triggers this
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if (m_ResetTimers) {
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for (int i = 0; i < m_NumberOfCapturePoints; i++)
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{
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for (int i = 0; i < m_NumberOfCapturePoints; i++) {
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ComponentWrapper& capturePoint = m_CapturePointNumberToEntityMap[i]["CapturePoint"];
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if ((int)capturePoint["CapturePointNumber"] != nextPossibleCapturePoint["Red"] &&
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(int)capturePoint["CapturePointNumber"] != nextPossibleCapturePoint["Blue"]) {
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@@ -116,8 +111,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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}
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//check how many players are standing inside and are healthy
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for (size_t i = m_ETriggerTouchVector.size(); i > 0; i--)
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{
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for (size_t i = m_ETriggerTouchVector.size(); i > 0; i--) {
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auto triggerTouched = m_ETriggerTouchVector[i - 1];
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if (std::get<1>(triggerTouched) == capturePointEntity) {
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//some player has touched this - lets figure out: what team, health
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@@ -195,17 +189,14 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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//check for possible winCondition = check if the homebase is owned by the other team
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bool checkForWinner = false;
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if (capturePointNumber == m_RedTeamHomeCapturePoint && ownedBy != redTeam)
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{
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if (capturePointNumber == m_RedTeamHomeCapturePoint && ownedBy != redTeam) {
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checkForWinner = true;
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}
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if (capturePointNumber == m_BlueTeamHomeCapturePoint && ownedBy != blueTeam)
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{
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if (capturePointNumber == m_BlueTeamHomeCapturePoint && ownedBy != blueTeam) {
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checkForWinner = true;
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}
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if (checkForWinner && !m_WinnerWasFound)
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{
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if (checkForWinner && !m_WinnerWasFound) {
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//publish Win event
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Events::Win e;
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e.TeamThatWon = ownedBy;
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@@ -224,8 +215,7 @@ bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e)
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bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e)
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{
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for (size_t i = 0; i < m_ETriggerTouchVector.size(); i++)
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{
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for (size_t i = 0; i < m_ETriggerTouchVector.size(); i++) {
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auto triggerTouched = m_ETriggerTouchVector[i];
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if (std::get<0>(triggerTouched) == e.Entity && std::get<1>(triggerTouched) == e.Trigger) {
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m_ETriggerTouchVector.erase(m_ETriggerTouchVector.begin() + i);
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